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/cvs/deliantra/server/include/client.h
Revision: 1.30
Committed: Thu Mar 1 12:28:16 2007 UTC (17 years, 2 months ago) by pippijn
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.29: +2 -2 lines
Log Message:
nano-cleanups

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for the X Window System
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de
23 */
24
25 #ifndef CLIENT_H
26 #define CLIENT_H
27
28 #include <deque>
29 #include <bitset>
30 #include <tr1/unordered_set>
31
32 // (possibly) max. number of objects "per page" in the ground container
33 #define FLOORBOX_PAGESIZE 50
34
35 struct MapCell
36 {
37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */
39 uint16 faces[MAP_LAYERS];
40 uint16 smooth[MAP_LAYERS];
41 unsigned char stat_hp; // health of something in this space, or 0
42 unsigned char flags;
43 };
44
45 /* This basically defines the largest size an
46 * archetype may be - it is used for allocation of
47 * some structures, as well as determining how far
48 * we should look for the heads of big images.
49 */
50 #define MAX_HEAD_OFFSET 8
51
52 #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
53 #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
54
55 struct Map
56 {
57 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
58 };
59
60 /* True max is 16383 given current map compaction method */
61 # define MAXANIMNUM 2000
62
63 struct statsinfo
64 {
65 char *range, *title;
66 };
67
68 /* This contains basic information on the socket structure. status is its
69 * current state. we set up our on buffers for sending/receiving, so we can
70 * handle some higher level functions. fd is the actual file descriptor we
71 * are using.
72 */
73
74 /* Only one map mode can actually be used, so lets make it a switch
75 * instead of having a bunch of different fields that needed to
76 * get toggled.
77 */
78 enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
79
80 /* The following is the setup for a ring buffer for storing output
81 * data that the OS can't handle right away.
82 */
83 struct Buffer
84 {
85 char data[SOCKETBUFSIZE];
86 int start;
87 int len;
88 };
89
90 // states the socket can be in
91 enum {
92 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply
96
97 ST_CHANGE_CLASS,
98 ST_GET_PARTY_PASSWORD,
99 };
100
101 // a handler for a specific type of packet
102 enum {
103 PF_PLAYER = 0x01, // must have valid player / will by synchronised
104 PF_PLAYING = 0x02, // must be in playing state
105 PF_COMMAND0 = 0x04, // command starts at offset 0
106 PF_COMMAND6 = 0x08, // command starts at offset 6
107 };
108
109 struct packet_type
110 {
111 const char *name;
112 void *cb;
113 int flags;
114 };
115
116 struct command
117 {
118 tstamp stamp;
119 const packet_type *handler;
120 char *data;
121 int datalen;
122
123 ~command ()
124 {
125 sfree<char> (data, datalen + 1);
126 }
127 };
128
129 struct refitem
130 {
131 object_ptr op;
132 };
133
134 // this represents a container on the client side.
135 // right now, there are only ever two of them:
136 // the inventory and the floor/open container
137 //TODO: unused as of yet
138 struct client_container : vector< refitem, slice_allocator<refitem> >
139 {
140 client *ns;
141 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
142
143 bool item_changed; // one of the items in here possibly changed
144
145 // for mapspace and container
146 int x, y;
147 maptile *map;
148
149 // for container
150 object *env;
151
152 client_container (client *ns)
153 : ns (ns), type (CC_NONE) { }
154
155 tag_t tag () const;
156
157 inline iterator merge_item (iterator i, object *op);
158
159 void clear ();
160 void update ();
161
162 void set_mapspace (maptile *map, int x, int y);
163 void set_container (object *env);
164 };
165
166 /* how many times we are allowed to give the wrong password before being kicked. */
167 #define MAX_PASSWORD_FAILURES 5
168
169 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
170 struct client : zero_initialised, attachable
171 {
172 int ACC (RW, fd);
173 unsigned int inbuf_len; // number of bytes valid in inbuf
174 uint8 *faces_sent; // This is a bitmap on sent face status
175 statsinfo stats;
176 int ACC (RO, active);
177
178 Buffer outputbuffer;
179
180 char *ACC (RW, host); /* Which host it is connected from (ip address) */
181 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
182
183 sint8 ACC (RW, last_level); /* Last level we sent to client */
184 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
185 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
186 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
187 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
188 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
189 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
190 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
191 living ACC (RO, last_stats); /* Last stats as sent to client */
192 float ACC (RW, last_speed); /* Last speed as sent to client */
193 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
194 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
195
196 bool ACC (RW, afk); /* player is afk */
197 bool ACC (RW, facecache); /* If true, client is caching images */
198 bool ACC (RW, sent_scroll);
199 bool ACC (RW, sound); /* does the client want sound */
200 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
201 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
202 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
203 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
204 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
205 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
206 bool ACC (RW, darkness); /* True if client wants darkness information */
207 bool ACC (RW, image2); /* Client wants image2/face2 commands */
208 bool ACC (RW, update_look); /* If true, we need to send the look window */
209 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
210 /* used to arrange text in books, scrolls, or scripted dialogs */
211 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
212 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
213 /* Below are flags for extedend infos to pass to client
214 * with S->C mapextended command */
215 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
216
217 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
218 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
219 enum MapMode mapmode; /* Type of map commands the client wants. */
220 uint16 ACC (RW, look_position); /* start of drawing of look window */
221 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
222 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
223 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
224
225 maptile *ACC (RW, current_map); // CF+ last/current player map
226 region *ACC (RW, current_region); // CF+ last/current player region
227 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
228 char ACC (RW, version)[64]; // CF+ client name/version
229
230 player_ptr ACC (RO, pl);
231
232 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
233
234 void do_destroy ();
235 void gather_callbacks (AV *&callbacks, event_type event) const;
236
237 iow socket_ev; void socket_cb (iow &w, int got);
238 iw cmd_ev; void cmd_cb (iw &w);
239 client_container cc_inv, cc_other;
240
241 std::deque< command, slice_allocator<command> > cmd_queue;
242
243 // large structures at the end please
244 struct Map lastmap;
245 std::bitset<MAXANIMNUM> anims_sent;
246 // if we get an incomplete packet, this is used to hold the data.
247 // we add 2 byte for the header, one for the trailing 0 byte
248 uint8 inbuf[MAXSOCKBUF + 2 + 1];
249
250 bool may_execute (const packet_type *pkt) const;
251 void execute (const packet_type *pkt, char *data, int datalen);
252
253 void queue_command (packet_type *handler, char *data, int datalen);
254 MTH bool handle_command ();
255 // resets movement state
256 MTH void reset_state ();
257 // resets variable data used to send stat diffs
258 MTH void reset_stats ();
259
260 MTH bool handle_packet ();
261 int next_packet (); // returns length of packet or 0
262 void skip_packet (int len); // we have processed the packet, skip it
263
264 MTH void flush ();
265 MTH void write_outputbuffer ();
266 void send (void *buf_, int len);
267
268 void send_packet (const char *buf);
269 void send_packet (const char *buf, int len);
270 void send_packet_printf (const char *format, ...);
271 void send_packet (packet &sl);
272
273 // called when something under the player changes
274 MTH void floorbox_update () { update_look = 1; }
275 // called when the player has been moved
276 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
277
278 MTH static client *create (int fd, const char *peername);
279
280 protected:
281 client (int fd, const char *from_ip);
282 ~client ();
283 };
284
285 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
286 ( ((__type)>0) &&\
287 ((__sockPtr)->has_readable_type) && \
288 ((__sockPtr)->supported_readables & (1<<(__type))) )
289
290 /* Bitmask for the faces_sent[] array - what
291 * portion of the face have we sent?
292 */
293 #define NS_FACESENT_FACE 0x1
294 #define NS_FACESENT_SMOOTH 0x2
295
296 /* Constants in the form EMI_ is for extended map infos.
297 * Even if the client select the additionnal infos it wants
298 * on the map, there may exist cases where this whole info
299 * is not given in one buch but in separate bunches. This
300 * is done performance reasons (imagine some info related to
301 * a visible object and another info related to a 4 square
302 * width and height area). At the begin of an extended info packet
303 * is a bit field. A bit is activated for each extended info
304 * present in the data
305 */
306
307 /* Meanings:
308 * EMI_NOREDRAW Take extended infos into account but don't redraw,
309 * some additionnal datas will follow in a new packet
310 * EMI_SMOOTH Datas about smoothing
311 */
312 #define EMI_NOREDRAW 0x01
313 #define EMI_SMOOTH 0x02
314
315 /* this last one says the bitfield continue un next byte
316 * There may be several on contiguous bytes. So there is 7
317 * actual bits used per byte, and the number of bytes
318 * is not fixed in protocol
319 */
320 #define EMI_HASMOREBITS 0x80
321
322 #define FACE_TYPES 1
323 #define PNG_FACE_INDEX 0
324
325 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
326 #define VERSION_SC 1027
327 #define VERSION_INFO "Crossfire+ Server"
328
329 typedef object_vector<client, &client::active> sockvec;
330
331 extern sockvec clients;
332
333 #define for_all_clients(var) \
334 for (int _i = 0; _i < clients.size (); ++_i) \
335 declvar (client *, var, clients [_i])
336
337 extern int nrofpixmaps; //TODO: hrmpf, should go
338
339 #endif
340