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/cvs/deliantra/server/include/client.h
Revision: 1.121
Committed: Sat Nov 17 23:40:00 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.120: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef CLIENT_H
25 #define CLIENT_H
26
27 #if HAVE_TCP_INFO
28 # include <netinet/tcp.h>
29 #else
30 struct tcp_info {
31 // dummy
32 int tcpi_state;
33 int tcpi_ca_state;
34 int tcpi_retransmits;
35 int tcpi_probes;
36 int tcpi_backoff;
37 int tcpi_options;
38 int tcpi_snd_wscale;
39 int tcpi_rcv_wscale;
40 int tcpi_rto;
41 int tcpi_ato;
42 int tcpi_snd_mss;
43 int tcpi_rcv_mss;
44 int tcpi_unacked;
45 int tcpi_sacked;
46 int tcpi_lost;
47 int tcpi_retrans;
48 int tcpi_fackets;
49 int tcpi_last_data_sent;
50 int tcpi_last_ack_sent;
51 int tcpi_last_data_recv;
52 int tcpi_last_ack_recv;
53 int tcpi_pmtu;
54 int tcpi_rcv_ssthresh;
55 int tcpi_rtt;
56 int tcpi_rttvar;
57 int tcpi_snd_ssthresh;
58 int tcpi_snd_cwnd;
59 int tcpi_advmss;
60 int tcpi_reordering;
61 };
62 #endif
63
64 //+GPL
65
66 // (possibly) max. number of objects "per page" in the ground container
67 #define FLOORBOX_PAGESIZE 50
68
69 struct MapCell
70 {
71 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
72 int count; /* This is really darkness in the map1 command */
73 faceidx faces[MAP_LAYERS];
74 unsigned char stat_hp; // health of something in this space, or 0
75 unsigned char flags;
76 uint8_t smooth[MAP_LAYERS];
77 };
78
79 #define MAX_CLIENT_X MAP_CLIENT_X
80 #define MAX_CLIENT_Y MAP_CLIENT_Y
81
82 struct Map
83 {
84 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
85 };
86
87 /* True max is 16383 given current map compaction method */
88 #define MAXANIMNUM 10000
89
90 struct statsinfo
91 {
92 char *range, *title;
93 };
94
95 // states the socket can be in
96 enum {
97 ST_DEAD, // socket is dead
98 ST_SETUP, // initial handshake / setup / login
99 ST_PLAYING, // logged in an playing
100 ST_CUSTOM, // waiting for custom reply
101
102 ST_GET_PARTY_PASSWORD,
103 };
104
105 // a handler for a specific type of packet
106 enum {
107 PF_PLAYER = 0x01, // must have valid player / will by synchronised
108 PF_PLAYING = 0x02, // must be in playing state
109 PF_COMMAND = 0x04, // is a user command
110 };
111
112 // face types. bit 0 means "has meta info prepended"
113 enum {
114 FT_IMAGE = 0 * 2 + 0, // images
115 FT_MUSIC = 1 * 2 + 1, // background music
116 FT_SOUND = 2 * 2 + 1, // effects
117 FT_RSRC = 3 * 2 + 0, // generic data files
118 FT_NUM,
119 };
120
121 struct packet_type
122 {
123 const char *name;
124 void *cb;
125 int flags;
126 };
127
128 struct command
129 {
130 tstamp stamp;
131 const packet_type *handler;
132 char *data;
133 int datalen;
134 };
135
136 //-GPL
137
138 /* how many times we are allowed to give the wrong password before being kicked. */
139 #define MAX_PASSWORD_FAILURES 5
140
141 /* This contains basic information on the socket connection. status is its
142 * current state. we set up our on buffers for sending/receiving, so we can
143 * handle some higher level functions. fd is the actual file descriptor we
144 * are using.
145 */
146 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
147 struct client : zero_initialised, attachable
148 {
149 int ACC (RW, fd);
150 unsigned int inbuf_len; // number of bytes valid in inbuf
151 statsinfo stats;
152 object_vector_index ACC (RO, active);
153 player_ptr ACC (RO, pl);
154
155 char *ACC (RW, host); /* Which host it is connected from (ip:port) */
156 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
157
158 sint8 ACC (RW, last_level); /* Last level we sent to client */
159 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
160 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
161 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
162 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
163 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
164 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
165 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
166 living ACC (RO, last_stats); /* Last stats as sent to client */
167 float ACC (RW, last_speed); /* Last speed as sent to client */
168 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
169 sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */
170
171 bool ACC (RW, afk); /* player is afk */
172 bool ACC (RW, sent_scroll);
173 bool ACC (RW, sound); /* does the client want sound */
174 bool ACC (RW, bumpmsg); /* give message when bumping into walls */
175
176 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
177 bool ACC (RW, mapinfocmd); // return map info and send map change info
178 uint8 ACC (RW, extcmd); // call into extensions/plugins
179 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
180
181 bool ACC (RW, update_look); /* If true, we need to send the look window */
182 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
183 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
184 uint8 ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
185
186 bool ACC (RW, smoothing); // deliantra-style smoothing
187 bool ACC (RW, force_newmap); // force a newmap before next map update
188 uint16 ACC (RW, look_position); /* start of drawing of look window */
189 uint16 ACC (RW, mss); // likely tcp maximum segment size
190 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
191 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
192 uint8 ACC (RW, tileset); // selected tileset
193 uint8 ACC (RW, ws_version); // websocket protocol versio for framing
194
195 maptile_ptr ACC (RW, current_map); // last/current player map
196 region_ptr ACC (RW, current_region); // last/current player region
197 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
198
199 tstamp ACC (RW, last_send); // last data send on socket.
200
201 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
202 int ACC (RW, rate_avail); // current rate balance
203 int ACC (RW, max_rate); // max. # of bytes to send per tick
204 faceidx ACC (RW, scrub_idx); // which face to send next
205 int ACC (RW, bg_scrub); // how many ticks till the next background face send
206
207 struct tcp_info tcpi;
208 tstamp next_rate_adjust;
209
210 // websocket frame buffer
211 uint8 ws_inbuf_type; // current frame type
212 uint8 *ws_inbuf;
213 uint32 ws_inbuf_len;
214 uint32 ws_inbuf_alloc;
215
216 unordered_vector<char *> mapinfo_queue;
217 void mapinfo_queue_clear ();
218 void mapinfo_queue_run ();
219 bool mapinfo_try (char *buf);
220
221 struct ixsend {
222 sint16 pri; // higher means faces are sent earlier, default 0
223 faceidx idx;
224 uint32 ofs; // if != 0, need to send remaining bytes of partial_face
225 uint8 *data;
226 SV *data_sv;
227 };
228 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
229 MTH void ix_send (faceidx idx, sint16 pri, SV *data_sv); // keeps a copy of data_sv
230 void ix_pop (); // pops topmost ixsend
231
232 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
233 MTH void flush_fx (); // send fx if required
234
235 MTH void invalidate_face (faceidx idx);
236 MTH void invalidate_all_faces ();
237
238 void do_destroy ();
239 void gather_callbacks (AV *&callbacks, event_type event) const;
240
241 iow socket_ev; void socket_cb (iow &w, int revents);
242
243 std::deque< command, slice_allocator<command> > cmd_queue;
244
245 // large structures at the end please
246 struct Map lastmap;
247 std::bitset<MAXANIMNUM> anims_sent;
248 std::bitset<MAX_FACES> faces_sent;
249 std::bitset<FT_NUM> fx_want;
250
251 // if we get an incomplete packet, this is used to hold the data.
252 // we add 2 byte for the header, one for the trailing 0 byte
253 uint8 inbuf[MAXSOCKBUF + 2 + 1];
254 void inbuf_handle ();
255
256 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
257 struct msg_buf
258 {
259 tick_t expire;
260 int len;
261 int count;
262 char msg[MSG_BUF_SIZE];
263 } msgbuf[MSG_BUF_COUNT];
264
265 MTH bool msg_suppressed (const_utf8_string msg);
266
267 /* The following is the setup for a ring buffer for storing output
268 * data that the OS can't handle right away.
269 * TODO: this member is enourmously large - optimise?
270 */
271 struct
272 {
273 char data[SOCKETBUFSIZE];
274 int start;
275 int len;
276 } outputbuffer;
277
278 bool may_execute (const packet_type *pkt) const;
279 void execute (const packet_type *pkt, char *data, int datalen);
280
281 void queue_command (packet_type *handler, char *data, int datalen);
282 MTH bool handle_command ();
283 // resets movement state
284 MTH void reset_state ();
285 // resets variable data used to send stat diffs
286 MTH void reset_stats ();
287
288 MTH bool handle_packet ();
289 int next_packet (); // returns length of packet or 0
290 void skip_packet (int len); // we have processed the packet, skip it
291
292 MTH void flush ();
293 MTH void write_outputbuffer ();
294 MTH int outputbuffer_len () const { return outputbuffer.len; }
295 void send_raw (void *buf_, int len);
296
297 void send (void *buf_, int len);
298 void send_packet (const_octet_string buf);
299 void send_packet (const_octet_string buf, int len);
300 void send_packet_printf (const_utf8_string format, ...) ecb_attribute ((format (printf, 2, 3)));
301 void send_packet (packet &sl);
302
303 MTH void send_face (faceidx facenum, int pri = 0);
304 MTH void send_faces (object *ob);
305 MTH void send_animation (short anim_num);
306 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
307
308 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
309 // called when something under the player changes
310 MTH void floorbox_update () { update_look = 1; }
311 // called when the player has been moved
312 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
313
314 MTH void tick (); // called every server tick to do housekeeping etc.
315
316 MTH static client *create (int fd, const char *peername);
317 MTH static void clock ();
318 MTH static void flush_sockets ();
319
320 MTH void run (); // start handshake after init
321
322 protected:
323 client (int fd, const char *from_ip);
324 ~client ();
325 };
326
327 #if FOR_PERL
328 ACC (RW, tcpi.tcpi_state);
329 ACC (RW, tcpi.tcpi_ca_state);
330 ACC (RW, tcpi.tcpi_retransmits);
331 ACC (RW, tcpi.tcpi_probes);
332 ACC (RW, tcpi.tcpi_backoff);
333 ACC (RW, tcpi.tcpi_options);
334 ACC (RO, tcpi.tcpi_snd_wscale);
335 ACC (RO, tcpi.tcpi_rcv_wscale);
336 ACC (RW, tcpi.tcpi_rto);
337 ACC (RW, tcpi.tcpi_ato);
338 ACC (RW, tcpi.tcpi_snd_mss);
339 ACC (RW, tcpi.tcpi_rcv_mss);
340 ACC (RW, tcpi.tcpi_unacked);
341 ACC (RW, tcpi.tcpi_sacked);
342 ACC (RW, tcpi.tcpi_lost);
343 ACC (RW, tcpi.tcpi_retrans);
344 ACC (RW, tcpi.tcpi_fackets);
345 ACC (RW, tcpi.tcpi_last_data_sent);
346 ACC (RW, tcpi.tcpi_last_ack_sent);
347 ACC (RW, tcpi.tcpi_last_data_recv);
348 ACC (RW, tcpi.tcpi_last_ack_recv);
349 ACC (RW, tcpi.tcpi_pmtu);
350 ACC (RW, tcpi.tcpi_rcv_ssthresh);
351 ACC (RW, tcpi.tcpi_rtt);
352 ACC (RW, tcpi.tcpi_rttvar);
353 ACC (RW, tcpi.tcpi_snd_ssthresh);
354 ACC (RW, tcpi.tcpi_snd_cwnd);
355 ACC (RW, tcpi.tcpi_advmss);
356 ACC (RW, tcpi.tcpi_reordering);
357 #endif
358
359 typedef object_vector<client, &client::active> sockvec;
360
361 extern sockvec clients;
362
363 #define for_all_clients(var) \
364 for (int _i = 0; _i < clients.size (); ++_i) \
365 statementvar (client *, var, clients [_i])
366
367 // returns true when the message needs special (read: perl) treatment
368 static inline bool
369 msg_is_special (const_any_string msg, bool nl_special = true)
370 {
371 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
372 }
373
374 #endif
375