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Comparing deliantra/server/include/client.h (file contents):
Revision 1.85 by root, Sun Dec 28 06:59:26 2008 UTC vs.
Revision 1.98 by root, Sun Apr 11 23:48:57 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#ifndef CLIENT_H 23#ifndef CLIENT_H
25#define CLIENT_H 24#define CLIENT_H
26
27#include <deque>
28#include <bitset>
29#include <tr1/unordered_set>
30 25
31#if HAVE_TCP_INFO 26#if HAVE_TCP_INFO
32# include <netinet/tcp.h> 27# include <netinet/tcp.h>
33#else 28#else
34 struct tcp_info { 29 struct tcp_info {
63 int tcpi_advmss; 58 int tcpi_advmss;
64 int tcpi_reordering; 59 int tcpi_reordering;
65 }; 60 };
66#endif 61#endif
67 62
63//+GPL
64
68// (possibly) max. number of objects "per page" in the ground container 65// (possibly) max. number of objects "per page" in the ground container
69#define FLOORBOX_PAGESIZE 50 66#define FLOORBOX_PAGESIZE 50
70 67
71struct MapCell 68struct MapCell
72{ 69{
145 tstamp stamp; 142 tstamp stamp;
146 const packet_type *handler; 143 const packet_type *handler;
147 char *data; 144 char *data;
148 int datalen; 145 int datalen;
149}; 146};
147
148//-GPL
150 149
151/* how many times we are allowed to give the wrong password before being kicked. */ 150/* how many times we are allowed to give the wrong password before being kicked. */
152#define MAX_PASSWORD_FAILURES 5 151#define MAX_PASSWORD_FAILURES 5
153 152
154INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 153INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
178 177
179 bool ACC (RW, afk); /* player is afk */ 178 bool ACC (RW, afk); /* player is afk */
180 bool ACC (RW, sent_scroll); 179 bool ACC (RW, sent_scroll);
181 bool ACC (RW, sound); /* does the client want sound */ 180 bool ACC (RW, sound); /* does the client want sound */
182 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 181 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
182
183 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ 183 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
184 bool ACC (RW, mapinfocmd); // return map info and send map change info 184 bool ACC (RW, mapinfocmd); // return map info and send map change info
185 uint8_t ACC (RW, extcmd); // call into extensions/plugins 185 uint8_t ACC (RW, extcmd); // call into extensions/plugins
186 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
186 bool ACC (RW, update_look); /* If true, we need to send the look window */ 187 bool ACC (RW, update_look); /* If true, we need to send the look window */
188 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
187 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 189 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
188 /* used to arrange text in books, scrolls, or scripted dialogs */ 190 /* used to arrange text in books, scrolls, or scripted dialogs */
189 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 191 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
190 bool ACC (RW, smoothing); // deliantra-style smoothing 192 bool ACC (RW, smoothing); // deliantra-style smoothing
191 193
192 bool ACC (RW, force_newmap); // force a newmap before next map update 194 bool ACC (RW, force_newmap); // force a newmap before next map update
193 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
194 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
195 uint16 ACC (RW, look_position); /* start of drawing of look window */ 195 uint16 ACC (RW, look_position); /* start of drawing of look window */
196 uint16 ACC (RW, mss); // likely tcp maximum segment size 196 uint16 ACC (RW, mss); // likely tcp maximum segment size
197 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */ 197 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
198 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 198 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
199 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 199 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
200 200
201 maptile_ptr ACC (RW, current_map); // CF+ last/current player map 201 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
202 region_ptr ACC (RW, current_region); // CF+ last/current player region 202 region_ptr ACC (RW, current_region); // CF+ last/current player region
203 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 203 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
204 shstr ACC (RW, version); // CF+ client name/version
205 uint8 ACC (RW, faceset); // CF+ selected faceset 204 uint8 ACC (RW, faceset); // CF+ selected faceset
206 205
207 tstamp ACC (RW, last_send); // last data send on socket. 206 tstamp ACC (RW, last_send); // last data send on socket.
208 207
208 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
209 int ACC (RW, rate_avail); // current rate balance 209 int ACC (RW, rate_avail); // current rate balance
210 int ACC (RW, max_rate); // max. # of bytes to send per tick 210 int ACC (RW, max_rate); // max. # of bytes to send per tick
211 faceidx ACC (RW, scrub_idx); // which face to send next 211 faceidx ACC (RW, scrub_idx); // which face to send next
212 int ACC (RW, bg_scrub); // how many ticks till the next background face send 212 int ACC (RW, bg_scrub); // how many ticks till the next background face send
213 213
253 int len; 253 int len;
254 int count; 254 int count;
255 char msg[MSG_BUF_SIZE]; 255 char msg[MSG_BUF_SIZE];
256 } msgbuf[MSG_BUF_COUNT]; 256 } msgbuf[MSG_BUF_COUNT];
257 257
258 MTH bool msg_suppressed (const char *msg); 258 MTH bool msg_suppressed (const_utf8_string msg);
259 259
260 /* The following is the setup for a ring buffer for storing output 260 /* The following is the setup for a ring buffer for storing output
261 * data that the OS can't handle right away. 261 * data that the OS can't handle right away.
262 * TODO: this member is enourmously large - optimise? 262 * TODO: this member is enourmously large - optimise?
263 */ 263 */
285 MTH void flush (); 285 MTH void flush ();
286 MTH void write_outputbuffer (); 286 MTH void write_outputbuffer ();
287 MTH int outputbuffer_len () const { return outputbuffer.len; } 287 MTH int outputbuffer_len () const { return outputbuffer.len; }
288 void send (void *buf_, int len); 288 void send (void *buf_, int len);
289 289
290 void send_packet (const char *buf); 290 void send_packet (const_octet_string buf);
291 void send_packet (const char *buf, int len); 291 void send_packet (const_octet_string buf, int len);
292 void send_packet_printf (const char *format, ...); 292 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
293 void send_packet (packet &sl); 293 void send_packet (packet &sl);
294 294
295 void send_drawinfo (const char *msg, int flags = NDI_BLACK); 295 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
296 296
297 MTH void send_face (faceidx facenum, int pri = 0); 297 MTH void send_face (faceidx facenum, int pri = 0);
298 MTH void send_faces (object *ob); 298 MTH void send_faces (object *ob);
299 MTH void send_animation (short anim_num); 299 MTH void send_animation (short anim_num);
300 void send_msg (int color, const char *type, const char *msg); 300 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
301 301
302 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0); 302 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
303 // called when something under the player changes 303 // called when something under the player changes
304 MTH void floorbox_update () { update_look = 1; } 304 MTH void floorbox_update () { update_look = 1; }
305 // called when the player has been moved 305 // called when the player has been moved
346 ACC (RW, tcpi.tcpi_snd_cwnd); 346 ACC (RW, tcpi.tcpi_snd_cwnd);
347 ACC (RW, tcpi.tcpi_advmss); 347 ACC (RW, tcpi.tcpi_advmss);
348 ACC (RW, tcpi.tcpi_reordering); 348 ACC (RW, tcpi.tcpi_reordering);
349#endif 349#endif
350 350
351//+GPL
352
351#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 353#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
352 ( ((__type)>0) &&\ 354 ( ((__type)>0) &&\
353 ((__sockPtr)->has_readable_type) && \ 355 ((__sockPtr)->has_readable_type) && \
354 ((__sockPtr)->supported_readables & (1<<(__type))) ) 356 ((__sockPtr)->supported_readables & (1<<(__type))) )
355 357
356#define FACE_TYPES 1 358#define FACE_TYPES 1
357#define PNG_FACE_INDEX 0 359#define PNG_FACE_INDEX 0
358 360
359#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 361//-GPL
360#define VERSION_SC 1026
361//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
362#define VERSION_INFO "Deliantra Server"
363 362
364typedef object_vector<client, &client::active> sockvec; 363typedef object_vector<client, &client::active> sockvec;
365 364
366extern sockvec clients; 365extern sockvec clients;
367 366
369 for (int _i = 0; _i < clients.size (); ++_i) \ 368 for (int _i = 0; _i < clients.size (); ++_i) \
370 statementvar (client *, var, clients [_i]) 369 statementvar (client *, var, clients [_i])
371 370
372// returns true when the message needs special (read: perl) treatment 371// returns true when the message needs special (read: perl) treatment
373static inline bool 372static inline bool
374msg_is_special (const char *msg, bool nl_special = true) 373msg_is_special (const_any_string msg, bool nl_special = true)
375{ 374{
376 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")]; 375 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
377} 376}
378 377
379#endif 378#endif

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