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Comparing deliantra/server/include/client.h (file contents):
Revision 1.3 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.93 by root, Fri Mar 26 01:04:44 2010 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for the X Window System 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 Copyright (C) 1992 Frank Tore Johansen 5 *
7 6 * Deliantra is free software: you can redistribute it and/or modify it under
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 9 * option) any later version.
12 10 *
13 This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 14 * GNU General Public License for more details.
17 15 *
18 You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
21 19 *
22 The author can be reached via e-mail to crossfire@schmorp.de 20 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 21 */
24
25/*
26 newserver.h defines various structures and values that are use for the
27 new client server communication method. Values defined here are only
28 used on the server side code. For shared client/server values, see
29 newclient.h
30*/
31 22
32#ifndef CLIENT_H 23#ifndef CLIENT_H
33#define CLIENT_H 24#define CLIENT_H
34 25
35/* Reduce this from 50 to 5 - as it is now, there will never be more 26#include <deque>
36 * than 3 anyways. 27#include <bitset>
37 */ 28#include <tr1/unordered_set>
38 29
39#define NUM_LOOK_OBJECTS 50 30#if HAVE_TCP_INFO
31# include <netinet/tcp.h>
32#else
33 struct tcp_info {
34 // dummy
35 int tcpi_state;
36 int tcpi_ca_state;
37 int tcpi_retransmits;
38 int tcpi_probes;
39 int tcpi_backoff;
40 int tcpi_options;
41 int tcpi_snd_wscale;
42 int tcpi_rcv_wscale;
43 int tcpi_rto;
44 int tcpi_ato;
45 int tcpi_snd_mss;
46 int tcpi_rcv_mss;
47 int tcpi_unacked;
48 int tcpi_sacked;
49 int tcpi_lost;
50 int tcpi_retrans;
51 int tcpi_fackets;
52 int tcpi_last_data_sent;
53 int tcpi_last_ack_sent;
54 int tcpi_last_data_recv;
55 int tcpi_last_ack_recv;
56 int tcpi_pmtu;
57 int tcpi_rcv_ssthresh;
58 int tcpi_rtt;
59 int tcpi_rttvar;
60 int tcpi_snd_ssthresh;
61 int tcpi_snd_cwnd;
62 int tcpi_advmss;
63 int tcpi_reordering;
64 };
65#endif
66
67//+GPL
68
69// (possibly) max. number of objects "per page" in the ground container
70#define FLOORBOX_PAGESIZE 50
40 71
41struct MapCell 72struct MapCell
42{ 73{
43 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 74 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
44 int count; /* This is really darkness in the map1 command */ 75 int count; /* This is really darkness in the map1 command */
45 uint16 faces[MAP_LAYERS]; 76 faceidx faces[MAP_LAYERS];
46 uint16 smooth[MAP_LAYERS];
47 unsigned char stat_hp; // health of something in this space, or 0 77 unsigned char stat_hp; // health of something in this space, or 0
48 unsigned char flags; 78 unsigned char flags;
79 uint8_t smooth[MAP_LAYERS];
49}; 80};
50 81
51/* This basically defines the largest size an
52 * archetype may be - it is used for allocation of
53 * some structures, as well as determining how far
54 * we should look for the heads of big images.
55 */
56#define MAX_HEAD_OFFSET 8
57
58#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) 82#define MAX_CLIENT_X MAP_CLIENT_X
59#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) 83#define MAX_CLIENT_Y MAP_CLIENT_Y
60 84
61struct Map 85struct Map
62{ 86{
63 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; 87 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
64}; 88};
65 89
66/* True max is 16383 given current map compaction method */ 90/* True max is 16383 given current map compaction method */
67# define MAXANIMNUM 2000 91#define MAXANIMNUM 10000
68 92
69struct statsinfo 93struct statsinfo
70{ 94{
71 char *range, *title; 95 char *range, *title;
72}; 96};
75 * current state. we set up our on buffers for sending/receiving, so we can 99 * current state. we set up our on buffers for sending/receiving, so we can
76 * handle some higher level functions. fd is the actual file descriptor we 100 * handle some higher level functions. fd is the actual file descriptor we
77 * are using. 101 * are using.
78 */ 102 */
79 103
80enum Sock_Status { Ns_Add, Ns_Dead };
81
82/* Only one map mode can actually be used, so lets make it a switch 104/* Only one map mode can actually be used, so lets make it a switch
83 * instead of having a bunch of different fields that needed to 105 * instead of having a bunch of different fields that needed to
84 * get toggled. 106 * get toggled.
85 */ 107 */
86enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 108enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
87 109
88/* The following is the setup for a ring buffer for storing outbut 110// states the socket can be in
89 * data that the OS can't handle right away. 111enum {
90 */ 112 ST_DEAD, // socket is dead
113 ST_SETUP, // initial handshake / setup / login
114 ST_PLAYING, // logged in an playing
115 ST_CUSTOM, // waiting for custom reply
91 116
92struct Buffer 117 ST_GET_PARTY_PASSWORD,
118};
119
120// a handler for a specific type of packet
121enum {
122 PF_PLAYER = 0x01, // must have valid player / will by synchronised
123 PF_PLAYING = 0x02, // must be in playing state
124 PF_COMMAND0 = 0x04, // command starts at offset 0
125 PF_COMMAND6 = 0x08, // command starts at offset 6
126};
127
128// face type.s bit 0 means "has meta info prepended"
129enum {
130 FT_FACE = 0 * 2 + 0, // faces (images)
131 FT_MUSIC = 1 * 2 + 1, // background music
132 FT_SOUND = 2 * 2 + 1, // effects
133 FT_RSRC = 3 * 2 + 0, // generic data files
134 FT_NUM,
135};
136
137struct packet_type
93{ 138{
94 char data[SOCKETBUFSIZE]; 139 const char *name;
95 int start; 140 void *cb;
141 int flags;
142};
143
144struct command
145{
146 tstamp stamp;
147 const packet_type *handler;
148 char *data;
96 int len; 149 int datalen;
97}; 150};
151
152//-GPL
98 153
99/* how many times we are allowed to give the wrong password before being kicked. */ 154/* how many times we are allowed to give the wrong password before being kicked. */
100#define MAX_PASSWORD_FAILURES 5 155#define MAX_PASSWORD_FAILURES 5
101 156
102ACC_CLASS (client) // should become player when newsocket is a baseclass of player 157INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
103struct client : zero_initialised, attachable_base 158struct client : zero_initialised, attachable
104{ 159{
105 enum Sock_Status status;
106 int ACC (RW, fd); 160 int ACC (RW, fd);
107 unsigned int inbuf_len; // number of bytes valid in inbuf 161 unsigned int inbuf_len; // number of bytes valid in inbuf
108 struct Map lastmap;
109 size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */
110 uint8 *faces_sent; /* This is a bitmap on sent face status */
111 uint8 anims_sent[MAXANIMNUM];
112 struct statsinfo stats; 162 statsinfo stats;
163 object_vector_index ACC (RO, active);
164 player_ptr ACC (RO, pl);
113 165
114 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 166 char *ACC (RW, host); /* Which host it is connected from (ip address) */
115 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 167 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
116 Buffer outputbuffer; /* For undeliverable data */
117 168
118 bool ACC (RW, facecache); /* If true, client is caching images */ 169 sint8 ACC (RW, last_level); /* Last level we sent to client */
170 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
171 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
172 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
173 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
174 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
175 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
176 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
177 living ACC (RO, last_stats); /* Last stats as sent to client */
178 float ACC (RW, last_speed); /* Last speed as sent to client */
179 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
180 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
181
182 bool ACC (RW, afk); /* player is afk */
119 bool ACC (RW, sent_scroll); 183 bool ACC (RW, sent_scroll);
120 bool ACC (RW, sound); /* does the client want sound */ 184 bool ACC (RW, sound); /* does the client want sound */
121 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
122 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 185 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
123 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 186 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
124 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 187 bool ACC (RW, mapinfocmd); // return map info and send map change info
125 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 188 uint8_t ACC (RW, extcmd); // call into extensions/plugins
126 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
127 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
128 bool ACC (RW, darkness); /* True if client wants darkness information */
129 bool ACC (RW, image2); /* Client wants image2/face2 commands */
130 bool ACC (RW, update_look); /* If true, we need to send the look window */ 189 bool ACC (RW, update_look); /* If true, we need to send the look window */
190 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
131 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 191 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
132 /* used to arrange text in books, scrolls, or scripted dialogs */ 192 /* used to arrange text in books, scrolls, or scripted dialogs */
133 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 193 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
134 bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */ 194 bool ACC (RW, smoothing); // deliantra-style smoothing
135 /* Below are flags for extedend infos to pass to client
136 * with S->C mapextended command */
137 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
138 195
196 bool ACC (RW, force_newmap); // force a newmap before next map update
139 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 197 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
140 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 198 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
141 enum MapMode mapmode; /* Type of map commands the client wants. */
142 uint16 ACC (RW, look_position); /* start of drawing of look window */ 199 uint16 ACC (RW, look_position); /* start of drawing of look window */
200 uint16 ACC (RW, mss); // likely tcp maximum segment size
201 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
143 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 202 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
144 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 203 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
145 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
146 204
147 maptile *ACC (RW, current_map); // CF+ last/current player map 205 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
206 region_ptr ACC (RW, current_region); // CF+ last/current player region
148 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 207 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
149 char ACC (RW, version)[64]; // CF+ client name/version 208 shstr ACC (RW, version); // CF+ client name/version
209 uint8 ACC (RW, faceset); // CF+ selected faceset
150 210
211 tstamp ACC (RW, last_send); // last data send on socket.
212
213 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
214 int ACC (RW, rate_avail); // current rate balance
215 int ACC (RW, max_rate); // max. # of bytes to send per tick
216 faceidx ACC (RW, scrub_idx); // which face to send next
217 int ACC (RW, bg_scrub); // how many ticks till the next background face send
218
219 struct tcp_info tcpi;
220 tstamp next_rate_adjust;
221
222 unordered_vector<char *> mapinfo_queue;
223 void mapinfo_queue_clear ();
224 void mapinfo_queue_run ();
225 bool mapinfo_try (char *buf);
226
227 struct ixsend {
228 int16_t pri; // unused
229 faceidx idx;
230 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
231 };
232 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
233
234 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
235 MTH void flush_fx (); // send fx if required
236
237 void do_destroy ();
238 void gather_callbacks (AV *&callbacks, event_type event) const;
239
240 iow socket_ev; void socket_cb (iow &w, int revents);
241
242 std::deque< command, slice_allocator<command> > cmd_queue;
243
244 // large structures at the end please
245 struct Map lastmap;
246 std::bitset<MAXANIMNUM> anims_sent;
247 std::bitset<MAX_FACES> faces_sent;
248 std::bitset<FT_NUM> fx_want;
249
151 /* If we get an incomplete packet, this is used to hold the data. */ 250 // if we get an incomplete packet, this is used to hold the data.
251 // we add 2 byte for the header, one for the trailing 0 byte
152 uint8 inbuf[MAXSOCKBUF]; 252 uint8 inbuf[MAXSOCKBUF + 2 + 1];
153 player *ACC (RO, pl);//TODO should not be here, preferably
154 253
155 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 254 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
255 struct msg_buf
256 {
257 tick_t expire;
258 int len;
259 int count;
260 char msg[MSG_BUF_SIZE];
261 } msgbuf[MSG_BUF_COUNT];
156 262
157 iow socket_ev; void socket_cb (iow &w, int got); 263 MTH bool msg_suppressed (const_utf8_string msg);
158 264
265 /* The following is the setup for a ring buffer for storing output
266 * data that the OS can't handle right away.
267 * TODO: this member is enourmously large - optimise?
268 */
269 struct
270 {
271 char data[SOCKETBUFSIZE];
272 int start;
273 int len;
274 } outputbuffer;
275
276 bool may_execute (const packet_type *pkt) const;
277 void execute (const packet_type *pkt, char *data, int datalen);
278
279 void queue_command (packet_type *handler, char *data, int datalen);
280 MTH bool handle_command ();
281 // resets movement state
282 MTH void reset_state ();
283 // resets variable data used to send stat diffs
284 MTH void reset_stats ();
285
286 MTH bool handle_packet ();
287 int next_packet (); // returns length of packet or 0
288 void skip_packet (int len); // we have processed the packet, skip it
289
290 MTH void flush ();
291 MTH void write_outputbuffer ();
292 MTH int outputbuffer_len () const { return outputbuffer.len; }
293 void send (void *buf_, int len);
294
295 void send_packet (const_octet_string buf);
296 void send_packet (const_octet_string buf, int len);
297 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
298 void send_packet (packet &sl);
299
300 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
301
302 MTH void send_face (faceidx facenum, int pri = 0);
303 MTH void send_faces (object *ob);
304 MTH void send_animation (short anim_num);
305 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
306
307 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
308 // called when something under the player changes
309 MTH void floorbox_update () { update_look = 1; }
310 // called when the player has been moved
311 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
312
313 MTH void tick (); // called every server tick to do housekeeping etc.
314
315 MTH static client *create (int fd, const char *peername);
316 MTH static void clock ();
317 MTH static void flush_sockets ();
318
319protected:
159 client (int fd, const char *from_ip); 320 client (int fd, const char *from_ip);
160 ~client (); 321 ~client ();
161
162 int read_packet (); // returns length of packet or 0
163 void skip_packet (int len); // we have processed the packet, skip it
164
165 void flush ();
166 void write_outputbuffer ();
167 void send (void *buf_, int len);
168
169 void send_packet (const char *buf);
170 void send_packet (const char *buf, int len);
171 void send_packet (packet &sl);
172}; 322};
323
324#if FOR_PERL
325 ACC (RW, tcpi.tcpi_state);
326 ACC (RW, tcpi.tcpi_ca_state);
327 ACC (RW, tcpi.tcpi_retransmits);
328 ACC (RW, tcpi.tcpi_probes);
329 ACC (RW, tcpi.tcpi_backoff);
330 ACC (RW, tcpi.tcpi_options);
331 ACC (RO, tcpi.tcpi_snd_wscale);
332 ACC (RO, tcpi.tcpi_rcv_wscale);
333 ACC (RW, tcpi.tcpi_rto);
334 ACC (RW, tcpi.tcpi_ato);
335 ACC (RW, tcpi.tcpi_snd_mss);
336 ACC (RW, tcpi.tcpi_rcv_mss);
337 ACC (RW, tcpi.tcpi_unacked);
338 ACC (RW, tcpi.tcpi_sacked);
339 ACC (RW, tcpi.tcpi_lost);
340 ACC (RW, tcpi.tcpi_retrans);
341 ACC (RW, tcpi.tcpi_fackets);
342 ACC (RW, tcpi.tcpi_last_data_sent);
343 ACC (RW, tcpi.tcpi_last_ack_sent);
344 ACC (RW, tcpi.tcpi_last_data_recv);
345 ACC (RW, tcpi.tcpi_last_ack_recv);
346 ACC (RW, tcpi.tcpi_pmtu);
347 ACC (RW, tcpi.tcpi_rcv_ssthresh);
348 ACC (RW, tcpi.tcpi_rtt);
349 ACC (RW, tcpi.tcpi_rttvar);
350 ACC (RW, tcpi.tcpi_snd_ssthresh);
351 ACC (RW, tcpi.tcpi_snd_cwnd);
352 ACC (RW, tcpi.tcpi_advmss);
353 ACC (RW, tcpi.tcpi_reordering);
354#endif
355
356//+GPL
173 357
174#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 358#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
175 ( ((__type)>0) &&\ 359 ( ((__type)>0) &&\
176 ((__sockPtr)->has_readable_type) && \ 360 ((__sockPtr)->has_readable_type) && \
177 ((__sockPtr)->supported_readables & (1<<(__type))) ) 361 ((__sockPtr)->supported_readables & (1<<(__type))) )
178 362
179/* Bitmask for the faces_sent[] array - what
180 * portion of the face have we sent?
181 */
182#define NS_FACESENT_FACE 0x1
183#define NS_FACESENT_SMOOTH 0x2
184
185/* Constants in the form EMI_ is for extended map infos.
186 * Even if the client select the additionnal infos it wants
187 * on the map, there may exist cases where this whole info
188 * is not given in one buch but in separate bunches. This
189 * is done performance reasons (imagine some info related to
190 * a visible object and another info related to a 4 square
191 * width and height area). At the begin of an extended info packet
192 * is a bit field. A bit is activated for each extended info
193 * present in the data
194 */
195
196/* Meanings:
197 * EMI_NOREDRAW Take extended infos into account but don't redraw,
198 * some additionnal datas will follow in a new packet
199 * EMI_SMOOTH Datas about smoothing
200 */
201#define EMI_NOREDRAW 0x01
202#define EMI_SMOOTH 0x02
203
204/* this last one says the bitfield continue un next byte
205 * There may be several on contiguous bytes. So there is 7
206 * actual bits used per byte, and the number of bytes
207 * is not fixed in protocol
208 */
209#define EMI_HASMOREBITS 0x80
210
211#define FACE_TYPES 1 363#define FACE_TYPES 1
212#define PNG_FACE_INDEX 0 364#define PNG_FACE_INDEX 0
213 365
214#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 366#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
215#define VERSION_SC 1027 367#define VERSION_SC 1026
368//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
216#define VERSION_INFO "Crossfire+ Server" 369#define VERSION_INFO "Deliantra Server"
217 370
218typedef unordered_vector<client *> sockvec; 371//-GPL
372
373typedef object_vector<client, &client::active> sockvec;
219 374
220extern sockvec clients; 375extern sockvec clients;
221extern int nrofpixmaps; //TODO: hrmpf, should go 376
377#define for_all_clients(var) \
378 for (int _i = 0; _i < clients.size (); ++_i) \
379 statementvar (client *, var, clients [_i])
380
381// returns true when the message needs special (read: perl) treatment
382static inline bool
383msg_is_special (const_any_string msg, bool nl_special = true)
384{
385 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
386}
222 387
223#endif 388#endif
224 389

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