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/cvs/deliantra/server/include/client.h
Revision: 1.87
Committed: Mon Oct 12 14:00:58 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81
Changes since 1.86: +7 -6 lines
Log Message:
clarify license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef CLIENT_H
26 #define CLIENT_H
27
28 #include <deque>
29 #include <bitset>
30 #include <tr1/unordered_set>
31
32 #if HAVE_TCP_INFO
33 # include <netinet/tcp.h>
34 #else
35 struct tcp_info {
36 // dummy
37 int tcpi_state;
38 int tcpi_ca_state;
39 int tcpi_retransmits;
40 int tcpi_probes;
41 int tcpi_backoff;
42 int tcpi_options;
43 int tcpi_snd_wscale;
44 int tcpi_rcv_wscale;
45 int tcpi_rto;
46 int tcpi_ato;
47 int tcpi_snd_mss;
48 int tcpi_rcv_mss;
49 int tcpi_unacked;
50 int tcpi_sacked;
51 int tcpi_lost;
52 int tcpi_retrans;
53 int tcpi_fackets;
54 int tcpi_last_data_sent;
55 int tcpi_last_ack_sent;
56 int tcpi_last_data_recv;
57 int tcpi_last_ack_recv;
58 int tcpi_pmtu;
59 int tcpi_rcv_ssthresh;
60 int tcpi_rtt;
61 int tcpi_rttvar;
62 int tcpi_snd_ssthresh;
63 int tcpi_snd_cwnd;
64 int tcpi_advmss;
65 int tcpi_reordering;
66 };
67 #endif
68
69 // (possibly) max. number of objects "per page" in the ground container
70 #define FLOORBOX_PAGESIZE 50
71
72 struct MapCell
73 {
74 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
75 int count; /* This is really darkness in the map1 command */
76 faceidx faces[MAP_LAYERS];
77 unsigned char stat_hp; // health of something in this space, or 0
78 unsigned char flags;
79 uint8_t smooth[MAP_LAYERS];
80 };
81
82 #define MAX_CLIENT_X MAP_CLIENT_X
83 #define MAX_CLIENT_Y MAP_CLIENT_Y
84
85 struct Map
86 {
87 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
88 };
89
90 /* True max is 16383 given current map compaction method */
91 #define MAXANIMNUM 10000
92
93 struct statsinfo
94 {
95 char *range, *title;
96 };
97
98 /* This contains basic information on the socket structure. status is its
99 * current state. we set up our on buffers for sending/receiving, so we can
100 * handle some higher level functions. fd is the actual file descriptor we
101 * are using.
102 */
103
104 /* Only one map mode can actually be used, so lets make it a switch
105 * instead of having a bunch of different fields that needed to
106 * get toggled.
107 */
108 enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
109
110 // states the socket can be in
111 enum {
112 ST_DEAD, // socket is dead
113 ST_SETUP, // initial handshake / setup / login
114 ST_PLAYING, // logged in an playing
115 ST_CUSTOM, // waiting for custom reply
116
117 ST_GET_PARTY_PASSWORD,
118 };
119
120 // a handler for a specific type of packet
121 enum {
122 PF_PLAYER = 0x01, // must have valid player / will by synchronised
123 PF_PLAYING = 0x02, // must be in playing state
124 PF_COMMAND0 = 0x04, // command starts at offset 0
125 PF_COMMAND6 = 0x08, // command starts at offset 6
126 };
127
128 // face type.s bit 0 means "has meta info prepended"
129 enum {
130 FT_FACE = 0 * 2 + 0, // faces (images)
131 FT_MUSIC = 1 * 2 + 1, // background music
132 FT_SOUND = 2 * 2 + 1, // effects
133 FT_RSRC = 3 * 2 + 0, // generic data files
134 FT_NUM,
135 };
136
137 struct packet_type
138 {
139 const char *name;
140 void *cb;
141 int flags;
142 };
143
144 struct command
145 {
146 tstamp stamp;
147 const packet_type *handler;
148 char *data;
149 int datalen;
150 };
151
152 /* how many times we are allowed to give the wrong password before being kicked. */
153 #define MAX_PASSWORD_FAILURES 5
154
155 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
156 struct client : zero_initialised, attachable
157 {
158 int ACC (RW, fd);
159 unsigned int inbuf_len; // number of bytes valid in inbuf
160 statsinfo stats;
161 object_vector_index ACC (RO, active);
162 player_ptr ACC (RO, pl);
163
164 char *ACC (RW, host); /* Which host it is connected from (ip address) */
165 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
166
167 sint8 ACC (RW, last_level); /* Last level we sent to client */
168 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
169 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
170 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
171 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
172 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
173 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
174 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
175 living ACC (RO, last_stats); /* Last stats as sent to client */
176 float ACC (RW, last_speed); /* Last speed as sent to client */
177 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
178 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
179
180 bool ACC (RW, afk); /* player is afk */
181 bool ACC (RW, sent_scroll);
182 bool ACC (RW, sound); /* does the client want sound */
183 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
184 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
185 bool ACC (RW, mapinfocmd); // return map info and send map change info
186 uint8_t ACC (RW, extcmd); // call into extensions/plugins
187 bool ACC (RW, update_look); /* If true, we need to send the look window */
188 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
189 /* used to arrange text in books, scrolls, or scripted dialogs */
190 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
191 bool ACC (RW, smoothing); // deliantra-style smoothing
192
193 bool ACC (RW, force_newmap); // force a newmap before next map update
194 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
195 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
196 uint16 ACC (RW, look_position); /* start of drawing of look window */
197 uint16 ACC (RW, mss); // likely tcp maximum segment size
198 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
199 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
200 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
201
202 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
203 region_ptr ACC (RW, current_region); // CF+ last/current player region
204 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
205 shstr ACC (RW, version); // CF+ client name/version
206 uint8 ACC (RW, faceset); // CF+ selected faceset
207
208 tstamp ACC (RW, last_send); // last data send on socket.
209
210 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
211 int ACC (RW, rate_avail); // current rate balance
212 int ACC (RW, max_rate); // max. # of bytes to send per tick
213 faceidx ACC (RW, scrub_idx); // which face to send next
214 int ACC (RW, bg_scrub); // how many ticks till the next background face send
215
216 struct tcp_info tcpi;
217 tstamp next_rate_adjust;
218
219 unordered_vector<char *> mapinfo_queue;
220 void mapinfo_queue_clear ();
221 void mapinfo_queue_run ();
222 bool mapinfo_try (char *buf);
223
224 struct ixsend {
225 int16_t pri; // unused
226 faceidx idx;
227 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
228 };
229 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
230
231 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
232 MTH void flush_fx (); // send fx if required
233
234 void do_destroy ();
235 void gather_callbacks (AV *&callbacks, event_type event) const;
236
237 iow socket_ev; void socket_cb (iow &w, int revents);
238
239 std::deque< command, slice_allocator<command> > cmd_queue;
240
241 // large structures at the end please
242 struct Map lastmap;
243 std::bitset<MAXANIMNUM> anims_sent;
244 std::bitset<MAX_FACES> faces_sent;
245 std::bitset<FT_NUM> fx_want;
246
247 // if we get an incomplete packet, this is used to hold the data.
248 // we add 2 byte for the header, one for the trailing 0 byte
249 uint8 inbuf[MAXSOCKBUF + 2 + 1];
250
251 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
252 struct msg_buf
253 {
254 tick_t expire;
255 int len;
256 int count;
257 char msg[MSG_BUF_SIZE];
258 } msgbuf[MSG_BUF_COUNT];
259
260 MTH bool msg_suppressed (const char *msg);
261
262 /* The following is the setup for a ring buffer for storing output
263 * data that the OS can't handle right away.
264 * TODO: this member is enourmously large - optimise?
265 */
266 struct
267 {
268 char data[SOCKETBUFSIZE];
269 int start;
270 int len;
271 } outputbuffer;
272
273 bool may_execute (const packet_type *pkt) const;
274 void execute (const packet_type *pkt, char *data, int datalen);
275
276 void queue_command (packet_type *handler, char *data, int datalen);
277 MTH bool handle_command ();
278 // resets movement state
279 MTH void reset_state ();
280 // resets variable data used to send stat diffs
281 MTH void reset_stats ();
282
283 MTH bool handle_packet ();
284 int next_packet (); // returns length of packet or 0
285 void skip_packet (int len); // we have processed the packet, skip it
286
287 MTH void flush ();
288 MTH void write_outputbuffer ();
289 MTH int outputbuffer_len () const { return outputbuffer.len; }
290 void send (void *buf_, int len);
291
292 void send_packet (const char *buf);
293 void send_packet (const char *buf, int len);
294 void send_packet_printf (const char *format, ...);
295 void send_packet (packet &sl);
296
297 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
298
299 MTH void send_face (faceidx facenum, int pri = 0);
300 MTH void send_faces (object *ob);
301 MTH void send_animation (short anim_num);
302 void send_msg (int color, const char *type, const char *msg);
303
304 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
305 // called when something under the player changes
306 MTH void floorbox_update () { update_look = 1; }
307 // called when the player has been moved
308 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
309
310 MTH void tick (); // called every server tick to do housekeeping etc.
311
312 MTH static client *create (int fd, const char *peername);
313 MTH static void clock ();
314 MTH static void flush_sockets ();
315
316 protected:
317 client (int fd, const char *from_ip);
318 ~client ();
319 };
320
321 #if FOR_PERL
322 ACC (RW, tcpi.tcpi_state);
323 ACC (RW, tcpi.tcpi_ca_state);
324 ACC (RW, tcpi.tcpi_retransmits);
325 ACC (RW, tcpi.tcpi_probes);
326 ACC (RW, tcpi.tcpi_backoff);
327 ACC (RW, tcpi.tcpi_options);
328 ACC (RO, tcpi.tcpi_snd_wscale);
329 ACC (RO, tcpi.tcpi_rcv_wscale);
330 ACC (RW, tcpi.tcpi_rto);
331 ACC (RW, tcpi.tcpi_ato);
332 ACC (RW, tcpi.tcpi_snd_mss);
333 ACC (RW, tcpi.tcpi_rcv_mss);
334 ACC (RW, tcpi.tcpi_unacked);
335 ACC (RW, tcpi.tcpi_sacked);
336 ACC (RW, tcpi.tcpi_lost);
337 ACC (RW, tcpi.tcpi_retrans);
338 ACC (RW, tcpi.tcpi_fackets);
339 ACC (RW, tcpi.tcpi_last_data_sent);
340 ACC (RW, tcpi.tcpi_last_ack_sent);
341 ACC (RW, tcpi.tcpi_last_data_recv);
342 ACC (RW, tcpi.tcpi_last_ack_recv);
343 ACC (RW, tcpi.tcpi_pmtu);
344 ACC (RW, tcpi.tcpi_rcv_ssthresh);
345 ACC (RW, tcpi.tcpi_rtt);
346 ACC (RW, tcpi.tcpi_rttvar);
347 ACC (RW, tcpi.tcpi_snd_ssthresh);
348 ACC (RW, tcpi.tcpi_snd_cwnd);
349 ACC (RW, tcpi.tcpi_advmss);
350 ACC (RW, tcpi.tcpi_reordering);
351 #endif
352
353 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
354 ( ((__type)>0) &&\
355 ((__sockPtr)->has_readable_type) && \
356 ((__sockPtr)->supported_readables & (1<<(__type))) )
357
358 #define FACE_TYPES 1
359 #define PNG_FACE_INDEX 0
360
361 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
362 #define VERSION_SC 1026
363 //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
364 #define VERSION_INFO "Deliantra Server"
365
366 typedef object_vector<client, &client::active> sockvec;
367
368 extern sockvec clients;
369
370 #define for_all_clients(var) \
371 for (int _i = 0; _i < clients.size (); ++_i) \
372 statementvar (client *, var, clients [_i])
373
374 // returns true when the message needs special (read: perl) treatment
375 static inline bool
376 msg_is_special (const char *msg, bool nl_special = true)
377 {
378 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
379 }
380
381 #endif
382