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171 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
171 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
172 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
172 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
173 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
173 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
174 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
174 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
175 | sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ |
175 | sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ |
176 | sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ |
176 | sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */ |
177 | |
177 | |
178 | bool ACC (RW, afk); /* player is afk */ |
178 | bool ACC (RW, afk); /* player is afk */ |
179 | bool ACC (RW, sent_scroll); |
179 | bool ACC (RW, sent_scroll); |
180 | bool ACC (RW, sound); /* does the client want sound */ |
180 | bool ACC (RW, sound); /* does the client want sound */ |
181 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
181 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |