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/cvs/deliantra/server/include/client.h
Revision: 1.113
Committed: Thu Nov 15 04:50:50 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.112: +3 -4 lines
Log Message:
ncom bye bye

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef CLIENT_H
24 #define CLIENT_H
25
26 #if HAVE_TCP_INFO
27 # include <netinet/tcp.h>
28 #else
29 struct tcp_info {
30 // dummy
31 int tcpi_state;
32 int tcpi_ca_state;
33 int tcpi_retransmits;
34 int tcpi_probes;
35 int tcpi_backoff;
36 int tcpi_options;
37 int tcpi_snd_wscale;
38 int tcpi_rcv_wscale;
39 int tcpi_rto;
40 int tcpi_ato;
41 int tcpi_snd_mss;
42 int tcpi_rcv_mss;
43 int tcpi_unacked;
44 int tcpi_sacked;
45 int tcpi_lost;
46 int tcpi_retrans;
47 int tcpi_fackets;
48 int tcpi_last_data_sent;
49 int tcpi_last_ack_sent;
50 int tcpi_last_data_recv;
51 int tcpi_last_ack_recv;
52 int tcpi_pmtu;
53 int tcpi_rcv_ssthresh;
54 int tcpi_rtt;
55 int tcpi_rttvar;
56 int tcpi_snd_ssthresh;
57 int tcpi_snd_cwnd;
58 int tcpi_advmss;
59 int tcpi_reordering;
60 };
61 #endif
62
63 //+GPL
64
65 // (possibly) max. number of objects "per page" in the ground container
66 #define FLOORBOX_PAGESIZE 50
67
68 struct MapCell
69 {
70 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
71 int count; /* This is really darkness in the map1 command */
72 faceidx faces[MAP_LAYERS];
73 unsigned char stat_hp; // health of something in this space, or 0
74 unsigned char flags;
75 uint8_t smooth[MAP_LAYERS];
76 };
77
78 #define MAX_CLIENT_X MAP_CLIENT_X
79 #define MAX_CLIENT_Y MAP_CLIENT_Y
80
81 struct Map
82 {
83 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
84 };
85
86 /* True max is 16383 given current map compaction method */
87 #define MAXANIMNUM 10000
88
89 struct statsinfo
90 {
91 char *range, *title;
92 };
93
94 // states the socket can be in
95 enum {
96 ST_DEAD, // socket is dead
97 ST_SETUP, // initial handshake / setup / login
98 ST_PLAYING, // logged in an playing
99 ST_CUSTOM, // waiting for custom reply
100
101 ST_GET_PARTY_PASSWORD,
102 };
103
104 // a handler for a specific type of packet
105 enum {
106 PF_PLAYER = 0x01, // must have valid player / will by synchronised
107 PF_PLAYING = 0x02, // must be in playing state
108 PF_COMMAND = 0x04, // is a suer command
109 };
110
111 // face types. bit 0 means "has meta info prepended"
112 enum {
113 FT_IMAGE = 0 * 2 + 0, // images
114 FT_MUSIC = 1 * 2 + 1, // background music
115 FT_SOUND = 2 * 2 + 1, // effects
116 FT_RSRC = 3 * 2 + 0, // generic data files
117 FT_NUM,
118 };
119
120 struct packet_type
121 {
122 const char *name;
123 void *cb;
124 int flags;
125 };
126
127 struct command
128 {
129 tstamp stamp;
130 const packet_type *handler;
131 char *data;
132 int datalen;
133 };
134
135 //-GPL
136
137 /* how many times we are allowed to give the wrong password before being kicked. */
138 #define MAX_PASSWORD_FAILURES 5
139
140 /* This contains basic information on the socket connection. status is its
141 * current state. we set up our on buffers for sending/receiving, so we can
142 * handle some higher level functions. fd is the actual file descriptor we
143 * are using.
144 */
145 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
146 struct client : zero_initialised, attachable
147 {
148 int ACC (RW, fd);
149 unsigned int inbuf_len; // number of bytes valid in inbuf
150 statsinfo stats;
151 object_vector_index ACC (RO, active);
152 player_ptr ACC (RO, pl);
153
154 char *ACC (RW, host); /* Which host it is connected from (ip address) */
155 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
156
157 sint8 ACC (RW, last_level); /* Last level we sent to client */
158 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
159 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
160 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
161 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
162 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
163 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
164 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
165 living ACC (RO, last_stats); /* Last stats as sent to client */
166 float ACC (RW, last_speed); /* Last speed as sent to client */
167 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
168 sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */
169
170 bool ACC (RW, afk); /* player is afk */
171 bool ACC (RW, sent_scroll);
172 bool ACC (RW, sound); /* does the client want sound */
173 bool ACC (RW, bumpmsg); /* give message when bumping into walls */
174
175 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
176 bool ACC (RW, mapinfocmd); // return map info and send map change info
177 uint8 ACC (RW, extcmd); // call into extensions/plugins
178 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
179
180 bool ACC (RW, update_look); /* If true, we need to send the look window */
181 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
182 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
183 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
184
185 bool ACC (RW, smoothing); // deliantra-style smoothing
186 bool ACC (RW, force_newmap); // force a newmap before next map update
187 uint16 ACC (RW, look_position); /* start of drawing of look window */
188 uint16 ACC (RW, mss); // likely tcp maximum segment size
189 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
190 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
191 uint8 ACC (RW, tileset); // selected tileset
192 uint8 ACC (RW, ws_version); // websocket protocol versio for framing
193
194 maptile_ptr ACC (RW, current_map); // last/current player map
195 region_ptr ACC (RW, current_region); // last/current player region
196 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
197
198 tstamp ACC (RW, last_send); // last data send on socket.
199
200 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
201 int ACC (RW, rate_avail); // current rate balance
202 int ACC (RW, max_rate); // max. # of bytes to send per tick
203 faceidx ACC (RW, scrub_idx); // which face to send next
204 int ACC (RW, bg_scrub); // how many ticks till the next background face send
205
206 struct tcp_info tcpi;
207 tstamp next_rate_adjust;
208
209 // websocket frame buffer
210 uint8 ws_inbuf_type; // current frame type
211 uint8 *ws_inbuf;
212 uint32 ws_inbuf_len;
213 uint32 ws_inbuf_alloc;
214
215 unordered_vector<char *> mapinfo_queue;
216 void mapinfo_queue_clear ();
217 void mapinfo_queue_run ();
218 bool mapinfo_try (char *buf);
219
220 struct ixsend {
221 sint16 pri; // higher means faces are sent earlier, default 0
222 faceidx idx;
223 uint32 ofs; // if != 0, need to send remaining bytes of partial_face
224 uint8 *data;
225 SV *data_sv;
226 };
227 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
228 MTH void ix_send (faceidx idx, sint16 pri, SV *data_sv); // keeps a copy of data_sv
229 void ix_pop (); // pops topmost ixsend
230
231 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
232 MTH void flush_fx (); // send fx if required
233
234 MTH void invalidate_face (faceidx idx);
235 MTH void invalidate_all_faces ();
236
237 void do_destroy ();
238 void gather_callbacks (AV *&callbacks, event_type event) const;
239
240 iow socket_ev; void socket_cb (iow &w, int revents);
241
242 std::deque< command, slice_allocator<command> > cmd_queue;
243
244 // large structures at the end please
245 struct Map lastmap;
246 std::bitset<MAXANIMNUM> anims_sent;
247 std::bitset<MAX_FACES> faces_sent;
248 std::bitset<FT_NUM> fx_want;
249
250 // if we get an incomplete packet, this is used to hold the data.
251 // we add 2 byte for the header, one for the trailing 0 byte
252 uint8 inbuf[MAXSOCKBUF + 2 + 1];
253 void inbuf_handle ();
254
255 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
256 struct msg_buf
257 {
258 tick_t expire;
259 int len;
260 int count;
261 char msg[MSG_BUF_SIZE];
262 } msgbuf[MSG_BUF_COUNT];
263
264 MTH bool msg_suppressed (const_utf8_string msg);
265
266 /* The following is the setup for a ring buffer for storing output
267 * data that the OS can't handle right away.
268 * TODO: this member is enourmously large - optimise?
269 */
270 struct
271 {
272 char data[SOCKETBUFSIZE];
273 int start;
274 int len;
275 } outputbuffer;
276
277 bool may_execute (const packet_type *pkt) const;
278 void execute (const packet_type *pkt, char *data, int datalen);
279
280 void queue_command (packet_type *handler, char *data, int datalen);
281 MTH bool handle_command ();
282 // resets movement state
283 MTH void reset_state ();
284 // resets variable data used to send stat diffs
285 MTH void reset_stats ();
286
287 MTH bool handle_packet ();
288 int next_packet (); // returns length of packet or 0
289 void skip_packet (int len); // we have processed the packet, skip it
290
291 MTH void flush ();
292 MTH void write_outputbuffer ();
293 MTH int outputbuffer_len () const { return outputbuffer.len; }
294 void send_raw (void *buf_, int len);
295
296 void send (void *buf_, int len);
297 void send_packet (const_octet_string buf);
298 void send_packet (const_octet_string buf, int len);
299 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
300 void send_packet (packet &sl);
301
302 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
303
304 MTH void send_face (faceidx facenum, int pri = 0);
305 MTH void send_faces (object *ob);
306 MTH void send_animation (short anim_num);
307 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
308
309 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
310 // called when something under the player changes
311 MTH void floorbox_update () { update_look = 1; }
312 // called when the player has been moved
313 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
314
315 MTH void tick (); // called every server tick to do housekeeping etc.
316
317 MTH static client *create (int fd, const char *peername);
318 MTH static void clock ();
319 MTH static void flush_sockets ();
320
321 MTH void run (); // start handshake after init
322
323 protected:
324 client (int fd, const char *from_ip);
325 ~client ();
326 };
327
328 #if FOR_PERL
329 ACC (RW, tcpi.tcpi_state);
330 ACC (RW, tcpi.tcpi_ca_state);
331 ACC (RW, tcpi.tcpi_retransmits);
332 ACC (RW, tcpi.tcpi_probes);
333 ACC (RW, tcpi.tcpi_backoff);
334 ACC (RW, tcpi.tcpi_options);
335 ACC (RO, tcpi.tcpi_snd_wscale);
336 ACC (RO, tcpi.tcpi_rcv_wscale);
337 ACC (RW, tcpi.tcpi_rto);
338 ACC (RW, tcpi.tcpi_ato);
339 ACC (RW, tcpi.tcpi_snd_mss);
340 ACC (RW, tcpi.tcpi_rcv_mss);
341 ACC (RW, tcpi.tcpi_unacked);
342 ACC (RW, tcpi.tcpi_sacked);
343 ACC (RW, tcpi.tcpi_lost);
344 ACC (RW, tcpi.tcpi_retrans);
345 ACC (RW, tcpi.tcpi_fackets);
346 ACC (RW, tcpi.tcpi_last_data_sent);
347 ACC (RW, tcpi.tcpi_last_ack_sent);
348 ACC (RW, tcpi.tcpi_last_data_recv);
349 ACC (RW, tcpi.tcpi_last_ack_recv);
350 ACC (RW, tcpi.tcpi_pmtu);
351 ACC (RW, tcpi.tcpi_rcv_ssthresh);
352 ACC (RW, tcpi.tcpi_rtt);
353 ACC (RW, tcpi.tcpi_rttvar);
354 ACC (RW, tcpi.tcpi_snd_ssthresh);
355 ACC (RW, tcpi.tcpi_snd_cwnd);
356 ACC (RW, tcpi.tcpi_advmss);
357 ACC (RW, tcpi.tcpi_reordering);
358 #endif
359
360 typedef object_vector<client, &client::active> sockvec;
361
362 extern sockvec clients;
363
364 #define for_all_clients(var) \
365 for (int _i = 0; _i < clients.size (); ++_i) \
366 statementvar (client *, var, clients [_i])
367
368 // returns true when the message needs special (read: perl) treatment
369 static inline bool
370 msg_is_special (const_any_string msg, bool nl_special = true)
371 {
372 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
373 }
374
375 #endif
376