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/cvs/deliantra/server/include/client.h
Revision: 1.110
Committed: Fri Nov 9 00:11:49 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.109: +7 -7 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef CLIENT_H
24 #define CLIENT_H
25
26 #if HAVE_TCP_INFO
27 # include <netinet/tcp.h>
28 #else
29 struct tcp_info {
30 // dummy
31 int tcpi_state;
32 int tcpi_ca_state;
33 int tcpi_retransmits;
34 int tcpi_probes;
35 int tcpi_backoff;
36 int tcpi_options;
37 int tcpi_snd_wscale;
38 int tcpi_rcv_wscale;
39 int tcpi_rto;
40 int tcpi_ato;
41 int tcpi_snd_mss;
42 int tcpi_rcv_mss;
43 int tcpi_unacked;
44 int tcpi_sacked;
45 int tcpi_lost;
46 int tcpi_retrans;
47 int tcpi_fackets;
48 int tcpi_last_data_sent;
49 int tcpi_last_ack_sent;
50 int tcpi_last_data_recv;
51 int tcpi_last_ack_recv;
52 int tcpi_pmtu;
53 int tcpi_rcv_ssthresh;
54 int tcpi_rtt;
55 int tcpi_rttvar;
56 int tcpi_snd_ssthresh;
57 int tcpi_snd_cwnd;
58 int tcpi_advmss;
59 int tcpi_reordering;
60 };
61 #endif
62
63 //+GPL
64
65 // (possibly) max. number of objects "per page" in the ground container
66 #define FLOORBOX_PAGESIZE 50
67
68 struct MapCell
69 {
70 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
71 int count; /* This is really darkness in the map1 command */
72 faceidx faces[MAP_LAYERS];
73 unsigned char stat_hp; // health of something in this space, or 0
74 unsigned char flags;
75 uint8_t smooth[MAP_LAYERS];
76 };
77
78 #define MAX_CLIENT_X MAP_CLIENT_X
79 #define MAX_CLIENT_Y MAP_CLIENT_Y
80
81 struct Map
82 {
83 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
84 };
85
86 /* True max is 16383 given current map compaction method */
87 #define MAXANIMNUM 10000
88
89 struct statsinfo
90 {
91 char *range, *title;
92 };
93
94 // states the socket can be in
95 enum {
96 ST_DEAD, // socket is dead
97 ST_SETUP, // initial handshake / setup / login
98 ST_PLAYING, // logged in an playing
99 ST_CUSTOM, // waiting for custom reply
100
101 ST_GET_PARTY_PASSWORD,
102 };
103
104 // a handler for a specific type of packet
105 enum {
106 PF_PLAYER = 0x01, // must have valid player / will by synchronised
107 PF_PLAYING = 0x02, // must be in playing state
108 PF_COMMAND0 = 0x04, // command starts at offset 0
109 PF_COMMAND6 = 0x08, // command starts at offset 6
110 };
111
112 // face types. bit 0 means "has meta info prepended"
113 enum {
114 FT_FACE = 0 * 2 + 0, // faces (images)
115 FT_MUSIC = 1 * 2 + 1, // background music
116 FT_SOUND = 2 * 2 + 1, // effects
117 FT_RSRC = 3 * 2 + 0, // generic data files
118 FT_NUM,
119 };
120
121 struct packet_type
122 {
123 const char *name;
124 void *cb;
125 int flags;
126 };
127
128 struct command
129 {
130 tstamp stamp;
131 const packet_type *handler;
132 char *data;
133 int datalen;
134 };
135
136 //-GPL
137
138 /* how many times we are allowed to give the wrong password before being kicked. */
139 #define MAX_PASSWORD_FAILURES 5
140
141 /* This contains basic information on the socket connection. status is its
142 * current state. we set up our on buffers for sending/receiving, so we can
143 * handle some higher level functions. fd is the actual file descriptor we
144 * are using.
145 */
146 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
147 struct client : zero_initialised, attachable
148 {
149 int ACC (RW, fd);
150 unsigned int inbuf_len; // number of bytes valid in inbuf
151 statsinfo stats;
152 object_vector_index ACC (RO, active);
153 player_ptr ACC (RO, pl);
154
155 char *ACC (RW, host); /* Which host it is connected from (ip address) */
156 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
157
158 sint8 ACC (RW, last_level); /* Last level we sent to client */
159 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
160 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
161 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
162 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
163 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
164 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
165 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
166 living ACC (RO, last_stats); /* Last stats as sent to client */
167 float ACC (RW, last_speed); /* Last speed as sent to client */
168 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
169 sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */
170
171 bool ACC (RW, afk); /* player is afk */
172 bool ACC (RW, sent_scroll);
173 bool ACC (RW, sound); /* does the client want sound */
174 bool ACC (RW, bumpmsg); /* give message when bumping into walls */
175
176 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
177 bool ACC (RW, mapinfocmd); // return map info and send map change info
178 uint8_t ACC (RW, extcmd); // call into extensions/plugins
179 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
180
181 bool ACC (RW, update_look); /* If true, we need to send the look window */
182 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
183 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
184 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
185
186 bool ACC (RW, smoothing); // deliantra-style smoothing
187 bool ACC (RW, force_newmap); // force a newmap before next map update
188 uint16 ACC (RW, look_position); /* start of drawing of look window */
189 uint16 ACC (RW, mss); // likely tcp maximum segment size
190 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
191 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
192 uint8 ACC (RW, faceset); // CF+ selected faceset
193 uint8 ACC (RW, ws_version); // websocket protocol versio for framing
194
195 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
196 region_ptr ACC (RW, current_region); // CF+ last/current player region
197 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
198
199 tstamp ACC (RW, last_send); // last data send on socket.
200
201 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
202 int ACC (RW, rate_avail); // current rate balance
203 int ACC (RW, max_rate); // max. # of bytes to send per tick
204 faceidx ACC (RW, scrub_idx); // which face to send next
205 int ACC (RW, bg_scrub); // how many ticks till the next background face send
206
207 struct tcp_info tcpi;
208 tstamp next_rate_adjust;
209
210 // websocket frame buffer
211 uint8 ws_inbuf_type; // current frame type
212 uint8 *ws_inbuf;
213 uint32 ws_inbuf_len;
214 uint32 ws_inbuf_alloc;
215
216 unordered_vector<char *> mapinfo_queue;
217 void mapinfo_queue_clear ();
218 void mapinfo_queue_run ();
219 bool mapinfo_try (char *buf);
220
221 struct ixsend {
222 int16_t pri; // higher means faces are sent earlier, default 0
223 faceidx idx;
224 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
225 refcnt_buf data;
226 };
227 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
228
229 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
230 MTH void flush_fx (); // send fx if required
231
232 MTH void invalidate_face (faceidx idx);
233 MTH void invalidate_all_faces ();
234
235 void do_destroy ();
236 void gather_callbacks (AV *&callbacks, event_type event) const;
237
238 iow socket_ev; void socket_cb (iow &w, int revents);
239
240 std::deque< command, slice_allocator<command> > cmd_queue;
241
242 // large structures at the end please
243 struct Map lastmap;
244 std::bitset<MAXANIMNUM> anims_sent;
245 std::bitset<MAX_FACES> faces_sent;
246 std::bitset<FT_NUM> fx_want;
247
248 // if we get an incomplete packet, this is used to hold the data.
249 // we add 2 byte for the header, one for the trailing 0 byte
250 uint8 inbuf[MAXSOCKBUF + 2 + 1];
251 void inbuf_handle ();
252
253 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
254 struct msg_buf
255 {
256 tick_t expire;
257 int len;
258 int count;
259 char msg[MSG_BUF_SIZE];
260 } msgbuf[MSG_BUF_COUNT];
261
262 MTH bool msg_suppressed (const_utf8_string msg);
263
264 /* The following is the setup for a ring buffer for storing output
265 * data that the OS can't handle right away.
266 * TODO: this member is enourmously large - optimise?
267 */
268 struct
269 {
270 char data[SOCKETBUFSIZE];
271 int start;
272 int len;
273 } outputbuffer;
274
275 bool may_execute (const packet_type *pkt) const;
276 void execute (const packet_type *pkt, char *data, int datalen);
277
278 void queue_command (packet_type *handler, char *data, int datalen);
279 MTH bool handle_command ();
280 // resets movement state
281 MTH void reset_state ();
282 // resets variable data used to send stat diffs
283 MTH void reset_stats ();
284
285 MTH bool handle_packet ();
286 int next_packet (); // returns length of packet or 0
287 void skip_packet (int len); // we have processed the packet, skip it
288
289 MTH void flush ();
290 MTH void write_outputbuffer ();
291 MTH int outputbuffer_len () const { return outputbuffer.len; }
292 void send_raw (void *buf_, int len);
293
294 void send (void *buf_, int len);
295 void send_packet (const_octet_string buf);
296 void send_packet (const_octet_string buf, int len);
297 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
298 void send_packet (packet &sl);
299
300 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
301
302 MTH void send_face (faceidx facenum, int pri = 0);
303 MTH void send_faces (object *ob);
304 MTH void send_animation (short anim_num);
305 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
306
307 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
308 // called when something under the player changes
309 MTH void floorbox_update () { update_look = 1; }
310 // called when the player has been moved
311 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
312
313 MTH void tick (); // called every server tick to do housekeeping etc.
314
315 MTH static client *create (int fd, const char *peername);
316 MTH static void clock ();
317 MTH static void flush_sockets ();
318
319 MTH void run (); // start handshake after init
320
321 protected:
322 client (int fd, const char *from_ip);
323 ~client ();
324 };
325
326 #if FOR_PERL
327 ACC (RW, tcpi.tcpi_state);
328 ACC (RW, tcpi.tcpi_ca_state);
329 ACC (RW, tcpi.tcpi_retransmits);
330 ACC (RW, tcpi.tcpi_probes);
331 ACC (RW, tcpi.tcpi_backoff);
332 ACC (RW, tcpi.tcpi_options);
333 ACC (RO, tcpi.tcpi_snd_wscale);
334 ACC (RO, tcpi.tcpi_rcv_wscale);
335 ACC (RW, tcpi.tcpi_rto);
336 ACC (RW, tcpi.tcpi_ato);
337 ACC (RW, tcpi.tcpi_snd_mss);
338 ACC (RW, tcpi.tcpi_rcv_mss);
339 ACC (RW, tcpi.tcpi_unacked);
340 ACC (RW, tcpi.tcpi_sacked);
341 ACC (RW, tcpi.tcpi_lost);
342 ACC (RW, tcpi.tcpi_retrans);
343 ACC (RW, tcpi.tcpi_fackets);
344 ACC (RW, tcpi.tcpi_last_data_sent);
345 ACC (RW, tcpi.tcpi_last_ack_sent);
346 ACC (RW, tcpi.tcpi_last_data_recv);
347 ACC (RW, tcpi.tcpi_last_ack_recv);
348 ACC (RW, tcpi.tcpi_pmtu);
349 ACC (RW, tcpi.tcpi_rcv_ssthresh);
350 ACC (RW, tcpi.tcpi_rtt);
351 ACC (RW, tcpi.tcpi_rttvar);
352 ACC (RW, tcpi.tcpi_snd_ssthresh);
353 ACC (RW, tcpi.tcpi_snd_cwnd);
354 ACC (RW, tcpi.tcpi_advmss);
355 ACC (RW, tcpi.tcpi_reordering);
356 #endif
357
358 typedef object_vector<client, &client::active> sockvec;
359
360 extern sockvec clients;
361
362 #define for_all_clients(var) \
363 for (int _i = 0; _i < clients.size (); ++_i) \
364 statementvar (client *, var, clients [_i])
365
366 // returns true when the message needs special (read: perl) treatment
367 static inline bool
368 msg_is_special (const_any_string msg, bool nl_special = true)
369 {
370 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
371 }
372
373 #endif
374