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Comparing deliantra/server/include/client.h (file contents):
Revision 1.12 by root, Wed Dec 20 01:19:11 2006 UTC vs.
Revision 1.85 by root, Sun Dec 28 06:59:26 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to crossfire@schmorp.de
22*/ 22 */
23 23
24#ifndef CLIENT_H 24#ifndef CLIENT_H
25#define CLIENT_H 25#define CLIENT_H
26 26
27#include <deque> 27#include <deque>
28#include <bitset> 28#include <bitset>
29#include <list> 29#include <tr1/unordered_set>
30
31#if HAVE_TCP_INFO
32# include <netinet/tcp.h>
33#else
34 struct tcp_info {
35 // dummy
36 int tcpi_state;
37 int tcpi_ca_state;
38 int tcpi_retransmits;
39 int tcpi_probes;
40 int tcpi_backoff;
41 int tcpi_options;
42 int tcpi_snd_wscale;
43 int tcpi_rcv_wscale;
44 int tcpi_rto;
45 int tcpi_ato;
46 int tcpi_snd_mss;
47 int tcpi_rcv_mss;
48 int tcpi_unacked;
49 int tcpi_sacked;
50 int tcpi_lost;
51 int tcpi_retrans;
52 int tcpi_fackets;
53 int tcpi_last_data_sent;
54 int tcpi_last_ack_sent;
55 int tcpi_last_data_recv;
56 int tcpi_last_ack_recv;
57 int tcpi_pmtu;
58 int tcpi_rcv_ssthresh;
59 int tcpi_rtt;
60 int tcpi_rttvar;
61 int tcpi_snd_ssthresh;
62 int tcpi_snd_cwnd;
63 int tcpi_advmss;
64 int tcpi_reordering;
65 };
66#endif
30 67
31// (possibly) max. number of objects "per page" in the ground container 68// (possibly) max. number of objects "per page" in the ground container
32#define FLOORBOX_PAGESIZE 50 69#define FLOORBOX_PAGESIZE 50
33 70
34struct MapCell 71struct MapCell
35{ 72{
36 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 73 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
37 int count; /* This is really darkness in the map1 command */ 74 int count; /* This is really darkness in the map1 command */
38 uint16 faces[MAP_LAYERS]; 75 faceidx faces[MAP_LAYERS];
39 uint16 smooth[MAP_LAYERS];
40 unsigned char stat_hp; // health of something in this space, or 0 76 unsigned char stat_hp; // health of something in this space, or 0
41 unsigned char flags; 77 unsigned char flags;
78 uint8_t smooth[MAP_LAYERS];
42}; 79};
43 80
44/* This basically defines the largest size an
45 * archetype may be - it is used for allocation of
46 * some structures, as well as determining how far
47 * we should look for the heads of big images.
48 */
49#define MAX_HEAD_OFFSET 8
50
51#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) 81#define MAX_CLIENT_X MAP_CLIENT_X
52#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) 82#define MAX_CLIENT_Y MAP_CLIENT_Y
53 83
54struct Map 84struct Map
55{ 85{
56 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; 86 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
57}; 87};
58 88
59/* True max is 16383 given current map compaction method */ 89/* True max is 16383 given current map compaction method */
60# define MAXANIMNUM 2000 90#define MAXANIMNUM 10000
61 91
62struct statsinfo 92struct statsinfo
63{ 93{
64 char *range, *title; 94 char *range, *title;
65}; 95};
68 * current state. we set up our on buffers for sending/receiving, so we can 98 * current state. we set up our on buffers for sending/receiving, so we can
69 * handle some higher level functions. fd is the actual file descriptor we 99 * handle some higher level functions. fd is the actual file descriptor we
70 * are using. 100 * are using.
71 */ 101 */
72 102
73enum Sock_Status { Ns_Add, Ns_Dead };
74
75/* Only one map mode can actually be used, so lets make it a switch 103/* Only one map mode can actually be used, so lets make it a switch
76 * instead of having a bunch of different fields that needed to 104 * instead of having a bunch of different fields that needed to
77 * get toggled. 105 * get toggled.
78 */ 106 */
79enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 107enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
80 108
81/* The following is the setup for a ring buffer for storing outbut 109// states the socket can be in
82 * data that the OS can't handle right away. 110enum {
83 */ 111 ST_DEAD, // socket is dead
112 ST_SETUP, // initial handshake / setup / login
113 ST_PLAYING, // logged in an playing
114 ST_CUSTOM, // waiting for custom reply
84 115
85struct Buffer 116 ST_GET_PARTY_PASSWORD,
86{
87 char data[SOCKETBUFSIZE];
88 int start;
89 int len;
90}; 117};
91 118
92// a handler for a specific type of packet 119// a handler for a specific type of packet
93enum { 120enum {
94 PF_PLAYER = 0x01, // must have valid player / will by synchronised 121 PF_PLAYER = 0x01, // must have valid player / will by synchronised
95 PF_PLAYING = 0x02, // must be in playing state 122 PF_PLAYING = 0x02, // must be in playing state
123 PF_COMMAND0 = 0x04, // command starts at offset 0
124 PF_COMMAND6 = 0x08, // command starts at offset 6
125};
126
127// face type.s bit 0 means "has meta info prepended"
128enum {
129 FT_FACE = 0 * 2 + 0, // faces (images)
130 FT_MUSIC = 1 * 2 + 1, // background music
131 FT_SOUND = 2 * 2 + 1, // effects
132 FT_RSRC = 3 * 2 + 0, // generic data files
133 FT_NUM,
96}; 134};
97 135
98struct packet_type 136struct packet_type
99{ 137{
100 const char *name; 138 const char *name;
106{ 144{
107 tstamp stamp; 145 tstamp stamp;
108 const packet_type *handler; 146 const packet_type *handler;
109 char *data; 147 char *data;
110 int datalen; 148 int datalen;
111
112 ~command ()
113 {
114 sfree<char> (data, datalen + 1);
115 }
116};
117
118// this represents a container on the client side.
119// right now, there are only ever two of them:
120// the inventory and the floor/open container
121//TODO: unused as of yet
122struct client_container
123{
124 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
125
126 // for mapspace and container
127 sint16 x, y;
128 maptile *map;
129
130 // for container
131 object *env;
132}; 149};
133 150
134/* how many times we are allowed to give the wrong password before being kicked. */ 151/* how many times we are allowed to give the wrong password before being kicked. */
135#define MAX_PASSWORD_FAILURES 5 152#define MAX_PASSWORD_FAILURES 5
136 153
137ACC_CLASS (client) // should become player when newsocket is a baseclass of player 154INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
138struct client : zero_initialised, attachable_base 155struct client : zero_initialised, attachable
139{ 156{
140 enum Sock_Status status;
141 int ACC (RW, fd); 157 int ACC (RW, fd);
142 unsigned int inbuf_len; // number of bytes valid in inbuf 158 unsigned int inbuf_len; // number of bytes valid in inbuf
143 uint8 *faces_sent; // This is a bitmap on sent face status 159 statsinfo stats;
144 statsinfo stats; 160 object_vector_index ACC (RO, active);
145 161 player_ptr ACC (RO, pl);
146 client_container cc_inv, cc_other;
147 162
148 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 163 char *ACC (RW, host); /* Which host it is connected from (ip address) */
149 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 164 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
150 Buffer outputbuffer;
151 165
152 bool ACC (RW, facecache); /* If true, client is caching images */ 166 sint8 ACC (RW, last_level); /* Last level we sent to client */
167 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
168 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
169 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
170 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
171 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
172 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
173 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
174 living ACC (RO, last_stats); /* Last stats as sent to client */
175 float ACC (RW, last_speed); /* Last speed as sent to client */
176 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
177 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
178
179 bool ACC (RW, afk); /* player is afk */
153 bool ACC (RW, sent_scroll); 180 bool ACC (RW, sent_scroll);
154 bool ACC (RW, sound); /* does the client want sound */ 181 bool ACC (RW, sound); /* does the client want sound */
155 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
156 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 182 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
157 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 183 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
158 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 184 bool ACC (RW, mapinfocmd); // return map info and send map change info
159 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 185 uint8_t ACC (RW, extcmd); // call into extensions/plugins
160 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
161 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
162 bool ACC (RW, darkness); /* True if client wants darkness information */
163 bool ACC (RW, image2); /* Client wants image2/face2 commands */
164 bool ACC (RW, update_look); /* If true, we need to send the look window */ 186 bool ACC (RW, update_look); /* If true, we need to send the look window */
165 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 187 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
166 /* used to arrange text in books, scrolls, or scripted dialogs */ 188 /* used to arrange text in books, scrolls, or scripted dialogs */
167 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 189 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
168 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ 190 bool ACC (RW, smoothing); // deliantra-style smoothing
169 /* Below are flags for extedend infos to pass to client
170 * with S->C mapextended command */
171 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
172 191
192 bool ACC (RW, force_newmap); // force a newmap before next map update
173 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 193 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
174 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 194 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
175 enum MapMode mapmode; /* Type of map commands the client wants. */
176 uint16 ACC (RW, look_position); /* start of drawing of look window */ 195 uint16 ACC (RW, look_position); /* start of drawing of look window */
196 uint16 ACC (RW, mss); // likely tcp maximum segment size
197 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
177 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 198 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
178 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 199 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
179 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
180 200
181 maptile *ACC (RW, current_map); // CF+ last/current player map 201 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
202 region_ptr ACC (RW, current_region); // CF+ last/current player region
182 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 203 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
183 char ACC (RW, version)[64]; // CF+ client name/version 204 shstr ACC (RW, version); // CF+ client name/version
205 uint8 ACC (RW, faceset); // CF+ selected faceset
184 206
185 player *ACC (RO, pl);//TODO should not be here, preferably 207 tstamp ACC (RW, last_send); // last data send on socket.
186 208
187 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 209 int ACC (RW, rate_avail); // current rate balance
210 int ACC (RW, max_rate); // max. # of bytes to send per tick
211 faceidx ACC (RW, scrub_idx); // which face to send next
212 int ACC (RW, bg_scrub); // how many ticks till the next background face send
188 213
189 client (int fd, const char *from_ip); 214 struct tcp_info tcpi;
190 ~client (); 215 tstamp next_rate_adjust;
216
217 unordered_vector<char *> mapinfo_queue;
218 void mapinfo_queue_clear ();
219 void mapinfo_queue_run ();
220 bool mapinfo_try (char *buf);
221
222 struct ixsend {
223 int16_t pri; // unused
224 faceidx idx;
225 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
226 };
227 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
228
229 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
230 MTH void flush_fx (); // send fx if required
231
191 void destroy (); 232 void do_destroy ();
233 void gather_callbacks (AV *&callbacks, event_type event) const;
192 234
193 iw cmd_ev; void cmd_cb (iw &w);
194 iow socket_ev; void socket_cb (iow &w, int got); 235 iow socket_ev; void socket_cb (iow &w, int revents);
195 236
196 std::deque< command, slice_allocator<command> > cmd_queue; 237 std::deque< command, slice_allocator<command> > cmd_queue;
197 238
198 // resets movement state 239 // large structures at the end please
240 struct Map lastmap;
241 std::bitset<MAXANIMNUM> anims_sent;
242 std::bitset<MAX_FACES> faces_sent;
243 std::bitset<FT_NUM> fx_want;
244
245 // if we get an incomplete packet, this is used to hold the data.
246 // we add 2 byte for the header, one for the trailing 0 byte
247 uint8 inbuf[MAXSOCKBUF + 2 + 1];
248
249 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
250 struct msg_buf
251 {
252 tick_t expire;
253 int len;
254 int count;
255 char msg[MSG_BUF_SIZE];
256 } msgbuf[MSG_BUF_COUNT];
257
258 MTH bool msg_suppressed (const char *msg);
259
260 /* The following is the setup for a ring buffer for storing output
261 * data that the OS can't handle right away.
262 * TODO: this member is enourmously large - optimise?
263 */
264 struct
265 {
266 char data[SOCKETBUFSIZE];
267 int start;
268 int len;
269 } outputbuffer;
270
199 bool may_execute (const packet_type *pkt) const; 271 bool may_execute (const packet_type *pkt) const;
200 void execute (const packet_type *pkt, char *data, int datalen); 272 void execute (const packet_type *pkt, char *data, int datalen);
201 273
202 void queue_command (packet_type *handler, char *data, int datalen); 274 void queue_command (packet_type *handler, char *data, int datalen);
203 bool handle_command (); 275 MTH bool handle_command ();
276 // resets movement state
204 void reset_state (); 277 MTH void reset_state ();
278 // resets variable data used to send stat diffs
279 MTH void reset_stats ();
205 280
206 bool handle_packet (); 281 MTH bool handle_packet ();
207 int next_packet (); // returns length of packet or 0 282 int next_packet (); // returns length of packet or 0
208 void skip_packet (int len); // we have processed the packet, skip it 283 void skip_packet (int len); // we have processed the packet, skip it
209 284
210 void flush (); 285 MTH void flush ();
211 void write_outputbuffer (); 286 MTH void write_outputbuffer ();
287 MTH int outputbuffer_len () const { return outputbuffer.len; }
212 void send (void *buf_, int len); 288 void send (void *buf_, int len);
213 289
214 void send_packet (const char *buf); 290 void send_packet (const char *buf);
215 void send_packet (const char *buf, int len); 291 void send_packet (const char *buf, int len);
216 void send_packet_printf (const char *format, ...); 292 void send_packet_printf (const char *format, ...);
217 void send_packet (packet &sl); 293 void send_packet (packet &sl);
218 294
295 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
296
297 MTH void send_face (faceidx facenum, int pri = 0);
298 MTH void send_faces (object *ob);
299 MTH void send_animation (short anim_num);
300 void send_msg (int color, const char *type, const char *msg);
301
302 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
219 // called when something under the player changes 303 // called when something under the player changes
220 void floorbox_update () { update_look = 1; } 304 MTH void floorbox_update () { update_look = 1; }
221 // called when the player has been moved 305 // called when the player has been moved
222 void floorbox_reset () { look_position = 0; floorbox_update (); } 306 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
223 307
224 // large structures at the end please 308 MTH void tick (); // called every server tick to do housekeeping etc.
225 struct Map lastmap; 309
226 std::bitset<MAXANIMNUM> anims_sent; 310 MTH static client *create (int fd, const char *peername);
227 // if we get an incomplete packet, this is used to hold the data. 311 MTH static void clock ();
228 // we add 2 byte for the header, one for the trailing 0 byte 312 MTH static void flush_sockets ();
229 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 313
314protected:
315 client (int fd, const char *from_ip);
316 ~client ();
230}; 317};
318
319#if FOR_PERL
320 ACC (RW, tcpi.tcpi_state);
321 ACC (RW, tcpi.tcpi_ca_state);
322 ACC (RW, tcpi.tcpi_retransmits);
323 ACC (RW, tcpi.tcpi_probes);
324 ACC (RW, tcpi.tcpi_backoff);
325 ACC (RW, tcpi.tcpi_options);
326 ACC (RO, tcpi.tcpi_snd_wscale);
327 ACC (RO, tcpi.tcpi_rcv_wscale);
328 ACC (RW, tcpi.tcpi_rto);
329 ACC (RW, tcpi.tcpi_ato);
330 ACC (RW, tcpi.tcpi_snd_mss);
331 ACC (RW, tcpi.tcpi_rcv_mss);
332 ACC (RW, tcpi.tcpi_unacked);
333 ACC (RW, tcpi.tcpi_sacked);
334 ACC (RW, tcpi.tcpi_lost);
335 ACC (RW, tcpi.tcpi_retrans);
336 ACC (RW, tcpi.tcpi_fackets);
337 ACC (RW, tcpi.tcpi_last_data_sent);
338 ACC (RW, tcpi.tcpi_last_ack_sent);
339 ACC (RW, tcpi.tcpi_last_data_recv);
340 ACC (RW, tcpi.tcpi_last_ack_recv);
341 ACC (RW, tcpi.tcpi_pmtu);
342 ACC (RW, tcpi.tcpi_rcv_ssthresh);
343 ACC (RW, tcpi.tcpi_rtt);
344 ACC (RW, tcpi.tcpi_rttvar);
345 ACC (RW, tcpi.tcpi_snd_ssthresh);
346 ACC (RW, tcpi.tcpi_snd_cwnd);
347 ACC (RW, tcpi.tcpi_advmss);
348 ACC (RW, tcpi.tcpi_reordering);
349#endif
231 350
232#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 351#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
233 ( ((__type)>0) &&\ 352 ( ((__type)>0) &&\
234 ((__sockPtr)->has_readable_type) && \ 353 ((__sockPtr)->has_readable_type) && \
235 ((__sockPtr)->supported_readables & (1<<(__type))) ) 354 ((__sockPtr)->supported_readables & (1<<(__type))) )
236 355
237/* Bitmask for the faces_sent[] array - what
238 * portion of the face have we sent?
239 */
240#define NS_FACESENT_FACE 0x1
241#define NS_FACESENT_SMOOTH 0x2
242
243/* Constants in the form EMI_ is for extended map infos.
244 * Even if the client select the additionnal infos it wants
245 * on the map, there may exist cases where this whole info
246 * is not given in one buch but in separate bunches. This
247 * is done performance reasons (imagine some info related to
248 * a visible object and another info related to a 4 square
249 * width and height area). At the begin of an extended info packet
250 * is a bit field. A bit is activated for each extended info
251 * present in the data
252 */
253
254/* Meanings:
255 * EMI_NOREDRAW Take extended infos into account but don't redraw,
256 * some additionnal datas will follow in a new packet
257 * EMI_SMOOTH Datas about smoothing
258 */
259#define EMI_NOREDRAW 0x01
260#define EMI_SMOOTH 0x02
261
262/* this last one says the bitfield continue un next byte
263 * There may be several on contiguous bytes. So there is 7
264 * actual bits used per byte, and the number of bytes
265 * is not fixed in protocol
266 */
267#define EMI_HASMOREBITS 0x80
268
269#define FACE_TYPES 1 356#define FACE_TYPES 1
270#define PNG_FACE_INDEX 0 357#define PNG_FACE_INDEX 0
271 358
272#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 359#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
273#define VERSION_SC 1027 360#define VERSION_SC 1026
361//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
274#define VERSION_INFO "Crossfire+ Server" 362#define VERSION_INFO "Deliantra Server"
275 363
276typedef unordered_vector<client *> sockvec; 364typedef object_vector<client, &client::active> sockvec;
277 365
278extern sockvec clients; 366extern sockvec clients;
279extern int nrofpixmaps; //TODO: hrmpf, should go 367
368#define for_all_clients(var) \
369 for (int _i = 0; _i < clients.size (); ++_i) \
370 statementvar (client *, var, clients [_i])
371
372// returns true when the message needs special (read: perl) treatment
373static inline bool
374msg_is_special (const char *msg, bool nl_special = true)
375{
376 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
377}
280 378
281#endif 379#endif
282 380

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