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/cvs/deliantra/server/include/client.h
Revision: 1.82
Committed: Tue Dec 23 22:03:06 2008 UTC (15 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.81: +11 -10 lines
Log Message:
improve los, fix bugs

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef CLIENT_H
25 #define CLIENT_H
26
27 #include <deque>
28 #include <bitset>
29 #include <tr1/unordered_set>
30
31 #if HAVE_TCP_INFO
32 # include <netinet/tcp.h>
33 #else
34 struct tcp_info {
35 // dummy
36 int tcpi_state;
37 int tcpi_ca_state;
38 int tcpi_retransmits;
39 int tcpi_probes;
40 int tcpi_backoff;
41 int tcpi_options;
42 int tcpi_snd_wscale;
43 int tcpi_rcv_wscale;
44 int tcpi_rto;
45 int tcpi_ato;
46 int tcpi_snd_mss;
47 int tcpi_rcv_mss;
48 int tcpi_unacked;
49 int tcpi_sacked;
50 int tcpi_lost;
51 int tcpi_retrans;
52 int tcpi_fackets;
53 int tcpi_last_data_sent;
54 int tcpi_last_ack_sent;
55 int tcpi_last_data_recv;
56 int tcpi_last_ack_recv;
57 int tcpi_pmtu;
58 int tcpi_rcv_ssthresh;
59 int tcpi_rtt;
60 int tcpi_rttvar;
61 int tcpi_snd_ssthresh;
62 int tcpi_snd_cwnd;
63 int tcpi_advmss;
64 int tcpi_reordering;
65 };
66 #endif
67
68 // (possibly) max. number of objects "per page" in the ground container
69 #define FLOORBOX_PAGESIZE 50
70
71 struct MapCell
72 {
73 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
74 int count; /* This is really darkness in the map1 command */
75 faceidx faces[MAP_LAYERS];
76 unsigned char stat_hp; // health of something in this space, or 0
77 unsigned char flags;
78 uint8_t smooth[MAP_LAYERS];
79 };
80
81 #define MAX_CLIENT_X MAP_CLIENT_X
82 #define MAX_CLIENT_Y MAP_CLIENT_Y
83
84 struct Map
85 {
86 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
87 };
88
89 /* True max is 16383 given current map compaction method */
90 #define MAXANIMNUM 10000
91
92 struct statsinfo
93 {
94 char *range, *title;
95 };
96
97 /* This contains basic information on the socket structure. status is its
98 * current state. we set up our on buffers for sending/receiving, so we can
99 * handle some higher level functions. fd is the actual file descriptor we
100 * are using.
101 */
102
103 /* Only one map mode can actually be used, so lets make it a switch
104 * instead of having a bunch of different fields that needed to
105 * get toggled.
106 */
107 enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
108
109 // states the socket can be in
110 enum {
111 ST_DEAD, // socket is dead
112 ST_SETUP, // initial handshake / setup / login
113 ST_PLAYING, // logged in an playing
114 ST_CUSTOM, // waiting for custom reply
115
116 ST_GET_PARTY_PASSWORD,
117 };
118
119 // a handler for a specific type of packet
120 enum {
121 PF_PLAYER = 0x01, // must have valid player / will by synchronised
122 PF_PLAYING = 0x02, // must be in playing state
123 PF_COMMAND0 = 0x04, // command starts at offset 0
124 PF_COMMAND6 = 0x08, // command starts at offset 6
125 };
126
127 // face type.s bit 0 means "has meta info prepended"
128 enum {
129 FT_FACE = 0 * 2 + 0, // faces (images)
130 FT_MUSIC = 1 * 2 + 1, // background music
131 FT_SOUND = 2 * 2 + 1, // effects
132 FT_RSRC = 3 * 2 + 0, // generic data files
133 FT_NUM,
134 };
135
136 struct packet_type
137 {
138 const char *name;
139 void *cb;
140 int flags;
141 };
142
143 struct command
144 {
145 tstamp stamp;
146 const packet_type *handler;
147 char *data;
148 int datalen;
149 };
150
151 /* how many times we are allowed to give the wrong password before being kicked. */
152 #define MAX_PASSWORD_FAILURES 5
153
154 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
155 struct client : zero_initialised, attachable
156 {
157 int ACC (RW, fd);
158 unsigned int inbuf_len; // number of bytes valid in inbuf
159 statsinfo stats;
160 object_vector_index ACC (RO, active);
161 player_ptr ACC (RO, pl);
162
163 char *ACC (RW, host); /* Which host it is connected from (ip address) */
164 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
165
166 sint8 ACC (RW, last_level); /* Last level we sent to client */
167 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
168 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
169 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
170 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
171 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
172 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
173 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
174 living ACC (RO, last_stats); /* Last stats as sent to client */
175 float ACC (RW, last_speed); /* Last speed as sent to client */
176 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
177 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
178
179 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
180 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
181 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
182 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
183
184 bool ACC (RW, afk); /* player is afk */
185 bool ACC (RW, facecache); /* If true, client is caching images */
186 bool ACC (RW, sent_scroll);
187 bool ACC (RW, sound); /* does the client want sound */
188 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
189 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
190 bool ACC (RW, mapinfocmd); // return map info and send map change info
191 uint8_t ACC (RW, extcmd); // call into extensions/plugins
192 bool ACC (RW, extmap); // extend map comamnd with extra data
193 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
194 bool ACC (RW, darkness); /* True if client wants darkness information */
195 bool ACC (RW, image2); /* Client wants image2/face2 commands */
196 uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
197 bool ACC (RW, update_look); /* If true, we need to send the look window */
198 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
199 /* used to arrange text in books, scrolls, or scripted dialogs */
200 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
201 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
202 /* Below are flags for extedend infos to pass to client
203 * with S->C mapextended command */
204 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
205 bool ACC (RW, smoothing); // trt-style smoothing
206 bool ACC (RW, can_msg); // trt-style text messages
207
208 bool ACC (RW, force_newmap); // force a newmap before next map update
209 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
210 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
211 uint16 ACC (RW, look_position); /* start of drawing of look window */
212 uint16 ACC (RW, mss); // likely tcp maximum segment size
213 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
214 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
215 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
216
217 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
218 region_ptr ACC (RW, current_region); // CF+ last/current player region
219 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
220 shstr ACC (RW, version); // CF+ client name/version
221 uint8 ACC (RW, faceset); // CF+ selected faceset
222
223 tstamp ACC (RW, last_send); // last data send on socket.
224
225 int ACC (RW, rate_avail); // current rate balance
226 int ACC (RW, max_rate); // max. # of bytes to send per tick
227 faceidx ACC (RW, scrub_idx); // which face to send next
228 int ACC (RW, bg_scrub); // how many ticks till the next background face send
229
230 struct tcp_info tcpi;
231 tstamp next_rate_adjust;
232
233 unordered_vector<char *> mapinfo_queue;
234 void mapinfo_queue_clear ();
235 void mapinfo_queue_run ();
236 bool mapinfo_try (char *buf);
237
238 struct ixsend {
239 int16_t pri; // unused
240 faceidx idx;
241 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
242 };
243 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
244
245 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
246 MTH void flush_fx (); // send fx if required
247
248 void do_destroy ();
249 void gather_callbacks (AV *&callbacks, event_type event) const;
250
251 iow socket_ev; void socket_cb (iow &w, int revents);
252
253 std::deque< command, slice_allocator<command> > cmd_queue;
254
255 // large structures at the end please
256 struct Map lastmap;
257 std::bitset<MAXANIMNUM> anims_sent;
258 std::bitset<MAX_FACES> faces_sent;
259 std::bitset<FT_NUM> fx_want;
260
261 // if we get an incomplete packet, this is used to hold the data.
262 // we add 2 byte for the header, one for the trailing 0 byte
263 uint8 inbuf[MAXSOCKBUF + 2 + 1];
264
265 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
266 struct msg_buf
267 {
268 tick_t expire;
269 int len;
270 int count;
271 char msg[MSG_BUF_SIZE];
272 } msgbuf[MSG_BUF_COUNT];
273
274 MTH bool msg_suppressed (const char *msg);
275
276 /* The following is the setup for a ring buffer for storing output
277 * data that the OS can't handle right away.
278 * TODO: this member is enourmously large - optimise?
279 */
280 struct
281 {
282 char data[SOCKETBUFSIZE];
283 int start;
284 int len;
285 } outputbuffer;
286
287 bool may_execute (const packet_type *pkt) const;
288 void execute (const packet_type *pkt, char *data, int datalen);
289
290 void queue_command (packet_type *handler, char *data, int datalen);
291 MTH bool handle_command ();
292 // resets movement state
293 MTH void reset_state ();
294 // resets variable data used to send stat diffs
295 MTH void reset_stats ();
296
297 MTH bool handle_packet ();
298 int next_packet (); // returns length of packet or 0
299 void skip_packet (int len); // we have processed the packet, skip it
300
301 MTH void flush ();
302 MTH void write_outputbuffer ();
303 MTH int outputbuffer_len () const { return outputbuffer.len; }
304 void send (void *buf_, int len);
305
306 void send_packet (const char *buf);
307 void send_packet (const char *buf, int len);
308 void send_packet_printf (const char *format, ...);
309 void send_packet (packet &sl);
310
311 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
312
313 MTH void send_face (faceidx facenum, int pri = 0);
314 MTH void send_image (faceidx facenum);
315 MTH void send_faces (object *ob);
316 MTH void send_animation (short anim_num);
317 void send_msg (int color, const char *type, const char *msg);
318
319 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
320 // called when something under the player changes
321 MTH void floorbox_update () { update_look = 1; }
322 // called when the player has been moved
323 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
324
325 MTH void tick (); // called every server tick to do housekeeping etc.
326
327 MTH static client *create (int fd, const char *peername);
328 MTH static void clock ();
329 MTH static void flush_sockets ();
330
331 protected:
332 client (int fd, const char *from_ip);
333 ~client ();
334 };
335
336 #if FOR_PERL
337 ACC (RW, tcpi.tcpi_state);
338 ACC (RW, tcpi.tcpi_ca_state);
339 ACC (RW, tcpi.tcpi_retransmits);
340 ACC (RW, tcpi.tcpi_probes);
341 ACC (RW, tcpi.tcpi_backoff);
342 ACC (RW, tcpi.tcpi_options);
343 ACC (RO, tcpi.tcpi_snd_wscale);
344 ACC (RO, tcpi.tcpi_rcv_wscale);
345 ACC (RW, tcpi.tcpi_rto);
346 ACC (RW, tcpi.tcpi_ato);
347 ACC (RW, tcpi.tcpi_snd_mss);
348 ACC (RW, tcpi.tcpi_rcv_mss);
349 ACC (RW, tcpi.tcpi_unacked);
350 ACC (RW, tcpi.tcpi_sacked);
351 ACC (RW, tcpi.tcpi_lost);
352 ACC (RW, tcpi.tcpi_retrans);
353 ACC (RW, tcpi.tcpi_fackets);
354 ACC (RW, tcpi.tcpi_last_data_sent);
355 ACC (RW, tcpi.tcpi_last_ack_sent);
356 ACC (RW, tcpi.tcpi_last_data_recv);
357 ACC (RW, tcpi.tcpi_last_ack_recv);
358 ACC (RW, tcpi.tcpi_pmtu);
359 ACC (RW, tcpi.tcpi_rcv_ssthresh);
360 ACC (RW, tcpi.tcpi_rtt);
361 ACC (RW, tcpi.tcpi_rttvar);
362 ACC (RW, tcpi.tcpi_snd_ssthresh);
363 ACC (RW, tcpi.tcpi_snd_cwnd);
364 ACC (RW, tcpi.tcpi_advmss);
365 ACC (RW, tcpi.tcpi_reordering);
366 #endif
367
368 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
369 ( ((__type)>0) &&\
370 ((__sockPtr)->has_readable_type) && \
371 ((__sockPtr)->supported_readables & (1<<(__type))) )
372
373 /* Constants in the form EMI_ is for extended map infos.
374 * Even if the client select the additionnal infos it wants
375 * on the map, there may exist cases where this whole info
376 * is not given in one buch but in separate bunches. This
377 * is done performance reasons (imagine some info related to
378 * a visible object and another info related to a 4 square
379 * width and height area). At the begin of an extended info packet
380 * is a bit field. A bit is activated for each extended info
381 * present in the data
382 */
383
384 /* Meanings:
385 * EMI_NOREDRAW Take extended infos into account but don't redraw,
386 * some additionnal datas will follow in a new packet
387 * EMI_SMOOTH Datas about smoothing
388 */
389 #define EMI_NOREDRAW 0x01
390 #define EMI_SMOOTH 0x02
391
392 /* this last one says the bitfield continue un next byte
393 * There may be several on contiguous bytes. So there is 7
394 * actual bits used per byte, and the number of bytes
395 * is not fixed in protocol
396 */
397 #define EMI_HASMOREBITS 0x80
398
399 #define FACE_TYPES 1
400 #define PNG_FACE_INDEX 0
401
402 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
403 #define VERSION_SC 1026
404 //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
405 #define VERSION_INFO "Deliantra Server"
406
407 typedef object_vector<client, &client::active> sockvec;
408
409 extern sockvec clients;
410
411 #define for_all_clients(var) \
412 for (int _i = 0; _i < clients.size (); ++_i) \
413 statementvar (client *, var, clients [_i])
414
415 // returns true when the message needs special (read: perl) treatment
416 static inline bool
417 msg_is_special (const char *msg, bool nl_special = true)
418 {
419 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
420 }
421
422 #endif
423