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/cvs/deliantra/server/include/client.h
Revision: 1.49
Committed: Wed Apr 25 18:47:50 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.48: +21 -12 lines
Log Message:
rewrote output buffer handling. the new system:
- outputs messages immediately.
- suppresses following duplicates.
- enforces a minimum setting.
- is, as usual, faster and leaner.

the only problem is that the code worked out of the box, which is not reassuring.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for the X Window System
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de
23 */
24
25 #ifndef CLIENT_H
26 #define CLIENT_H
27
28 #include <deque>
29 #include <bitset>
30 #include <tr1/unordered_set>
31
32 // (possibly) max. number of objects "per page" in the ground container
33 #define FLOORBOX_PAGESIZE 50
34
35 struct MapCell
36 {
37 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */
39 faceidx faces[MAP_LAYERS];
40 unsigned char stat_hp; // health of something in this space, or 0
41 unsigned char flags;
42 uint8_t smooth[MAP_LAYERS];
43 };
44
45 #define MAX_CLIENT_X MAP_CLIENT_X
46 #define MAX_CLIENT_Y MAP_CLIENT_Y
47
48 struct Map
49 {
50 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
51 };
52
53 /* True max is 16383 given current map compaction method */
54 #define MAXANIMNUM 10000
55
56 struct statsinfo
57 {
58 char *range, *title;
59 };
60
61 /* This contains basic information on the socket structure. status is its
62 * current state. we set up our on buffers for sending/receiving, so we can
63 * handle some higher level functions. fd is the actual file descriptor we
64 * are using.
65 */
66
67 /* Only one map mode can actually be used, so lets make it a switch
68 * instead of having a bunch of different fields that needed to
69 * get toggled.
70 */
71 enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
72
73 // states the socket can be in
74 enum {
75 ST_DEAD, // socket is dead
76 ST_SETUP, // initial handshake / setup / login
77 ST_PLAYING, // logged in an playing
78 ST_CUSTOM, // waiting for custom reply
79
80 ST_GET_PARTY_PASSWORD,
81 };
82
83 // a handler for a specific type of packet
84 enum {
85 PF_PLAYER = 0x01, // must have valid player / will by synchronised
86 PF_PLAYING = 0x02, // must be in playing state
87 PF_COMMAND0 = 0x04, // command starts at offset 0
88 PF_COMMAND6 = 0x08, // command starts at offset 6
89 };
90
91 struct packet_type
92 {
93 const char *name;
94 void *cb;
95 int flags;
96 };
97
98 struct command
99 {
100 tstamp stamp;
101 const packet_type *handler;
102 char *data;
103 int datalen;
104
105 ~command ()
106 {
107 sfree<char> (data, datalen + 1);
108 }
109 };
110
111 struct refitem
112 {
113 object_ptr op;
114 };
115
116 // this represents a container on the client side.
117 // right now, there are only ever two of them:
118 // the inventory and the floor/open container
119 //TODO: unused as of yet
120 struct client_container : vector< refitem, slice_allocator<refitem> >
121 {
122 client *ns;
123 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
124
125 bool item_changed; // one of the items in here possibly changed
126
127 // for mapspace and container
128 int x, y;
129 maptile *map;
130
131 // for container
132 object *env;
133
134 client_container (client *ns)
135 : ns (ns), type (CC_NONE) { }
136
137 tag_t tag () const;
138
139 inline iterator merge_item (iterator i, object *op);
140
141 void clear ();
142 void update ();
143
144 void set_mapspace (maptile *map, int x, int y);
145 void set_container (object *env);
146 };
147
148 /* how many times we are allowed to give the wrong password before being kicked. */
149 #define MAX_PASSWORD_FAILURES 5
150
151 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
152 struct client : zero_initialised, attachable
153 {
154 int ACC (RW, fd);
155 unsigned int inbuf_len; // number of bytes valid in inbuf
156 statsinfo stats;
157 int ACC (RO, active);
158
159 /* The following is the setup for a ring buffer for storing output
160 * data that the OS can't handle right away.
161 */
162 struct
163 {
164 char data[SOCKETBUFSIZE];
165 int start;
166 int len;
167 } outputbuffer;
168
169 char *ACC (RW, host); /* Which host it is connected from (ip address) */
170 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
171
172 sint8 ACC (RW, last_level); /* Last level we sent to client */
173 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
174 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
175 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
176 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
177 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
178 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
179 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
180 living ACC (RO, last_stats); /* Last stats as sent to client */
181 float ACC (RW, last_speed); /* Last speed as sent to client */
182 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
183 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
184
185 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
186 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
187 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
188 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
189
190 bool ACC (RW, afk); /* player is afk */
191 bool ACC (RW, facecache); /* If true, client is caching images */
192 bool ACC (RW, sent_scroll);
193 bool ACC (RW, sound); /* does the client want sound */
194 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
195 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
196 bool ACC (RW, mapinfocmd); // return map info and send map change info
197 bool ACC (RW, extcmd); // call into extensions/plugins
198 bool ACC (RW, extmap); // extend map comamnd with extra data
199 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
200 bool ACC (RW, darkness); /* True if client wants darkness information */
201 bool ACC (RW, image2); /* Client wants image2/face2 commands */
202 bool ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
203 bool ACC (RW, update_look); /* If true, we need to send the look window */
204 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
205 /* used to arrange text in books, scrolls, or scripted dialogs */
206 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
207 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
208 /* Below are flags for extedend infos to pass to client
209 * with S->C mapextended command */
210 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
211 bool ACC (RW, smoothing); // trt-style smoothing
212 bool ACC (RW, can_msg); // trt-style text messages
213
214 bool ACC (RW, force_newmap); // force a newmap before next map update
215 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
216 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
217 uint16 ACC (RW, look_position); /* start of drawing of look window */
218 uint16 ACC (RW, mss); // likely tcp maximum segment size
219 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
220 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
221 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
222
223 maptile *ACC (RW, current_map); // CF+ last/current player map
224 region *ACC (RW, current_region); // CF+ last/current player region
225 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
226 shstr ACC (RW, version); // CF+ client name/version
227 uint8 ACC (RW, faceset); // CF+ selected faceset
228
229 player_ptr ACC (RO, pl);
230
231 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
232
233 int ACC (RW, rate_avail); // current rate balance
234 int ACC (RW, max_rate); // max. # of bytes to send per tick
235 faceidx ACC (RW, scrub_idx); // which face to send next
236 int ACC (RW, bg_scrub); // how many ticks till the next background face send
237
238 faceidx partial_face;
239 uint32 partial_face_ofs; // if != 0, need to send remaining bytes of partial_face
240 std::vector<faceidx, slice_allocator<faceidx> > askface; // which faces have been requested by the client
241
242 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
243 MTH void flush_fx (); // send fx if required
244
245 void do_destroy ();
246 void gather_callbacks (AV *&callbacks, event_type event) const;
247
248 iow socket_ev; void socket_cb (iow &w, int got);
249 iw cmd_ev; void cmd_cb (iw &w);
250 client_container cc_inv, cc_other;
251
252 std::deque< command, slice_allocator<command> > cmd_queue;
253
254 // large structures at the end please
255 struct Map lastmap;
256 std::bitset<MAXANIMNUM> anims_sent;
257 std::bitset<MAX_FACES> faces_sent;
258
259 // if we get an incomplete packet, this is used to hold the data.
260 // we add 2 byte for the header, one for the trailing 0 byte
261 uint8 inbuf[MAXSOCKBUF + 2 + 1];
262
263 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
264 struct msg_buf
265 {
266 tick_t expire;
267 int len;
268 int count;
269 char msg[MSG_BUF_SIZE];
270 } msgbuf[MSG_BUF_COUNT];
271
272 MTH bool msg_suppressed (const char *msg);
273
274 bool may_execute (const packet_type *pkt) const;
275 void execute (const packet_type *pkt, char *data, int datalen);
276
277 void queue_command (packet_type *handler, char *data, int datalen);
278 MTH bool handle_command ();
279 // resets movement state
280 MTH void reset_state ();
281 // resets variable data used to send stat diffs
282 MTH void reset_stats ();
283
284 MTH bool handle_packet ();
285 int next_packet (); // returns length of packet or 0
286 void skip_packet (int len); // we have processed the packet, skip it
287
288 MTH void flush ();
289 MTH void write_outputbuffer ();
290 MTH int outputbuffer_len () const { return outputbuffer.len; }
291 void send (void *buf_, int len);
292
293 void send_packet (const char *buf);
294 void send_packet (const char *buf, int len);
295 void send_packet_printf (const char *format, ...);
296 void send_packet (packet &sl);
297
298 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
299 MTH void send_face (faceidx facenum);
300 MTH void send_image (faceidx facenum);
301 MTH void send_faces (object *ob);
302 MTH void send_animation (short anim_num);
303 MTH void send_msg (int color, const char *type, const char *msg);
304
305 // called when something under the player changes
306 MTH void floorbox_update () { update_look = 1; }
307 // called when the player has been moved
308 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
309
310 MTH void tick (); // called every server tick to do housekeeping etc.
311
312 MTH static client *create (int fd, const char *peername);
313
314 protected:
315 client (int fd, const char *from_ip);
316 ~client ();
317 };
318
319 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
320 ( ((__type)>0) &&\
321 ((__sockPtr)->has_readable_type) && \
322 ((__sockPtr)->supported_readables & (1<<(__type))) )
323
324 /* Constants in the form EMI_ is for extended map infos.
325 * Even if the client select the additionnal infos it wants
326 * on the map, there may exist cases where this whole info
327 * is not given in one buch but in separate bunches. This
328 * is done performance reasons (imagine some info related to
329 * a visible object and another info related to a 4 square
330 * width and height area). At the begin of an extended info packet
331 * is a bit field. A bit is activated for each extended info
332 * present in the data
333 */
334
335 /* Meanings:
336 * EMI_NOREDRAW Take extended infos into account but don't redraw,
337 * some additionnal datas will follow in a new packet
338 * EMI_SMOOTH Datas about smoothing
339 */
340 #define EMI_NOREDRAW 0x01
341 #define EMI_SMOOTH 0x02
342
343 /* this last one says the bitfield continue un next byte
344 * There may be several on contiguous bytes. So there is 7
345 * actual bits used per byte, and the number of bytes
346 * is not fixed in protocol
347 */
348 #define EMI_HASMOREBITS 0x80
349
350 #define FACE_TYPES 1
351 #define PNG_FACE_INDEX 0
352
353 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
354 #define VERSION_SC 1026
355 //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
356 #define VERSION_INFO "Crossfire+ Server"
357
358 typedef object_vector<client, &client::active> sockvec;
359
360 extern sockvec clients;
361
362 #define for_all_clients(var) \
363 for (int _i = 0; _i < clients.size (); ++_i) \
364 declvar (client *, var, clients [_i])
365
366 #endif
367