ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/client.h
Revision: 1.24
Committed: Sun Jan 7 02:39:14 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.23: +7 -2 lines
Log Message:
""

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for the X Window System
3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The author can be reached via e-mail to crossfire@schmorp.de
23 */
24
25 #ifndef CLIENT_H
26 #define CLIENT_H
27
28 #include <deque>
29 #include <bitset>
30 #include <tr1/unordered_set>
31
32 // (possibly) max. number of objects "per page" in the ground container
33 #define FLOORBOX_PAGESIZE 50
34
35 struct MapCell
36 {
37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */
39 uint16 faces[MAP_LAYERS];
40 uint16 smooth[MAP_LAYERS];
41 unsigned char stat_hp; // health of something in this space, or 0
42 unsigned char flags;
43 };
44
45 /* This basically defines the largest size an
46 * archetype may be - it is used for allocation of
47 * some structures, as well as determining how far
48 * we should look for the heads of big images.
49 */
50 #define MAX_HEAD_OFFSET 8
51
52 #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
53 #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
54
55 struct Map
56 {
57 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
58 };
59
60 /* True max is 16383 given current map compaction method */
61 # define MAXANIMNUM 2000
62
63 struct statsinfo
64 {
65 char *range, *title;
66 };
67
68 /* This contains basic information on the socket structure. status is its
69 * current state. we set up our on buffers for sending/receiving, so we can
70 * handle some higher level functions. fd is the actual file descriptor we
71 * are using.
72 */
73
74 /* Only one map mode can actually be used, so lets make it a switch
75 * instead of having a bunch of different fields that needed to
76 * get toggled.
77 */
78 enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
79
80 /* The following is the setup for a ring buffer for storing output
81 * data that the OS can't handle right away.
82 */
83 struct Buffer
84 {
85 char data[SOCKETBUFSIZE];
86 int start;
87 int len;
88 };
89
90 // states the socket can be in
91 enum {
92 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply
96
97 ST_CHANGE_CLASS,
98 ST_GET_PARTY_PASSWORD,
99 };
100
101 // a handler for a specific type of packet
102 enum {
103 PF_PLAYER = 0x01, // must have valid player / will by synchronised
104 PF_PLAYING = 0x02, // must be in playing state
105 };
106
107 struct packet_type
108 {
109 const char *name;
110 void *cb;
111 int flags;
112 };
113
114 struct command
115 {
116 tstamp stamp;
117 const packet_type *handler;
118 char *data;
119 int datalen;
120
121 ~command ()
122 {
123 sfree<char> (data, datalen + 1);
124 }
125 };
126
127 struct refitem
128 {
129 object_ptr op;
130 };
131
132 // this represents a container on the client side.
133 // right now, there are only ever two of them:
134 // the inventory and the floor/open container
135 //TODO: unused as of yet
136 struct client_container : vector< refitem, slice_allocator<refitem> >
137 {
138 client *ns;
139 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
140
141 bool item_changed; // one of the items in here possibly changed
142
143 // for mapspace and container
144 int x, y;
145 maptile *map;
146
147 // for container
148 object *env;
149
150 client_container (client *ns)
151 : ns (ns), type (CC_NONE) { }
152
153 tag_t tag () const;
154
155 inline iterator merge_item (iterator i, object *op);
156
157 void clear ();
158 void update ();
159
160 void set_mapspace (maptile *map, int x, int y);
161 void set_container (object *env);
162 };
163
164 /* how many times we are allowed to give the wrong password before being kicked. */
165 #define MAX_PASSWORD_FAILURES 5
166
167 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
168 struct client : zero_initialised, attachable
169 {
170 int ACC (RW, fd);
171 unsigned int inbuf_len; // number of bytes valid in inbuf
172 uint8 *faces_sent; // This is a bitmap on sent face status
173 statsinfo stats;
174 int ACC (RO, active);
175
176 client_container cc_inv, cc_other;
177 Buffer outputbuffer;
178
179 char *ACC (RW, host); /* Which host it is connected from (ip address) */
180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
181 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
182
183 bool ACC (RW, afk); /* player is afk */
184 bool ACC (RW, facecache); /* If true, client is caching images */
185 bool ACC (RW, sent_scroll);
186 bool ACC (RW, sound); /* does the client want sound */
187 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
188 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
189 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
190 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
191 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
192 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
193 bool ACC (RW, darkness); /* True if client wants darkness information */
194 bool ACC (RW, image2); /* Client wants image2/face2 commands */
195 bool ACC (RW, update_look); /* If true, we need to send the look window */
196 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
197 /* used to arrange text in books, scrolls, or scripted dialogs */
198 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
199 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
200 /* Below are flags for extedend infos to pass to client
201 * with S->C mapextended command */
202 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
203
204 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
205 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
206 enum MapMode mapmode; /* Type of map commands the client wants. */
207 uint16 ACC (RW, look_position); /* start of drawing of look window */
208 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
209 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
210 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
211
212 maptile *ACC (RW, current_map); // CF+ last/current player map
213 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
214 char ACC (RW, version)[64]; // CF+ client name/version
215
216 player_ptr ACC (RO, pl);
217
218 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
219
220 void do_destroy ();
221 void gather_callbacks (AV *&callbacks, event_type event) const;
222
223 iw cmd_ev; void cmd_cb (iw &w);
224 iow socket_ev; void socket_cb (iow &w, int got);
225
226 std::deque< command, slice_allocator<command> > cmd_queue;
227
228 // large structures at the end please
229 struct Map lastmap;
230 std::bitset<MAXANIMNUM> anims_sent;
231 // if we get an incomplete packet, this is used to hold the data.
232 // we add 2 byte for the header, one for the trailing 0 byte
233 uint8 inbuf[MAXSOCKBUF + 2 + 1];
234
235 bool may_execute (const packet_type *pkt) const;
236 void execute (const packet_type *pkt, char *data, int datalen);
237
238 void queue_command (packet_type *handler, char *data, int datalen);
239 MTH bool handle_command ();
240 // resets movement state
241 MTH void reset_state ();
242
243 MTH bool handle_packet ();
244 int next_packet (); // returns length of packet or 0
245 void skip_packet (int len); // we have processed the packet, skip it
246
247 MTH void flush ();
248 MTH void write_outputbuffer ();
249 void send (void *buf_, int len);
250
251 void send_packet (const char *buf);
252 void send_packet (const char *buf, int len);
253 void send_packet_printf (const char *format, ...);
254 void send_packet (packet &sl);
255
256 // called when something under the player changes
257 MTH void floorbox_update () { update_look = 1; }
258 // called when the player has been moved
259 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
260
261 MTH static client *create (int fd, const char *peername);
262
263 protected:
264 client (int fd, const char *from_ip);
265 ~client ();
266 };
267
268 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
269 ( ((__type)>0) &&\
270 ((__sockPtr)->has_readable_type) && \
271 ((__sockPtr)->supported_readables & (1<<(__type))) )
272
273 /* Bitmask for the faces_sent[] array - what
274 * portion of the face have we sent?
275 */
276 #define NS_FACESENT_FACE 0x1
277 #define NS_FACESENT_SMOOTH 0x2
278
279 /* Constants in the form EMI_ is for extended map infos.
280 * Even if the client select the additionnal infos it wants
281 * on the map, there may exist cases where this whole info
282 * is not given in one buch but in separate bunches. This
283 * is done performance reasons (imagine some info related to
284 * a visible object and another info related to a 4 square
285 * width and height area). At the begin of an extended info packet
286 * is a bit field. A bit is activated for each extended info
287 * present in the data
288 */
289
290 /* Meanings:
291 * EMI_NOREDRAW Take extended infos into account but don't redraw,
292 * some additionnal datas will follow in a new packet
293 * EMI_SMOOTH Datas about smoothing
294 */
295 #define EMI_NOREDRAW 0x01
296 #define EMI_SMOOTH 0x02
297
298 /* this last one says the bitfield continue un next byte
299 * There may be several on contiguous bytes. So there is 7
300 * actual bits used per byte, and the number of bytes
301 * is not fixed in protocol
302 */
303 #define EMI_HASMOREBITS 0x80
304
305 #define FACE_TYPES 1
306 #define PNG_FACE_INDEX 0
307
308 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
309 #define VERSION_SC 1027
310 #define VERSION_INFO "Crossfire+ Server"
311
312 typedef object_vector<client, &client::active> sockvec;
313
314 extern sockvec clients;
315
316 #define for_all_clients(var) \
317 for (int _i = 0; _i < clients.size (); ++_i) \
318 declvar (client *, var, clients [_i])
319
320 extern int nrofpixmaps; //TODO: hrmpf, should go
321
322 #endif
323