/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ #ifndef CLIENT_H #define CLIENT_H #if HAVE_TCP_INFO # include #else struct tcp_info { // dummy int tcpi_state; int tcpi_ca_state; int tcpi_retransmits; int tcpi_probes; int tcpi_backoff; int tcpi_options; int tcpi_snd_wscale; int tcpi_rcv_wscale; int tcpi_rto; int tcpi_ato; int tcpi_snd_mss; int tcpi_rcv_mss; int tcpi_unacked; int tcpi_sacked; int tcpi_lost; int tcpi_retrans; int tcpi_fackets; int tcpi_last_data_sent; int tcpi_last_ack_sent; int tcpi_last_data_recv; int tcpi_last_ack_recv; int tcpi_pmtu; int tcpi_rcv_ssthresh; int tcpi_rtt; int tcpi_rttvar; int tcpi_snd_ssthresh; int tcpi_snd_cwnd; int tcpi_advmss; int tcpi_reordering; }; #endif //+GPL // (possibly) max. number of objects "per page" in the ground container #define FLOORBOX_PAGESIZE 50 struct MapCell { tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient int count; /* This is really darkness in the map1 command */ faceidx faces[MAP_LAYERS]; unsigned char stat_hp; // health of something in this space, or 0 unsigned char flags; uint8_t smooth[MAP_LAYERS]; }; #define MAX_CLIENT_X MAP_CLIENT_X #define MAX_CLIENT_Y MAP_CLIENT_Y struct Map { struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; }; /* True max is 16383 given current map compaction method */ #define MAXANIMNUM 10000 struct statsinfo { char *range, *title; }; /* This contains basic information on the socket structure. status is its * current state. we set up our on buffers for sending/receiving, so we can * handle some higher level functions. fd is the actual file descriptor we * are using. */ /* Only one map mode can actually be used, so lets make it a switch * instead of having a bunch of different fields that needed to * get toggled. */ enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; // states the socket can be in enum { ST_DEAD, // socket is dead ST_SETUP, // initial handshake / setup / login ST_PLAYING, // logged in an playing ST_CUSTOM, // waiting for custom reply ST_GET_PARTY_PASSWORD, }; // a handler for a specific type of packet enum { PF_PLAYER = 0x01, // must have valid player / will by synchronised PF_PLAYING = 0x02, // must be in playing state PF_COMMAND0 = 0x04, // command starts at offset 0 PF_COMMAND6 = 0x08, // command starts at offset 6 }; // face type.s bit 0 means "has meta info prepended" enum { FT_FACE = 0 * 2 + 0, // faces (images) FT_MUSIC = 1 * 2 + 1, // background music FT_SOUND = 2 * 2 + 1, // effects FT_RSRC = 3 * 2 + 0, // generic data files FT_NUM, }; struct packet_type { const char *name; void *cb; int flags; }; struct command { tstamp stamp; const packet_type *handler; char *data; int datalen; }; //-GPL /* how many times we are allowed to give the wrong password before being kicked. */ #define MAX_PASSWORD_FAILURES 5 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player struct client : zero_initialised, attachable { int ACC (RW, fd); unsigned int inbuf_len; // number of bytes valid in inbuf statsinfo stats; object_vector_index ACC (RO, active); player_ptr ACC (RO, pl); char *ACC (RW, host); /* Which host it is connected from (ip address) */ uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ sint8 ACC (RW, last_level); /* Last level we sent to client */ uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ living ACC (RO, last_stats); /* Last stats as sent to client */ float ACC (RW, last_speed); /* Last speed as sent to client */ sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */ bool ACC (RW, afk); /* player is afk */ bool ACC (RW, sent_scroll); bool ACC (RW, sound); /* does the client want sound */ bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ bool ACC (RW, mapinfocmd); // return map info and send map change info uint8_t ACC (RW, extcmd); // call into extensions/plugins bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */ bool ACC (RW, update_look); /* If true, we need to send the look window */ bool ACC (RW, update_spells); // If true, we need to esrv_update_spells bool ACC (RW, has_readable_type); /* If true client accept additional text information */ bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ bool ACC (RW, smoothing); // deliantra-style smoothing bool ACC (RW, force_newmap); // force a newmap before next map update uint16 ACC (RW, look_position); /* start of drawing of look window */ uint16 ACC (RW, mss); // likely tcp maximum segment size uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */ uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ maptile_ptr ACC (RW, current_map); // CF+ last/current player map region_ptr ACC (RW, current_region); // CF+ last/current player region int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position uint8 ACC (RW, faceset); // CF+ selected faceset tstamp ACC (RW, last_send); // last data send on socket. float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */ int ACC (RW, rate_avail); // current rate balance int ACC (RW, max_rate); // max. # of bytes to send per tick faceidx ACC (RW, scrub_idx); // which face to send next int ACC (RW, bg_scrub); // how many ticks till the next background face send struct tcp_info tcpi; tstamp next_rate_adjust; unordered_vector mapinfo_queue; void mapinfo_queue_clear (); void mapinfo_queue_run (); bool mapinfo_try (char *buf); struct ixsend { int16_t pri; // unused faceidx idx; uint32_t ofs; // if != 0, need to send remaining bytes of partial_face }; std::vector > ixface; // which faces to send to the client using ix std::vector > fxface; // which faces to send using fx MTH void flush_fx (); // send fx if required void do_destroy (); void gather_callbacks (AV *&callbacks, event_type event) const; iow socket_ev; void socket_cb (iow &w, int revents); std::deque< command, slice_allocator > cmd_queue; // large structures at the end please struct Map lastmap; std::bitset anims_sent; std::bitset faces_sent; std::bitset fx_want; // if we get an incomplete packet, this is used to hold the data. // we add 2 byte for the header, one for the trailing 0 byte uint8 inbuf[MAXSOCKBUF + 2 + 1]; enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 }; struct msg_buf { tick_t expire; int len; int count; char msg[MSG_BUF_SIZE]; } msgbuf[MSG_BUF_COUNT]; MTH bool msg_suppressed (const_utf8_string msg); /* The following is the setup for a ring buffer for storing output * data that the OS can't handle right away. * TODO: this member is enourmously large - optimise? */ struct { char data[SOCKETBUFSIZE]; int start; int len; } outputbuffer; bool may_execute (const packet_type *pkt) const; void execute (const packet_type *pkt, char *data, int datalen); void queue_command (packet_type *handler, char *data, int datalen); MTH bool handle_command (); // resets movement state MTH void reset_state (); // resets variable data used to send stat diffs MTH void reset_stats (); MTH bool handle_packet (); int next_packet (); // returns length of packet or 0 void skip_packet (int len); // we have processed the packet, skip it MTH void flush (); MTH void write_outputbuffer (); MTH int outputbuffer_len () const { return outputbuffer.len; } void send (void *buf_, int len); void send_packet (const_octet_string buf); void send_packet (const_octet_string buf, int len); void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3))); void send_packet (packet &sl); void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK); MTH void send_face (faceidx facenum, int pri = 0); MTH void send_faces (object *ob); MTH void send_animation (short anim_num); void send_msg (int color, const_utf8_string type, const_utf8_string msg); MTH void play_sound (faceidx sound, int dx = 0, int dy = 0); // called when something under the player changes MTH void floorbox_update () { update_look = 1; } // called when the player has been moved MTH void floorbox_reset () { look_position = 0; floorbox_update (); } MTH void tick (); // called every server tick to do housekeeping etc. MTH static client *create (int fd, const char *peername); MTH static void clock (); MTH static void flush_sockets (); protected: client (int fd, const char *from_ip); ~client (); }; #if FOR_PERL ACC (RW, tcpi.tcpi_state); ACC (RW, tcpi.tcpi_ca_state); ACC (RW, tcpi.tcpi_retransmits); ACC (RW, tcpi.tcpi_probes); ACC (RW, tcpi.tcpi_backoff); ACC (RW, tcpi.tcpi_options); ACC (RO, tcpi.tcpi_snd_wscale); ACC (RO, tcpi.tcpi_rcv_wscale); ACC (RW, tcpi.tcpi_rto); ACC (RW, tcpi.tcpi_ato); ACC (RW, tcpi.tcpi_snd_mss); ACC (RW, tcpi.tcpi_rcv_mss); ACC (RW, tcpi.tcpi_unacked); ACC (RW, tcpi.tcpi_sacked); ACC (RW, tcpi.tcpi_lost); ACC (RW, tcpi.tcpi_retrans); ACC (RW, tcpi.tcpi_fackets); ACC (RW, tcpi.tcpi_last_data_sent); ACC (RW, tcpi.tcpi_last_ack_sent); ACC (RW, tcpi.tcpi_last_data_recv); ACC (RW, tcpi.tcpi_last_ack_recv); ACC (RW, tcpi.tcpi_pmtu); ACC (RW, tcpi.tcpi_rcv_ssthresh); ACC (RW, tcpi.tcpi_rtt); ACC (RW, tcpi.tcpi_rttvar); ACC (RW, tcpi.tcpi_snd_ssthresh); ACC (RW, tcpi.tcpi_snd_cwnd); ACC (RW, tcpi.tcpi_advmss); ACC (RW, tcpi.tcpi_reordering); #endif //+GPL #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ ( ((__type)>0) &&\ ((__sockPtr)->has_readable_type) && \ ((__sockPtr)->supported_readables & (1<<(__type))) ) #define FACE_TYPES 1 #define PNG_FACE_INDEX 0 //-GPL typedef object_vector sockvec; extern sockvec clients; #define for_all_clients(var) \ for (int _i = 0; _i < clients.size (); ++_i) \ statementvar (client *, var, clients [_i]) // returns true when the message needs special (read: perl) treatment static inline bool msg_is_special (const_any_string msg, bool nl_special = true) { return msg [strcspn (msg, nl_special ? "<&\n" : "<&")]; } #endif