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/cvs/deliantra/server/include/client.h
Revision: 1.5
Committed: Sat Dec 16 03:21:08 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +2 -1 lines
Log Message:
- limit command backlog to two seconds

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for the X Window System
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to crossfire@schmorp.de
22 */
23
24 #ifndef CLIENT_H
25 #define CLIENT_H
26
27 #include <deque>
28
29 // (possibly) max. number of objects "per page" in the ground container
30 #define NUM_LOOK_OBJECTS 50
31
32 struct MapCell
33 {
34 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
35 int count; /* This is really darkness in the map1 command */
36 uint16 faces[MAP_LAYERS];
37 uint16 smooth[MAP_LAYERS];
38 unsigned char stat_hp; // health of something in this space, or 0
39 unsigned char flags;
40 };
41
42 /* This basically defines the largest size an
43 * archetype may be - it is used for allocation of
44 * some structures, as well as determining how far
45 * we should look for the heads of big images.
46 */
47 #define MAX_HEAD_OFFSET 8
48
49 #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
50 #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
51
52 struct Map
53 {
54 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
55 };
56
57 /* True max is 16383 given current map compaction method */
58 # define MAXANIMNUM 2000
59
60 struct statsinfo
61 {
62 char *range, *title;
63 };
64
65 /* This contains basic information on the socket structure. status is its
66 * current state. we set up our on buffers for sending/receiving, so we can
67 * handle some higher level functions. fd is the actual file descriptor we
68 * are using.
69 */
70
71 enum Sock_Status { Ns_Add, Ns_Dead };
72
73 /* Only one map mode can actually be used, so lets make it a switch
74 * instead of having a bunch of different fields that needed to
75 * get toggled.
76 */
77 enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
78
79 /* The following is the setup for a ring buffer for storing outbut
80 * data that the OS can't handle right away.
81 */
82
83 struct Buffer
84 {
85 char data[SOCKETBUFSIZE];
86 int start;
87 int len;
88 };
89
90 // a handler for a specific type of packet
91 enum {
92 PF_PLAYER = 0x01, // must have valid player
93 PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately
94 PF_PLAYING = 0x04, // must be in playing state
95 };
96
97 struct packet_type
98 {
99 const char *name;
100 void *cb;
101 int flags;
102 };
103
104 struct command
105 {
106 tstamp stamp;
107 const packet_type *handler;
108 char *data;
109 int datalen;
110
111 command (tstamp stamp, const packet_type *handler, char *data, int datalen)
112 : stamp (stamp), handler (handler), data (data), datalen (datalen)
113 {
114 }
115 };
116
117 /* how many times we are allowed to give the wrong password before being kicked. */
118 #define MAX_PASSWORD_FAILURES 5
119
120 ACC_CLASS (client) // should become player when newsocket is a baseclass of player
121 struct client : zero_initialised, attachable_base
122 {
123 enum Sock_Status status;
124 int ACC (RW, fd);
125 unsigned int inbuf_len; // number of bytes valid in inbuf
126 struct Map lastmap;
127 size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */
128 uint8 *faces_sent; /* This is a bitmap on sent face status */
129 uint8 anims_sent[MAXANIMNUM];
130 struct statsinfo stats;
131
132 char *ACC (RW, host); /* Which host it is connected from (ip address) */
133 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
134 Buffer outputbuffer; /* For undeliverable data */
135
136 bool ACC (RW, facecache); /* If true, client is caching images */
137 bool ACC (RW, sent_scroll);
138 bool ACC (RW, sound); /* does the client want sound */
139 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
140 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
141 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
142 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
143 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
144 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
145 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
146 bool ACC (RW, darkness); /* True if client wants darkness information */
147 bool ACC (RW, image2); /* Client wants image2/face2 commands */
148 bool ACC (RW, update_look); /* If true, we need to send the look window */
149 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
150 /* used to arrange text in books, scrolls, or scripted dialogs */
151 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
152 bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */
153 /* Below are flags for extedend infos to pass to client
154 * with S->C mapextended command */
155 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
156
157 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
158 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
159 enum MapMode mapmode; /* Type of map commands the client wants. */
160 uint16 ACC (RW, look_position); /* start of drawing of look window */
161 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
162 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
163 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
164
165 maptile *ACC (RW, current_map); // CF+ last/current player map
166 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
167 char ACC (RW, version)[64]; // CF+ client name/version
168
169 // if we get an incomplete packet, this is used to hold the data.
170 // we add 2 byte for the header, one for the trailing 0 byte
171 uint8 inbuf[MAXSOCKBUF + 2 + 1];
172 player *ACC (RO, pl);//TODO should not be here, preferably
173
174 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
175
176 client (int fd, const char *from_ip);
177 ~client ();
178 void destroy ();
179
180 iw cmd_ev; void cmd_cb (iw &w);
181 iow socket_ev; void socket_cb (iow &w, int got);
182
183 std::deque< command, slice_allocator<command> > cmd_queue;
184
185 // resets movement state
186 bool may_execute (const packet_type *pkt) const;
187 void execute (const packet_type *pkt, char *data, int datalen);
188
189 void queue_command (packet_type *handler, char *data, int datalen);
190 bool handle_command ();
191 void reset_state ();
192
193 bool handle_packet ();
194 int next_packet (); // returns length of packet or 0
195 void skip_packet (int len); // we have processed the packet, skip it
196
197 void flush ();
198 void write_outputbuffer ();
199 void send (void *buf_, int len);
200
201 void send_packet (const char *buf);
202 void send_packet (const char *buf, int len);
203 void send_packet_printf (const char *format, ...);
204 void send_packet (packet &sl);
205 };
206
207 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
208 ( ((__type)>0) &&\
209 ((__sockPtr)->has_readable_type) && \
210 ((__sockPtr)->supported_readables & (1<<(__type))) )
211
212 /* Bitmask for the faces_sent[] array - what
213 * portion of the face have we sent?
214 */
215 #define NS_FACESENT_FACE 0x1
216 #define NS_FACESENT_SMOOTH 0x2
217
218 /* Constants in the form EMI_ is for extended map infos.
219 * Even if the client select the additionnal infos it wants
220 * on the map, there may exist cases where this whole info
221 * is not given in one buch but in separate bunches. This
222 * is done performance reasons (imagine some info related to
223 * a visible object and another info related to a 4 square
224 * width and height area). At the begin of an extended info packet
225 * is a bit field. A bit is activated for each extended info
226 * present in the data
227 */
228
229 /* Meanings:
230 * EMI_NOREDRAW Take extended infos into account but don't redraw,
231 * some additionnal datas will follow in a new packet
232 * EMI_SMOOTH Datas about smoothing
233 */
234 #define EMI_NOREDRAW 0x01
235 #define EMI_SMOOTH 0x02
236
237 /* this last one says the bitfield continue un next byte
238 * There may be several on contiguous bytes. So there is 7
239 * actual bits used per byte, and the number of bytes
240 * is not fixed in protocol
241 */
242 #define EMI_HASMOREBITS 0x80
243
244 #define FACE_TYPES 1
245 #define PNG_FACE_INDEX 0
246
247 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
248 #define VERSION_SC 1027
249 #define VERSION_INFO "Crossfire+ Server"
250
251 typedef unordered_vector<client *> sockvec;
252
253 extern sockvec clients;
254 extern int nrofpixmaps; //TODO: hrmpf, should go
255
256 #endif
257