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Comparing deliantra/server/include/client.h (file contents):
Revision 1.32 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.96 by root, Thu Apr 8 19:31:22 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for the X Window System 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 * 5 *
8 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
21 * 19 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 20 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 21 */
24 22
25#ifndef CLIENT_H 23#ifndef CLIENT_H
26#define CLIENT_H 24#define CLIENT_H
27 25
28#include <deque> 26#if HAVE_TCP_INFO
29#include <bitset> 27# include <netinet/tcp.h>
30#include <tr1/unordered_set> 28#else
29 struct tcp_info {
30 // dummy
31 int tcpi_state;
32 int tcpi_ca_state;
33 int tcpi_retransmits;
34 int tcpi_probes;
35 int tcpi_backoff;
36 int tcpi_options;
37 int tcpi_snd_wscale;
38 int tcpi_rcv_wscale;
39 int tcpi_rto;
40 int tcpi_ato;
41 int tcpi_snd_mss;
42 int tcpi_rcv_mss;
43 int tcpi_unacked;
44 int tcpi_sacked;
45 int tcpi_lost;
46 int tcpi_retrans;
47 int tcpi_fackets;
48 int tcpi_last_data_sent;
49 int tcpi_last_ack_sent;
50 int tcpi_last_data_recv;
51 int tcpi_last_ack_recv;
52 int tcpi_pmtu;
53 int tcpi_rcv_ssthresh;
54 int tcpi_rtt;
55 int tcpi_rttvar;
56 int tcpi_snd_ssthresh;
57 int tcpi_snd_cwnd;
58 int tcpi_advmss;
59 int tcpi_reordering;
60 };
61#endif
62
63//+GPL
31 64
32// (possibly) max. number of objects "per page" in the ground container 65// (possibly) max. number of objects "per page" in the ground container
33#define FLOORBOX_PAGESIZE 50 66#define FLOORBOX_PAGESIZE 50
34 67
35struct MapCell 68struct MapCell
36{ 69{
37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 70 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */ 71 int count; /* This is really darkness in the map1 command */
39 faceidx faces[MAP_LAYERS]; 72 faceidx faces[MAP_LAYERS];
40 uint16 smooth[MAP_LAYERS];
41 unsigned char stat_hp; // health of something in this space, or 0 73 unsigned char stat_hp; // health of something in this space, or 0
42 unsigned char flags; 74 unsigned char flags;
75 uint8_t smooth[MAP_LAYERS];
43}; 76};
44 77
45/* This basically defines the largest size an
46 * archetype may be - it is used for allocation of
47 * some structures, as well as determining how far
48 * we should look for the heads of big images.
49 */
50#define MAX_HEAD_OFFSET 8
51
52#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) 78#define MAX_CLIENT_X MAP_CLIENT_X
53#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) 79#define MAX_CLIENT_Y MAP_CLIENT_Y
54 80
55struct Map 81struct Map
56{ 82{
57 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; 83 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
58}; 84};
59 85
60/* True max is 16383 given current map compaction method */ 86/* True max is 16383 given current map compaction method */
61# define MAXANIMNUM 2000 87#define MAXANIMNUM 10000
62 88
63struct statsinfo 89struct statsinfo
64{ 90{
65 char *range, *title; 91 char *range, *title;
66}; 92};
73 99
74/* Only one map mode can actually be used, so lets make it a switch 100/* Only one map mode can actually be used, so lets make it a switch
75 * instead of having a bunch of different fields that needed to 101 * instead of having a bunch of different fields that needed to
76 * get toggled. 102 * get toggled.
77 */ 103 */
78enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 104enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
79
80/* The following is the setup for a ring buffer for storing output
81 * data that the OS can't handle right away.
82 */
83struct Buffer
84{
85 char data[SOCKETBUFSIZE];
86 int start;
87 int len;
88};
89 105
90// states the socket can be in 106// states the socket can be in
91enum { 107enum {
92 ST_DEAD, // socket is dead 108 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login 109 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing 110 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply 111 ST_CUSTOM, // waiting for custom reply
96 112
97 ST_CHANGE_CLASS,
98 ST_GET_PARTY_PASSWORD, 113 ST_GET_PARTY_PASSWORD,
99}; 114};
100 115
101// a handler for a specific type of packet 116// a handler for a specific type of packet
102enum { 117enum {
104 PF_PLAYING = 0x02, // must be in playing state 119 PF_PLAYING = 0x02, // must be in playing state
105 PF_COMMAND0 = 0x04, // command starts at offset 0 120 PF_COMMAND0 = 0x04, // command starts at offset 0
106 PF_COMMAND6 = 0x08, // command starts at offset 6 121 PF_COMMAND6 = 0x08, // command starts at offset 6
107}; 122};
108 123
124// face type.s bit 0 means "has meta info prepended"
125enum {
126 FT_FACE = 0 * 2 + 0, // faces (images)
127 FT_MUSIC = 1 * 2 + 1, // background music
128 FT_SOUND = 2 * 2 + 1, // effects
129 FT_RSRC = 3 * 2 + 0, // generic data files
130 FT_NUM,
131};
132
109struct packet_type 133struct packet_type
110{ 134{
111 const char *name; 135 const char *name;
112 void *cb; 136 void *cb;
113 int flags; 137 int flags;
117{ 141{
118 tstamp stamp; 142 tstamp stamp;
119 const packet_type *handler; 143 const packet_type *handler;
120 char *data; 144 char *data;
121 int datalen; 145 int datalen;
122
123 ~command ()
124 {
125 sfree<char> (data, datalen + 1);
126 }
127}; 146};
128 147
129struct refitem 148//-GPL
130{
131 object_ptr op;
132};
133
134// this represents a container on the client side.
135// right now, there are only ever two of them:
136// the inventory and the floor/open container
137//TODO: unused as of yet
138struct client_container : vector< refitem, slice_allocator<refitem> >
139{
140 client *ns;
141 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
142
143 bool item_changed; // one of the items in here possibly changed
144
145 // for mapspace and container
146 int x, y;
147 maptile *map;
148
149 // for container
150 object *env;
151
152 client_container (client *ns)
153 : ns (ns), type (CC_NONE) { }
154
155 tag_t tag () const;
156
157 inline iterator merge_item (iterator i, object *op);
158
159 void clear ();
160 void update ();
161
162 void set_mapspace (maptile *map, int x, int y);
163 void set_container (object *env);
164};
165 149
166/* how many times we are allowed to give the wrong password before being kicked. */ 150/* how many times we are allowed to give the wrong password before being kicked. */
167#define MAX_PASSWORD_FAILURES 5 151#define MAX_PASSWORD_FAILURES 5
168 152
169INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 153INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
170struct client : zero_initialised, attachable 154struct client : zero_initialised, attachable
171{ 155{
172 int ACC (RW, fd); 156 int ACC (RW, fd);
173 unsigned int inbuf_len; // number of bytes valid in inbuf 157 unsigned int inbuf_len; // number of bytes valid in inbuf
174 statsinfo stats; 158 statsinfo stats;
175 int ACC (RO, active); 159 object_vector_index ACC (RO, active);
176 160 player_ptr ACC (RO, pl);
177 Buffer outputbuffer;
178 161
179 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 162 char *ACC (RW, host); /* Which host it is connected from (ip address) */
180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 163 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
181 164
182 sint8 ACC (RW, last_level); /* Last level we sent to client */ 165 sint8 ACC (RW, last_level); /* Last level we sent to client */
191 float ACC (RW, last_speed); /* Last speed as sent to client */ 174 float ACC (RW, last_speed); /* Last speed as sent to client */
192 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ 175 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
193 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ 176 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
194 177
195 bool ACC (RW, afk); /* player is afk */ 178 bool ACC (RW, afk); /* player is afk */
196 bool ACC (RW, facecache); /* If true, client is caching images */
197 bool ACC (RW, sent_scroll); 179 bool ACC (RW, sent_scroll);
198 bool ACC (RW, sound); /* does the client want sound */ 180 bool ACC (RW, sound); /* does the client want sound */
199 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 181 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
200 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 182 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
201 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 183 bool ACC (RW, mapinfocmd); // return map info and send map change info
202 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 184 uint8_t ACC (RW, extcmd); // call into extensions/plugins
203 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
204 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
205 bool ACC (RW, darkness); /* True if client wants darkness information */
206 bool ACC (RW, image2); /* Client wants image2/face2 commands */
207 bool ACC (RW, update_look); /* If true, we need to send the look window */ 185 bool ACC (RW, update_look); /* If true, we need to send the look window */
186 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
208 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 187 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
209 /* used to arrange text in books, scrolls, or scripted dialogs */ 188 /* used to arrange text in books, scrolls, or scripted dialogs */
210 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 189 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
211 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ 190 bool ACC (RW, smoothing); // deliantra-style smoothing
212 /* Below are flags for extedend infos to pass to client
213 * with S->C mapextended command */
214 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
215 191
192 bool ACC (RW, force_newmap); // force a newmap before next map update
216 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 193 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
217 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
218 enum MapMode mapmode; /* Type of map commands the client wants. */
219 uint16 ACC (RW, look_position); /* start of drawing of look window */ 194 uint16 ACC (RW, look_position); /* start of drawing of look window */
195 uint16 ACC (RW, mss); // likely tcp maximum segment size
196 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
220 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 197 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
221 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 198 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
222 199
223 maptile *ACC (RW, current_map); // CF+ last/current player map 200 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
224 region *ACC (RW, current_region); // CF+ last/current player region 201 region_ptr ACC (RW, current_region); // CF+ last/current player region
225 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 202 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
226 char ACC (RW, version)[64]; // CF+ client name/version
227 uint8 ACC (RW, faceset); // CF+ selected faceset 203 uint8 ACC (RW, faceset); // CF+ selected faceset
228 204
229 player_ptr ACC (RO, pl); 205 tstamp ACC (RW, last_send); // last data send on socket.
230 206
231 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 207 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
208 int ACC (RW, rate_avail); // current rate balance
209 int ACC (RW, max_rate); // max. # of bytes to send per tick
210 faceidx ACC (RW, scrub_idx); // which face to send next
211 int ACC (RW, bg_scrub); // how many ticks till the next background face send
212
213 struct tcp_info tcpi;
214 tstamp next_rate_adjust;
215
216 unordered_vector<char *> mapinfo_queue;
217 void mapinfo_queue_clear ();
218 void mapinfo_queue_run ();
219 bool mapinfo_try (char *buf);
220
221 struct ixsend {
222 int16_t pri; // unused
223 faceidx idx;
224 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
225 };
226 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
227
228 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
229 MTH void flush_fx (); // send fx if required
232 230
233 void do_destroy (); 231 void do_destroy ();
234 void gather_callbacks (AV *&callbacks, event_type event) const; 232 void gather_callbacks (AV *&callbacks, event_type event) const;
235 233
236 iow socket_ev; void socket_cb (iow &w, int got); 234 iow socket_ev; void socket_cb (iow &w, int revents);
237 iw cmd_ev; void cmd_cb (iw &w);
238 client_container cc_inv, cc_other;
239 235
240 std::deque< command, slice_allocator<command> > cmd_queue; 236 std::deque< command, slice_allocator<command> > cmd_queue;
241 237
242 // large structures at the end please 238 // large structures at the end please
243 struct Map lastmap; 239 struct Map lastmap;
244 std::bitset<MAXANIMNUM> anims_sent; 240 std::bitset<MAXANIMNUM> anims_sent;
245 uint8 ACC (RW, faces_sent[MAX_FACES]); // This is a bitmap on sent face status 241 std::bitset<MAX_FACES> faces_sent;
242 std::bitset<FT_NUM> fx_want;
243
246 // if we get an incomplete packet, this is used to hold the data. 244 // if we get an incomplete packet, this is used to hold the data.
247 // we add 2 byte for the header, one for the trailing 0 byte 245 // we add 2 byte for the header, one for the trailing 0 byte
248 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 246 uint8 inbuf[MAXSOCKBUF + 2 + 1];
247
248 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
249 struct msg_buf
250 {
251 tick_t expire;
252 int len;
253 int count;
254 char msg[MSG_BUF_SIZE];
255 } msgbuf[MSG_BUF_COUNT];
256
257 MTH bool msg_suppressed (const_utf8_string msg);
258
259 /* The following is the setup for a ring buffer for storing output
260 * data that the OS can't handle right away.
261 * TODO: this member is enourmously large - optimise?
262 */
263 struct
264 {
265 char data[SOCKETBUFSIZE];
266 int start;
267 int len;
268 } outputbuffer;
249 269
250 bool may_execute (const packet_type *pkt) const; 270 bool may_execute (const packet_type *pkt) const;
251 void execute (const packet_type *pkt, char *data, int datalen); 271 void execute (const packet_type *pkt, char *data, int datalen);
252 272
253 void queue_command (packet_type *handler, char *data, int datalen); 273 void queue_command (packet_type *handler, char *data, int datalen);
261 int next_packet (); // returns length of packet or 0 281 int next_packet (); // returns length of packet or 0
262 void skip_packet (int len); // we have processed the packet, skip it 282 void skip_packet (int len); // we have processed the packet, skip it
263 283
264 MTH void flush (); 284 MTH void flush ();
265 MTH void write_outputbuffer (); 285 MTH void write_outputbuffer ();
286 MTH int outputbuffer_len () const { return outputbuffer.len; }
266 void send (void *buf_, int len); 287 void send (void *buf_, int len);
267 288
268 void send_packet (const char *buf); 289 void send_packet (const_octet_string buf);
269 void send_packet (const char *buf, int len); 290 void send_packet (const_octet_string buf, int len);
270 void send_packet_printf (const char *format, ...); 291 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
271 void send_packet (packet &sl); 292 void send_packet (packet &sl);
272 293
294 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
295
296 MTH void send_face (faceidx facenum, int pri = 0);
297 MTH void send_faces (object *ob);
298 MTH void send_animation (short anim_num);
299 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
300
301 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
273 // called when something under the player changes 302 // called when something under the player changes
274 MTH void floorbox_update () { update_look = 1; } 303 MTH void floorbox_update () { update_look = 1; }
275 // called when the player has been moved 304 // called when the player has been moved
276 MTH void floorbox_reset () { look_position = 0; floorbox_update (); } 305 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
277 306
307 MTH void tick (); // called every server tick to do housekeeping etc.
308
278 MTH static client *create (int fd, const char *peername); 309 MTH static client *create (int fd, const char *peername);
310 MTH static void clock ();
311 MTH static void flush_sockets ();
279 312
280protected: 313protected:
281 client (int fd, const char *from_ip); 314 client (int fd, const char *from_ip);
282 ~client (); 315 ~client ();
283}; 316};
317
318#if FOR_PERL
319 ACC (RW, tcpi.tcpi_state);
320 ACC (RW, tcpi.tcpi_ca_state);
321 ACC (RW, tcpi.tcpi_retransmits);
322 ACC (RW, tcpi.tcpi_probes);
323 ACC (RW, tcpi.tcpi_backoff);
324 ACC (RW, tcpi.tcpi_options);
325 ACC (RO, tcpi.tcpi_snd_wscale);
326 ACC (RO, tcpi.tcpi_rcv_wscale);
327 ACC (RW, tcpi.tcpi_rto);
328 ACC (RW, tcpi.tcpi_ato);
329 ACC (RW, tcpi.tcpi_snd_mss);
330 ACC (RW, tcpi.tcpi_rcv_mss);
331 ACC (RW, tcpi.tcpi_unacked);
332 ACC (RW, tcpi.tcpi_sacked);
333 ACC (RW, tcpi.tcpi_lost);
334 ACC (RW, tcpi.tcpi_retrans);
335 ACC (RW, tcpi.tcpi_fackets);
336 ACC (RW, tcpi.tcpi_last_data_sent);
337 ACC (RW, tcpi.tcpi_last_ack_sent);
338 ACC (RW, tcpi.tcpi_last_data_recv);
339 ACC (RW, tcpi.tcpi_last_ack_recv);
340 ACC (RW, tcpi.tcpi_pmtu);
341 ACC (RW, tcpi.tcpi_rcv_ssthresh);
342 ACC (RW, tcpi.tcpi_rtt);
343 ACC (RW, tcpi.tcpi_rttvar);
344 ACC (RW, tcpi.tcpi_snd_ssthresh);
345 ACC (RW, tcpi.tcpi_snd_cwnd);
346 ACC (RW, tcpi.tcpi_advmss);
347 ACC (RW, tcpi.tcpi_reordering);
348#endif
349
350//+GPL
284 351
285#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 352#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
286 ( ((__type)>0) &&\ 353 ( ((__type)>0) &&\
287 ((__sockPtr)->has_readable_type) && \ 354 ((__sockPtr)->has_readable_type) && \
288 ((__sockPtr)->supported_readables & (1<<(__type))) ) 355 ((__sockPtr)->supported_readables & (1<<(__type))) )
289 356
290/* Bitmask for the faces_sent[] array - what
291 * portion of the face have we sent?
292 */
293#define NS_FACESENT_FACE 0x1
294#define NS_FACESENT_SMOOTH 0x2
295
296/* Constants in the form EMI_ is for extended map infos.
297 * Even if the client select the additionnal infos it wants
298 * on the map, there may exist cases where this whole info
299 * is not given in one buch but in separate bunches. This
300 * is done performance reasons (imagine some info related to
301 * a visible object and another info related to a 4 square
302 * width and height area). At the begin of an extended info packet
303 * is a bit field. A bit is activated for each extended info
304 * present in the data
305 */
306
307/* Meanings:
308 * EMI_NOREDRAW Take extended infos into account but don't redraw,
309 * some additionnal datas will follow in a new packet
310 * EMI_SMOOTH Datas about smoothing
311 */
312#define EMI_NOREDRAW 0x01
313#define EMI_SMOOTH 0x02
314
315/* this last one says the bitfield continue un next byte
316 * There may be several on contiguous bytes. So there is 7
317 * actual bits used per byte, and the number of bytes
318 * is not fixed in protocol
319 */
320#define EMI_HASMOREBITS 0x80
321
322#define FACE_TYPES 1 357#define FACE_TYPES 1
323#define PNG_FACE_INDEX 0 358#define PNG_FACE_INDEX 0
324 359
325#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 360//-GPL
326#define VERSION_SC 1026
327//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
328#define VERSION_INFO "Crossfire+ Server"
329 361
330typedef object_vector<client, &client::active> sockvec; 362typedef object_vector<client, &client::active> sockvec;
331 363
332extern sockvec clients; 364extern sockvec clients;
333 365
334#define for_all_clients(var) \ 366#define for_all_clients(var) \
335 for (int _i = 0; _i < clients.size (); ++_i) \ 367 for (int _i = 0; _i < clients.size (); ++_i) \
336 declvar (client *, var, clients [_i]) 368 statementvar (client *, var, clients [_i])
369
370// returns true when the message needs special (read: perl) treatment
371static inline bool
372msg_is_special (const_any_string msg, bool nl_special = true)
373{
374 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
375}
337 376
338#endif 377#endif
339 378

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