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/cvs/deliantra/server/include/client.h
Revision: 1.44
Committed: Mon Apr 2 19:56:11 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.43: +2 -0 lines
Log Message:
add untested ber integer encoding function

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for the X Window System
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de
23 */
24
25 #ifndef CLIENT_H
26 #define CLIENT_H
27
28 #include <deque>
29 #include <bitset>
30 #include <tr1/unordered_set>
31
32 // (possibly) max. number of objects "per page" in the ground container
33 #define FLOORBOX_PAGESIZE 50
34
35 struct MapCell
36 {
37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */
39 faceidx faces[MAP_LAYERS];
40 unsigned char stat_hp; // health of something in this space, or 0
41 unsigned char flags;
42 uint8_t smooth[MAP_LAYERS];
43 };
44
45 #define MAX_CLIENT_X MAP_CLIENT_X
46 #define MAX_CLIENT_Y MAP_CLIENT_Y
47
48 struct Map
49 {
50 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
51 };
52
53 /* True max is 16383 given current map compaction method */
54 #define MAXANIMNUM 10000
55
56 struct statsinfo
57 {
58 char *range, *title;
59 };
60
61 /* This contains basic information on the socket structure. status is its
62 * current state. we set up our on buffers for sending/receiving, so we can
63 * handle some higher level functions. fd is the actual file descriptor we
64 * are using.
65 */
66
67 /* Only one map mode can actually be used, so lets make it a switch
68 * instead of having a bunch of different fields that needed to
69 * get toggled.
70 */
71 enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
72
73 /* The following is the setup for a ring buffer for storing output
74 * data that the OS can't handle right away.
75 */
76 struct Buffer
77 {
78 char data[SOCKETBUFSIZE];
79 int start;
80 int len;
81 };
82
83 // states the socket can be in
84 enum {
85 ST_DEAD, // socket is dead
86 ST_SETUP, // initial handshake / setup / login
87 ST_PLAYING, // logged in an playing
88 ST_CUSTOM, // waiting for custom reply
89
90 ST_CHANGE_CLASS,
91 ST_GET_PARTY_PASSWORD,
92 };
93
94 // a handler for a specific type of packet
95 enum {
96 PF_PLAYER = 0x01, // must have valid player / will by synchronised
97 PF_PLAYING = 0x02, // must be in playing state
98 PF_COMMAND0 = 0x04, // command starts at offset 0
99 PF_COMMAND6 = 0x08, // command starts at offset 6
100 };
101
102 struct packet_type
103 {
104 const char *name;
105 void *cb;
106 int flags;
107 };
108
109 struct command
110 {
111 tstamp stamp;
112 const packet_type *handler;
113 char *data;
114 int datalen;
115
116 ~command ()
117 {
118 sfree<char> (data, datalen + 1);
119 }
120 };
121
122 struct refitem
123 {
124 object_ptr op;
125 };
126
127 // this represents a container on the client side.
128 // right now, there are only ever two of them:
129 // the inventory and the floor/open container
130 //TODO: unused as of yet
131 struct client_container : vector< refitem, slice_allocator<refitem> >
132 {
133 client *ns;
134 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
135
136 bool item_changed; // one of the items in here possibly changed
137
138 // for mapspace and container
139 int x, y;
140 maptile *map;
141
142 // for container
143 object *env;
144
145 client_container (client *ns)
146 : ns (ns), type (CC_NONE) { }
147
148 tag_t tag () const;
149
150 inline iterator merge_item (iterator i, object *op);
151
152 void clear ();
153 void update ();
154
155 void set_mapspace (maptile *map, int x, int y);
156 void set_container (object *env);
157 };
158
159 /* how many times we are allowed to give the wrong password before being kicked. */
160 #define MAX_PASSWORD_FAILURES 5
161
162 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
163 struct client : zero_initialised, attachable
164 {
165 int ACC (RW, fd);
166 unsigned int inbuf_len; // number of bytes valid in inbuf
167 statsinfo stats;
168 int ACC (RO, active);
169
170 Buffer outputbuffer;
171
172 char *ACC (RW, host); /* Which host it is connected from (ip address) */
173 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
174
175 sint8 ACC (RW, last_level); /* Last level we sent to client */
176 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
177 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
178 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
179 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
180 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
181 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
182 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
183 living ACC (RO, last_stats); /* Last stats as sent to client */
184 float ACC (RW, last_speed); /* Last speed as sent to client */
185 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
186 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
187
188 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
189 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
190 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
191 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
192
193 bool ACC (RW, afk); /* player is afk */
194 bool ACC (RW, facecache); /* If true, client is caching images */
195 bool ACC (RW, sent_scroll);
196 bool ACC (RW, sound); /* does the client want sound */
197 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
198 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
199 bool ACC (RW, mapinfocmd); // return map info and send map change info
200 bool ACC (RW, extcmd); // call into extensions/plugins
201 bool ACC (RW, extmap); // extend map comamnd with extra data
202 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
203 bool ACC (RW, darkness); /* True if client wants darkness information */
204 bool ACC (RW, image2); /* Client wants image2/face2 commands */
205 bool ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
206 bool ACC (RW, update_look); /* If true, we need to send the look window */
207 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
208 /* used to arrange text in books, scrolls, or scripted dialogs */
209 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
210 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
211 /* Below are flags for extedend infos to pass to client
212 * with S->C mapextended command */
213 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
214
215 bool ACC (RW, force_newmap); // force a newmap before next map update
216 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
217 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
218 uint16 ACC (RW, look_position); /* start of drawing of look window */
219 uint16 ACC (RW, mss); // likely tcp maximum segment size
220 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
221 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
222 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
223
224 maptile *ACC (RW, current_map); // CF+ last/current player map
225 region *ACC (RW, current_region); // CF+ last/current player region
226 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
227 char ACC (RW, version)[64]; // CF+ client name/version
228 uint8 ACC (RW, faceset); // CF+ selected faceset
229
230 player_ptr ACC (RO, pl);
231
232 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
233
234 int ACC (RW, rate_avail); // current rate balance
235 int ACC (RW, max_rate); // max. # of bytes to send per tick
236 faceidx ACC (RW, scrub_idx); // which face to send next
237 int ACC (RW, bg_scrub); // how many ticks till the next background face send
238 std::vector<faceidx> askface; // which faces have been requested by the client
239
240 void do_destroy ();
241 void gather_callbacks (AV *&callbacks, event_type event) const;
242
243 iow socket_ev; void socket_cb (iow &w, int got);
244 iw cmd_ev; void cmd_cb (iw &w);
245 client_container cc_inv, cc_other;
246
247 std::deque< command, slice_allocator<command> > cmd_queue;
248
249 // large structures at the end please
250 struct Map lastmap;
251 std::bitset<MAXANIMNUM> anims_sent;
252 std::bitset<MAX_FACES> faces_sent;
253
254 // if we get an incomplete packet, this is used to hold the data.
255 // we add 2 byte for the header, one for the trailing 0 byte
256 uint8 inbuf[MAXSOCKBUF + 2 + 1];
257
258 bool may_execute (const packet_type *pkt) const;
259 void execute (const packet_type *pkt, char *data, int datalen);
260
261 void queue_command (packet_type *handler, char *data, int datalen);
262 MTH bool handle_command ();
263 // resets movement state
264 MTH void reset_state ();
265 // resets variable data used to send stat diffs
266 MTH void reset_stats ();
267
268 MTH bool handle_packet ();
269 int next_packet (); // returns length of packet or 0
270 void skip_packet (int len); // we have processed the packet, skip it
271
272 MTH void flush ();
273 MTH void write_outputbuffer ();
274 MTH int outputbuffer_len () const { return outputbuffer.len; }
275 void send (void *buf_, int len);
276
277 void send_packet (const char *buf);
278 void send_packet (const char *buf, int len);
279 void send_packet_printf (const char *format, ...);
280 void send_packet (packet &sl);
281
282 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
283 MTH void send_face (faceidx facenum);
284 MTH void send_image (faceidx facenum);
285 MTH void send_faces (object *ob);
286 MTH void send_animation (short anim_num);
287
288 // called when something under the player changes
289 MTH void floorbox_update () { update_look = 1; }
290 // called when the player has been moved
291 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
292
293 MTH void tick (); // called every server tick to do housekeeping etc.
294
295 MTH static client *create (int fd, const char *peername);
296
297 protected:
298 client (int fd, const char *from_ip);
299 ~client ();
300 };
301
302 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
303 ( ((__type)>0) &&\
304 ((__sockPtr)->has_readable_type) && \
305 ((__sockPtr)->supported_readables & (1<<(__type))) )
306
307 /* Constants in the form EMI_ is for extended map infos.
308 * Even if the client select the additionnal infos it wants
309 * on the map, there may exist cases where this whole info
310 * is not given in one buch but in separate bunches. This
311 * is done performance reasons (imagine some info related to
312 * a visible object and another info related to a 4 square
313 * width and height area). At the begin of an extended info packet
314 * is a bit field. A bit is activated for each extended info
315 * present in the data
316 */
317
318 /* Meanings:
319 * EMI_NOREDRAW Take extended infos into account but don't redraw,
320 * some additionnal datas will follow in a new packet
321 * EMI_SMOOTH Datas about smoothing
322 */
323 #define EMI_NOREDRAW 0x01
324 #define EMI_SMOOTH 0x02
325
326 /* this last one says the bitfield continue un next byte
327 * There may be several on contiguous bytes. So there is 7
328 * actual bits used per byte, and the number of bytes
329 * is not fixed in protocol
330 */
331 #define EMI_HASMOREBITS 0x80
332
333 #define FACE_TYPES 1
334 #define PNG_FACE_INDEX 0
335
336 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
337 #define VERSION_SC 1026
338 //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
339 #define VERSION_INFO "Crossfire+ Server"
340
341 typedef object_vector<client, &client::active> sockvec;
342
343 extern sockvec clients;
344
345 #define for_all_clients(var) \
346 for (int _i = 0; _i < clients.size (); ++_i) \
347 declvar (client *, var, clients [_i])
348
349 #endif
350