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/cvs/deliantra/server/include/client.h
Revision: 1.7
Committed: Sat Dec 16 21:40:26 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.6: +14 -11 lines
Log Message:
- clean up some code
- fix some possible (minor) bugs
- use a bitset for anims_sent
- fix a memory leak
- removed dead code

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for the X Window System
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to crossfire@schmorp.de
22 */
23
24 #ifndef CLIENT_H
25 #define CLIENT_H
26
27 #include <deque>
28 #include <bitset>
29
30 // (possibly) max. number of objects "per page" in the ground container
31 #define NUM_LOOK_OBJECTS 50
32
33 struct MapCell
34 {
35 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
36 int count; /* This is really darkness in the map1 command */
37 uint16 faces[MAP_LAYERS];
38 uint16 smooth[MAP_LAYERS];
39 unsigned char stat_hp; // health of something in this space, or 0
40 unsigned char flags;
41 };
42
43 /* This basically defines the largest size an
44 * archetype may be - it is used for allocation of
45 * some structures, as well as determining how far
46 * we should look for the heads of big images.
47 */
48 #define MAX_HEAD_OFFSET 8
49
50 #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET)
51 #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET)
52
53 struct Map
54 {
55 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
56 };
57
58 /* True max is 16383 given current map compaction method */
59 # define MAXANIMNUM 2000
60
61 struct statsinfo
62 {
63 char *range, *title;
64 };
65
66 /* This contains basic information on the socket structure. status is its
67 * current state. we set up our on buffers for sending/receiving, so we can
68 * handle some higher level functions. fd is the actual file descriptor we
69 * are using.
70 */
71
72 enum Sock_Status { Ns_Add, Ns_Dead };
73
74 /* Only one map mode can actually be used, so lets make it a switch
75 * instead of having a bunch of different fields that needed to
76 * get toggled.
77 */
78 enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
79
80 /* The following is the setup for a ring buffer for storing outbut
81 * data that the OS can't handle right away.
82 */
83
84 struct Buffer
85 {
86 char data[SOCKETBUFSIZE];
87 int start;
88 int len;
89 };
90
91 // a handler for a specific type of packet
92 enum {
93 PF_PLAYER = 0x01, // must have valid player
94 PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately
95 PF_PLAYING = 0x04, // must be in playing state
96 };
97
98 struct packet_type
99 {
100 const char *name;
101 void *cb;
102 int flags;
103 };
104
105 struct command
106 {
107 tstamp stamp;
108 const packet_type *handler;
109 char *data;
110 int datalen;
111
112 ~command ()
113 {
114 sfree (data, datalen);
115 }
116 };
117
118 /* how many times we are allowed to give the wrong password before being kicked. */
119 #define MAX_PASSWORD_FAILURES 5
120
121 ACC_CLASS (client) // should become player when newsocket is a baseclass of player
122 struct client : zero_initialised, attachable_base
123 {
124 enum Sock_Status status;
125 int ACC (RW, fd);
126 unsigned int inbuf_len; // number of bytes valid in inbuf
127 uint8 *faces_sent; // This is a bitmap on sent face status
128 struct statsinfo stats;
129
130 char *ACC (RW, host); /* Which host it is connected from (ip address) */
131 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
132 Buffer outputbuffer;
133
134 bool ACC (RW, facecache); /* If true, client is caching images */
135 bool ACC (RW, sent_scroll);
136 bool ACC (RW, sound); /* does the client want sound */
137 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
138 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
139 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
140 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
141 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
142 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
143 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
144 bool ACC (RW, darkness); /* True if client wants darkness information */
145 bool ACC (RW, image2); /* Client wants image2/face2 commands */
146 bool ACC (RW, update_look); /* If true, we need to send the look window */
147 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
148 /* used to arrange text in books, scrolls, or scripted dialogs */
149 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
150 bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */
151 /* Below are flags for extedend infos to pass to client
152 * with S->C mapextended command */
153 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
154
155 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
156 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
157 enum MapMode mapmode; /* Type of map commands the client wants. */
158 uint16 ACC (RW, look_position); /* start of drawing of look window */
159 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
160 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
161 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
162
163 maptile *ACC (RW, current_map); // CF+ last/current player map
164 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
165 char ACC (RW, version)[64]; // CF+ client name/version
166
167 player *ACC (RO, pl);//TODO should not be here, preferably
168
169 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
170
171 client (int fd, const char *from_ip);
172 ~client ();
173 void destroy ();
174
175 iw cmd_ev; void cmd_cb (iw &w);
176 iow socket_ev; void socket_cb (iow &w, int got);
177
178 std::deque< command, slice_allocator<command> > cmd_queue;
179
180 // resets movement state
181 bool may_execute (const packet_type *pkt) const;
182 void execute (const packet_type *pkt, char *data, int datalen);
183
184 void queue_command (packet_type *handler, char *data, int datalen);
185 bool handle_command ();
186 void reset_state ();
187
188 bool handle_packet ();
189 int next_packet (); // returns length of packet or 0
190 void skip_packet (int len); // we have processed the packet, skip it
191
192 void flush ();
193 void write_outputbuffer ();
194 void send (void *buf_, int len);
195
196 void send_packet (const char *buf);
197 void send_packet (const char *buf, int len);
198 void send_packet_printf (const char *format, ...);
199 void send_packet (packet &sl);
200
201 // large structures at the end please
202 struct Map lastmap;
203 std::bitset<MAXANIMNUM> anims_sent;
204 // if we get an incomplete packet, this is used to hold the data.
205 // we add 2 byte for the header, one for the trailing 0 byte
206 uint8 inbuf[MAXSOCKBUF + 2 + 1];
207
208 };
209
210 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
211 ( ((__type)>0) &&\
212 ((__sockPtr)->has_readable_type) && \
213 ((__sockPtr)->supported_readables & (1<<(__type))) )
214
215 /* Bitmask for the faces_sent[] array - what
216 * portion of the face have we sent?
217 */
218 #define NS_FACESENT_FACE 0x1
219 #define NS_FACESENT_SMOOTH 0x2
220
221 /* Constants in the form EMI_ is for extended map infos.
222 * Even if the client select the additionnal infos it wants
223 * on the map, there may exist cases where this whole info
224 * is not given in one buch but in separate bunches. This
225 * is done performance reasons (imagine some info related to
226 * a visible object and another info related to a 4 square
227 * width and height area). At the begin of an extended info packet
228 * is a bit field. A bit is activated for each extended info
229 * present in the data
230 */
231
232 /* Meanings:
233 * EMI_NOREDRAW Take extended infos into account but don't redraw,
234 * some additionnal datas will follow in a new packet
235 * EMI_SMOOTH Datas about smoothing
236 */
237 #define EMI_NOREDRAW 0x01
238 #define EMI_SMOOTH 0x02
239
240 /* this last one says the bitfield continue un next byte
241 * There may be several on contiguous bytes. So there is 7
242 * actual bits used per byte, and the number of bytes
243 * is not fixed in protocol
244 */
245 #define EMI_HASMOREBITS 0x80
246
247 #define FACE_TYPES 1
248 #define PNG_FACE_INDEX 0
249
250 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
251 #define VERSION_SC 1027
252 #define VERSION_INFO "Crossfire+ Server"
253
254 typedef unordered_vector<client *> sockvec;
255
256 extern sockvec clients;
257 extern int nrofpixmaps; //TODO: hrmpf, should go
258
259 #endif
260