/* * CrossFire, A Multiplayer game for the X Window System * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 2002 Mark Wedel & Crossfire Development Team * Copyright (C) 1992 Frank Tore Johansen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The author can be reached via e-mail to crossfire@schmorp.de */ #ifndef CLIENT_H #define CLIENT_H #include #include #include // (possibly) max. number of objects "per page" in the ground container #define FLOORBOX_PAGESIZE 50 struct MapCell { tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient int count; /* This is really darkness in the map1 command */ faceidx faces[MAP_LAYERS]; unsigned char stat_hp; // health of something in this space, or 0 unsigned char flags; uint8_t smooth[MAP_LAYERS]; }; #define MAX_CLIENT_X MAP_CLIENT_X #define MAX_CLIENT_Y MAP_CLIENT_Y struct Map { struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; }; /* True max is 16383 given current map compaction method */ #define MAXANIMNUM 10000 struct statsinfo { char *range, *title; }; /* This contains basic information on the socket structure. status is its * current state. we set up our on buffers for sending/receiving, so we can * handle some higher level functions. fd is the actual file descriptor we * are using. */ /* Only one map mode can actually be used, so lets make it a switch * instead of having a bunch of different fields that needed to * get toggled. */ enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; /* The following is the setup for a ring buffer for storing output * data that the OS can't handle right away. */ struct Buffer { char data[SOCKETBUFSIZE]; int start; int len; }; // states the socket can be in enum { ST_DEAD, // socket is dead ST_SETUP, // initial handshake / setup / login ST_PLAYING, // logged in an playing ST_CUSTOM, // waiting for custom reply ST_GET_PARTY_PASSWORD, }; // a handler for a specific type of packet enum { PF_PLAYER = 0x01, // must have valid player / will by synchronised PF_PLAYING = 0x02, // must be in playing state PF_COMMAND0 = 0x04, // command starts at offset 0 PF_COMMAND6 = 0x08, // command starts at offset 6 }; struct packet_type { const char *name; void *cb; int flags; }; struct command { tstamp stamp; const packet_type *handler; char *data; int datalen; ~command () { sfree (data, datalen + 1); } }; struct refitem { object_ptr op; }; // this represents a container on the client side. // right now, there are only ever two of them: // the inventory and the floor/open container //TODO: unused as of yet struct client_container : vector< refitem, slice_allocator > { client *ns; enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type; bool item_changed; // one of the items in here possibly changed // for mapspace and container int x, y; maptile *map; // for container object *env; client_container (client *ns) : ns (ns), type (CC_NONE) { } tag_t tag () const; inline iterator merge_item (iterator i, object *op); void clear (); void update (); void set_mapspace (maptile *map, int x, int y); void set_container (object *env); }; /* how many times we are allowed to give the wrong password before being kicked. */ #define MAX_PASSWORD_FAILURES 5 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player struct client : zero_initialised, attachable { int ACC (RW, fd); unsigned int inbuf_len; // number of bytes valid in inbuf statsinfo stats; int ACC (RO, active); Buffer outputbuffer; char *ACC (RW, host); /* Which host it is connected from (ip address) */ uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ sint8 ACC (RW, last_level); /* Last level we sent to client */ uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ living ACC (RO, last_stats); /* Last stats as sent to client */ float ACC (RW, last_speed); /* Last speed as sent to client */ sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images bool ACC (RW, afk); /* player is afk */ bool ACC (RW, facecache); /* If true, client is caching images */ bool ACC (RW, sent_scroll); bool ACC (RW, sound); /* does the client want sound */ bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ bool ACC (RW, mapinfocmd); // return map info and send map change info bool ACC (RW, extcmd); // call into extensions/plugins bool ACC (RW, extmap); // extend map comamnd with extra data bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls bool ACC (RW, darkness); /* True if client wants darkness information */ bool ACC (RW, image2); /* Client wants image2/face2 commands */ bool ACC (RW, fxix); // client implements fx and ix (face|image extended) commands bool ACC (RW, update_look); /* If true, we need to send the look window */ bool ACC (RW, has_readable_type); /* If true client accept additional text information */ /* used to arrange text in books, scrolls, or scripted dialogs */ bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ /* Below are flags for extedend infos to pass to client * with S->C mapextended command */ bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ bool ACC (RW, smoothing); // trt-style smoothing bool ACC (RW, can_msg); // trt-style text messages bool ACC (RW, force_newmap); // force a newmap before next map update uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ uint16 ACC (RW, look_position); /* start of drawing of look window */ uint16 ACC (RW, mss); // likely tcp maximum segment size uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */ uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ maptile *ACC (RW, current_map); // CF+ last/current player map region *ACC (RW, current_region); // CF+ last/current player region int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position char ACC (RW, version)[64]; // CF+ client name/version uint8 ACC (RW, faceset); // CF+ selected faceset player_ptr ACC (RO, pl); int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ int ACC (RW, rate_avail); // current rate balance int ACC (RW, max_rate); // max. # of bytes to send per tick faceidx ACC (RW, scrub_idx); // which face to send next int ACC (RW, bg_scrub); // how many ticks till the next background face send faceidx partial_face; uint32 partial_face_ofs; // if != 0, need to send remaining bytes of partial_face std::vector > askface; // which faces have been requested by the client std::vector > fxface; // which faces to send using fx MTH void flush_fx (); // send fx if required void do_destroy (); void gather_callbacks (AV *&callbacks, event_type event) const; iow socket_ev; void socket_cb (iow &w, int got); iw cmd_ev; void cmd_cb (iw &w); client_container cc_inv, cc_other; std::deque< command, slice_allocator > cmd_queue; // large structures at the end please struct Map lastmap; std::bitset anims_sent; std::bitset faces_sent; // if we get an incomplete packet, this is used to hold the data. // we add 2 byte for the header, one for the trailing 0 byte uint8 inbuf[MAXSOCKBUF + 2 + 1]; bool may_execute (const packet_type *pkt) const; void execute (const packet_type *pkt, char *data, int datalen); void queue_command (packet_type *handler, char *data, int datalen); MTH bool handle_command (); // resets movement state MTH void reset_state (); // resets variable data used to send stat diffs MTH void reset_stats (); MTH bool handle_packet (); int next_packet (); // returns length of packet or 0 void skip_packet (int len); // we have processed the packet, skip it MTH void flush (); MTH void write_outputbuffer (); MTH int outputbuffer_len () const { return outputbuffer.len; } void send (void *buf_, int len); void send_packet (const char *buf); void send_packet (const char *buf, int len); void send_packet_printf (const char *format, ...); void send_packet (packet &sl); void send_drawinfo (const char *msg, int flags = NDI_BLACK); MTH void send_face (faceidx facenum); MTH void send_image (faceidx facenum); MTH void send_faces (object *ob); MTH void send_animation (short anim_num); MTH void send_msg (int color, const char *type, const char *msg); // called when something under the player changes MTH void floorbox_update () { update_look = 1; } // called when the player has been moved MTH void floorbox_reset () { look_position = 0; floorbox_update (); } MTH void tick (); // called every server tick to do housekeeping etc. MTH static client *create (int fd, const char *peername); protected: client (int fd, const char *from_ip); ~client (); }; #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ ( ((__type)>0) &&\ ((__sockPtr)->has_readable_type) && \ ((__sockPtr)->supported_readables & (1<<(__type))) ) /* Constants in the form EMI_ is for extended map infos. * Even if the client select the additionnal infos it wants * on the map, there may exist cases where this whole info * is not given in one buch but in separate bunches. This * is done performance reasons (imagine some info related to * a visible object and another info related to a 4 square * width and height area). At the begin of an extended info packet * is a bit field. A bit is activated for each extended info * present in the data */ /* Meanings: * EMI_NOREDRAW Take extended infos into account but don't redraw, * some additionnal datas will follow in a new packet * EMI_SMOOTH Datas about smoothing */ #define EMI_NOREDRAW 0x01 #define EMI_SMOOTH 0x02 /* this last one says the bitfield continue un next byte * There may be several on contiguous bytes. So there is 7 * actual bits used per byte, and the number of bytes * is not fixed in protocol */ #define EMI_HASMOREBITS 0x80 #define FACE_TYPES 1 #define PNG_FACE_INDEX 0 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ #define VERSION_SC 1026 //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible #define VERSION_INFO "Crossfire+ Server" typedef object_vector sockvec; extern sockvec clients; #define for_all_clients(var) \ for (int _i = 0; _i < clients.size (); ++_i) \ declvar (client *, var, clients [_i]) #endif