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/cvs/deliantra/server/include/client.h
Revision: 1.91
Committed: Mon Nov 9 18:47:56 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_92
Changes since 1.90: +1 -0 lines
Log Message:
remove max_nrof from maps, make spell updates delayed

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef CLIENT_H
24 #define CLIENT_H
25
26 #include <deque>
27 #include <bitset>
28 #include <tr1/unordered_set>
29
30 #if HAVE_TCP_INFO
31 # include <netinet/tcp.h>
32 #else
33 struct tcp_info {
34 // dummy
35 int tcpi_state;
36 int tcpi_ca_state;
37 int tcpi_retransmits;
38 int tcpi_probes;
39 int tcpi_backoff;
40 int tcpi_options;
41 int tcpi_snd_wscale;
42 int tcpi_rcv_wscale;
43 int tcpi_rto;
44 int tcpi_ato;
45 int tcpi_snd_mss;
46 int tcpi_rcv_mss;
47 int tcpi_unacked;
48 int tcpi_sacked;
49 int tcpi_lost;
50 int tcpi_retrans;
51 int tcpi_fackets;
52 int tcpi_last_data_sent;
53 int tcpi_last_ack_sent;
54 int tcpi_last_data_recv;
55 int tcpi_last_ack_recv;
56 int tcpi_pmtu;
57 int tcpi_rcv_ssthresh;
58 int tcpi_rtt;
59 int tcpi_rttvar;
60 int tcpi_snd_ssthresh;
61 int tcpi_snd_cwnd;
62 int tcpi_advmss;
63 int tcpi_reordering;
64 };
65 #endif
66
67 //+GPL
68
69 // (possibly) max. number of objects "per page" in the ground container
70 #define FLOORBOX_PAGESIZE 50
71
72 struct MapCell
73 {
74 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
75 int count; /* This is really darkness in the map1 command */
76 faceidx faces[MAP_LAYERS];
77 unsigned char stat_hp; // health of something in this space, or 0
78 unsigned char flags;
79 uint8_t smooth[MAP_LAYERS];
80 };
81
82 #define MAX_CLIENT_X MAP_CLIENT_X
83 #define MAX_CLIENT_Y MAP_CLIENT_Y
84
85 struct Map
86 {
87 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
88 };
89
90 /* True max is 16383 given current map compaction method */
91 #define MAXANIMNUM 10000
92
93 struct statsinfo
94 {
95 char *range, *title;
96 };
97
98 /* This contains basic information on the socket structure. status is its
99 * current state. we set up our on buffers for sending/receiving, so we can
100 * handle some higher level functions. fd is the actual file descriptor we
101 * are using.
102 */
103
104 /* Only one map mode can actually be used, so lets make it a switch
105 * instead of having a bunch of different fields that needed to
106 * get toggled.
107 */
108 enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
109
110 // states the socket can be in
111 enum {
112 ST_DEAD, // socket is dead
113 ST_SETUP, // initial handshake / setup / login
114 ST_PLAYING, // logged in an playing
115 ST_CUSTOM, // waiting for custom reply
116
117 ST_GET_PARTY_PASSWORD,
118 };
119
120 // a handler for a specific type of packet
121 enum {
122 PF_PLAYER = 0x01, // must have valid player / will by synchronised
123 PF_PLAYING = 0x02, // must be in playing state
124 PF_COMMAND0 = 0x04, // command starts at offset 0
125 PF_COMMAND6 = 0x08, // command starts at offset 6
126 };
127
128 // face type.s bit 0 means "has meta info prepended"
129 enum {
130 FT_FACE = 0 * 2 + 0, // faces (images)
131 FT_MUSIC = 1 * 2 + 1, // background music
132 FT_SOUND = 2 * 2 + 1, // effects
133 FT_RSRC = 3 * 2 + 0, // generic data files
134 FT_NUM,
135 };
136
137 struct packet_type
138 {
139 const char *name;
140 void *cb;
141 int flags;
142 };
143
144 struct command
145 {
146 tstamp stamp;
147 const packet_type *handler;
148 char *data;
149 int datalen;
150 };
151
152 //-GPL
153
154 /* how many times we are allowed to give the wrong password before being kicked. */
155 #define MAX_PASSWORD_FAILURES 5
156
157 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
158 struct client : zero_initialised, attachable
159 {
160 int ACC (RW, fd);
161 unsigned int inbuf_len; // number of bytes valid in inbuf
162 statsinfo stats;
163 object_vector_index ACC (RO, active);
164 player_ptr ACC (RO, pl);
165
166 char *ACC (RW, host); /* Which host it is connected from (ip address) */
167 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
168
169 sint8 ACC (RW, last_level); /* Last level we sent to client */
170 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
171 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
172 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
173 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
174 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
175 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
176 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
177 living ACC (RO, last_stats); /* Last stats as sent to client */
178 float ACC (RW, last_speed); /* Last speed as sent to client */
179 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
180 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
181
182 bool ACC (RW, afk); /* player is afk */
183 bool ACC (RW, sent_scroll);
184 bool ACC (RW, sound); /* does the client want sound */
185 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
186 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
187 bool ACC (RW, mapinfocmd); // return map info and send map change info
188 uint8_t ACC (RW, extcmd); // call into extensions/plugins
189 bool ACC (RW, update_look); /* If true, we need to send the look window */
190 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
191 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
192 /* used to arrange text in books, scrolls, or scripted dialogs */
193 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
194 bool ACC (RW, smoothing); // deliantra-style smoothing
195
196 bool ACC (RW, force_newmap); // force a newmap before next map update
197 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
198 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
199 uint16 ACC (RW, look_position); /* start of drawing of look window */
200 uint16 ACC (RW, mss); // likely tcp maximum segment size
201 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
202 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
203 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
204
205 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
206 region_ptr ACC (RW, current_region); // CF+ last/current player region
207 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
208 shstr ACC (RW, version); // CF+ client name/version
209 uint8 ACC (RW, faceset); // CF+ selected faceset
210
211 tstamp ACC (RW, last_send); // last data send on socket.
212
213 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
214 int ACC (RW, rate_avail); // current rate balance
215 int ACC (RW, max_rate); // max. # of bytes to send per tick
216 faceidx ACC (RW, scrub_idx); // which face to send next
217 int ACC (RW, bg_scrub); // how many ticks till the next background face send
218
219 struct tcp_info tcpi;
220 tstamp next_rate_adjust;
221
222 unordered_vector<char *> mapinfo_queue;
223 void mapinfo_queue_clear ();
224 void mapinfo_queue_run ();
225 bool mapinfo_try (char *buf);
226
227 struct ixsend {
228 int16_t pri; // unused
229 faceidx idx;
230 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
231 };
232 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
233
234 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
235 MTH void flush_fx (); // send fx if required
236
237 void do_destroy ();
238 void gather_callbacks (AV *&callbacks, event_type event) const;
239
240 iow socket_ev; void socket_cb (iow &w, int revents);
241
242 std::deque< command, slice_allocator<command> > cmd_queue;
243
244 // large structures at the end please
245 struct Map lastmap;
246 std::bitset<MAXANIMNUM> anims_sent;
247 std::bitset<MAX_FACES> faces_sent;
248 std::bitset<FT_NUM> fx_want;
249
250 // if we get an incomplete packet, this is used to hold the data.
251 // we add 2 byte for the header, one for the trailing 0 byte
252 uint8 inbuf[MAXSOCKBUF + 2 + 1];
253
254 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
255 struct msg_buf
256 {
257 tick_t expire;
258 int len;
259 int count;
260 char msg[MSG_BUF_SIZE];
261 } msgbuf[MSG_BUF_COUNT];
262
263 MTH bool msg_suppressed (const char *msg);
264
265 /* The following is the setup for a ring buffer for storing output
266 * data that the OS can't handle right away.
267 * TODO: this member is enourmously large - optimise?
268 */
269 struct
270 {
271 char data[SOCKETBUFSIZE];
272 int start;
273 int len;
274 } outputbuffer;
275
276 bool may_execute (const packet_type *pkt) const;
277 void execute (const packet_type *pkt, char *data, int datalen);
278
279 void queue_command (packet_type *handler, char *data, int datalen);
280 MTH bool handle_command ();
281 // resets movement state
282 MTH void reset_state ();
283 // resets variable data used to send stat diffs
284 MTH void reset_stats ();
285
286 MTH bool handle_packet ();
287 int next_packet (); // returns length of packet or 0
288 void skip_packet (int len); // we have processed the packet, skip it
289
290 MTH void flush ();
291 MTH void write_outputbuffer ();
292 MTH int outputbuffer_len () const { return outputbuffer.len; }
293 void send (void *buf_, int len);
294
295 void send_packet (const char *buf);
296 void send_packet (const char *buf, int len);
297 void send_packet_printf (const char *format, ...) attribute ((format (printf, 2, 3)));
298 void send_packet (packet &sl);
299
300 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
301
302 MTH void send_face (faceidx facenum, int pri = 0);
303 MTH void send_faces (object *ob);
304 MTH void send_animation (short anim_num);
305 void send_msg (int color, const char *type, const char *msg);
306
307 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
308 // called when something under the player changes
309 MTH void floorbox_update () { update_look = 1; }
310 // called when the player has been moved
311 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
312
313 MTH void tick (); // called every server tick to do housekeeping etc.
314
315 MTH static client *create (int fd, const char *peername);
316 MTH static void clock ();
317 MTH static void flush_sockets ();
318
319 protected:
320 client (int fd, const char *from_ip);
321 ~client ();
322 };
323
324 #if FOR_PERL
325 ACC (RW, tcpi.tcpi_state);
326 ACC (RW, tcpi.tcpi_ca_state);
327 ACC (RW, tcpi.tcpi_retransmits);
328 ACC (RW, tcpi.tcpi_probes);
329 ACC (RW, tcpi.tcpi_backoff);
330 ACC (RW, tcpi.tcpi_options);
331 ACC (RO, tcpi.tcpi_snd_wscale);
332 ACC (RO, tcpi.tcpi_rcv_wscale);
333 ACC (RW, tcpi.tcpi_rto);
334 ACC (RW, tcpi.tcpi_ato);
335 ACC (RW, tcpi.tcpi_snd_mss);
336 ACC (RW, tcpi.tcpi_rcv_mss);
337 ACC (RW, tcpi.tcpi_unacked);
338 ACC (RW, tcpi.tcpi_sacked);
339 ACC (RW, tcpi.tcpi_lost);
340 ACC (RW, tcpi.tcpi_retrans);
341 ACC (RW, tcpi.tcpi_fackets);
342 ACC (RW, tcpi.tcpi_last_data_sent);
343 ACC (RW, tcpi.tcpi_last_ack_sent);
344 ACC (RW, tcpi.tcpi_last_data_recv);
345 ACC (RW, tcpi.tcpi_last_ack_recv);
346 ACC (RW, tcpi.tcpi_pmtu);
347 ACC (RW, tcpi.tcpi_rcv_ssthresh);
348 ACC (RW, tcpi.tcpi_rtt);
349 ACC (RW, tcpi.tcpi_rttvar);
350 ACC (RW, tcpi.tcpi_snd_ssthresh);
351 ACC (RW, tcpi.tcpi_snd_cwnd);
352 ACC (RW, tcpi.tcpi_advmss);
353 ACC (RW, tcpi.tcpi_reordering);
354 #endif
355
356 //+GPL
357
358 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
359 ( ((__type)>0) &&\
360 ((__sockPtr)->has_readable_type) && \
361 ((__sockPtr)->supported_readables & (1<<(__type))) )
362
363 #define FACE_TYPES 1
364 #define PNG_FACE_INDEX 0
365
366 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
367 #define VERSION_SC 1026
368 //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
369 #define VERSION_INFO "Deliantra Server"
370
371 //-GPL
372
373 typedef object_vector<client, &client::active> sockvec;
374
375 extern sockvec clients;
376
377 #define for_all_clients(var) \
378 for (int _i = 0; _i < clients.size (); ++_i) \
379 statementvar (client *, var, clients [_i])
380
381 // returns true when the message needs special (read: perl) treatment
382 static inline bool
383 msg_is_special (const char *msg, bool nl_special = true)
384 {
385 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
386 }
387
388 #endif
389