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/cvs/deliantra/server/include/client.h
Revision: 1.97
Committed: Thu Apr 8 20:05:35 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.96: +0 -1 lines
Log Message:
remove support for toggleextendedtext

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef CLIENT_H
24 #define CLIENT_H
25
26 #if HAVE_TCP_INFO
27 # include <netinet/tcp.h>
28 #else
29 struct tcp_info {
30 // dummy
31 int tcpi_state;
32 int tcpi_ca_state;
33 int tcpi_retransmits;
34 int tcpi_probes;
35 int tcpi_backoff;
36 int tcpi_options;
37 int tcpi_snd_wscale;
38 int tcpi_rcv_wscale;
39 int tcpi_rto;
40 int tcpi_ato;
41 int tcpi_snd_mss;
42 int tcpi_rcv_mss;
43 int tcpi_unacked;
44 int tcpi_sacked;
45 int tcpi_lost;
46 int tcpi_retrans;
47 int tcpi_fackets;
48 int tcpi_last_data_sent;
49 int tcpi_last_ack_sent;
50 int tcpi_last_data_recv;
51 int tcpi_last_ack_recv;
52 int tcpi_pmtu;
53 int tcpi_rcv_ssthresh;
54 int tcpi_rtt;
55 int tcpi_rttvar;
56 int tcpi_snd_ssthresh;
57 int tcpi_snd_cwnd;
58 int tcpi_advmss;
59 int tcpi_reordering;
60 };
61 #endif
62
63 //+GPL
64
65 // (possibly) max. number of objects "per page" in the ground container
66 #define FLOORBOX_PAGESIZE 50
67
68 struct MapCell
69 {
70 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
71 int count; /* This is really darkness in the map1 command */
72 faceidx faces[MAP_LAYERS];
73 unsigned char stat_hp; // health of something in this space, or 0
74 unsigned char flags;
75 uint8_t smooth[MAP_LAYERS];
76 };
77
78 #define MAX_CLIENT_X MAP_CLIENT_X
79 #define MAX_CLIENT_Y MAP_CLIENT_Y
80
81 struct Map
82 {
83 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
84 };
85
86 /* True max is 16383 given current map compaction method */
87 #define MAXANIMNUM 10000
88
89 struct statsinfo
90 {
91 char *range, *title;
92 };
93
94 /* This contains basic information on the socket structure. status is its
95 * current state. we set up our on buffers for sending/receiving, so we can
96 * handle some higher level functions. fd is the actual file descriptor we
97 * are using.
98 */
99
100 /* Only one map mode can actually be used, so lets make it a switch
101 * instead of having a bunch of different fields that needed to
102 * get toggled.
103 */
104 enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
105
106 // states the socket can be in
107 enum {
108 ST_DEAD, // socket is dead
109 ST_SETUP, // initial handshake / setup / login
110 ST_PLAYING, // logged in an playing
111 ST_CUSTOM, // waiting for custom reply
112
113 ST_GET_PARTY_PASSWORD,
114 };
115
116 // a handler for a specific type of packet
117 enum {
118 PF_PLAYER = 0x01, // must have valid player / will by synchronised
119 PF_PLAYING = 0x02, // must be in playing state
120 PF_COMMAND0 = 0x04, // command starts at offset 0
121 PF_COMMAND6 = 0x08, // command starts at offset 6
122 };
123
124 // face type.s bit 0 means "has meta info prepended"
125 enum {
126 FT_FACE = 0 * 2 + 0, // faces (images)
127 FT_MUSIC = 1 * 2 + 1, // background music
128 FT_SOUND = 2 * 2 + 1, // effects
129 FT_RSRC = 3 * 2 + 0, // generic data files
130 FT_NUM,
131 };
132
133 struct packet_type
134 {
135 const char *name;
136 void *cb;
137 int flags;
138 };
139
140 struct command
141 {
142 tstamp stamp;
143 const packet_type *handler;
144 char *data;
145 int datalen;
146 };
147
148 //-GPL
149
150 /* how many times we are allowed to give the wrong password before being kicked. */
151 #define MAX_PASSWORD_FAILURES 5
152
153 INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
154 struct client : zero_initialised, attachable
155 {
156 int ACC (RW, fd);
157 unsigned int inbuf_len; // number of bytes valid in inbuf
158 statsinfo stats;
159 object_vector_index ACC (RO, active);
160 player_ptr ACC (RO, pl);
161
162 char *ACC (RW, host); /* Which host it is connected from (ip address) */
163 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
164
165 sint8 ACC (RW, last_level); /* Last level we sent to client */
166 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
167 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
168 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
169 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
170 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
171 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
172 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
173 living ACC (RO, last_stats); /* Last stats as sent to client */
174 float ACC (RW, last_speed); /* Last speed as sent to client */
175 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
176 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
177
178 bool ACC (RW, afk); /* player is afk */
179 bool ACC (RW, sent_scroll);
180 bool ACC (RW, sound); /* does the client want sound */
181 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
182 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
183 bool ACC (RW, mapinfocmd); // return map info and send map change info
184 uint8_t ACC (RW, extcmd); // call into extensions/plugins
185 bool ACC (RW, update_look); /* If true, we need to send the look window */
186 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
187 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
188 /* used to arrange text in books, scrolls, or scripted dialogs */
189 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
190 bool ACC (RW, smoothing); // deliantra-style smoothing
191
192 bool ACC (RW, force_newmap); // force a newmap before next map update
193 uint16 ACC (RW, look_position); /* start of drawing of look window */
194 uint16 ACC (RW, mss); // likely tcp maximum segment size
195 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
196 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
197 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
198
199 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
200 region_ptr ACC (RW, current_region); // CF+ last/current player region
201 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
202 uint8 ACC (RW, faceset); // CF+ selected faceset
203
204 tstamp ACC (RW, last_send); // last data send on socket.
205
206 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
207 int ACC (RW, rate_avail); // current rate balance
208 int ACC (RW, max_rate); // max. # of bytes to send per tick
209 faceidx ACC (RW, scrub_idx); // which face to send next
210 int ACC (RW, bg_scrub); // how many ticks till the next background face send
211
212 struct tcp_info tcpi;
213 tstamp next_rate_adjust;
214
215 unordered_vector<char *> mapinfo_queue;
216 void mapinfo_queue_clear ();
217 void mapinfo_queue_run ();
218 bool mapinfo_try (char *buf);
219
220 struct ixsend {
221 int16_t pri; // unused
222 faceidx idx;
223 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
224 };
225 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
226
227 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
228 MTH void flush_fx (); // send fx if required
229
230 void do_destroy ();
231 void gather_callbacks (AV *&callbacks, event_type event) const;
232
233 iow socket_ev; void socket_cb (iow &w, int revents);
234
235 std::deque< command, slice_allocator<command> > cmd_queue;
236
237 // large structures at the end please
238 struct Map lastmap;
239 std::bitset<MAXANIMNUM> anims_sent;
240 std::bitset<MAX_FACES> faces_sent;
241 std::bitset<FT_NUM> fx_want;
242
243 // if we get an incomplete packet, this is used to hold the data.
244 // we add 2 byte for the header, one for the trailing 0 byte
245 uint8 inbuf[MAXSOCKBUF + 2 + 1];
246
247 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
248 struct msg_buf
249 {
250 tick_t expire;
251 int len;
252 int count;
253 char msg[MSG_BUF_SIZE];
254 } msgbuf[MSG_BUF_COUNT];
255
256 MTH bool msg_suppressed (const_utf8_string msg);
257
258 /* The following is the setup for a ring buffer for storing output
259 * data that the OS can't handle right away.
260 * TODO: this member is enourmously large - optimise?
261 */
262 struct
263 {
264 char data[SOCKETBUFSIZE];
265 int start;
266 int len;
267 } outputbuffer;
268
269 bool may_execute (const packet_type *pkt) const;
270 void execute (const packet_type *pkt, char *data, int datalen);
271
272 void queue_command (packet_type *handler, char *data, int datalen);
273 MTH bool handle_command ();
274 // resets movement state
275 MTH void reset_state ();
276 // resets variable data used to send stat diffs
277 MTH void reset_stats ();
278
279 MTH bool handle_packet ();
280 int next_packet (); // returns length of packet or 0
281 void skip_packet (int len); // we have processed the packet, skip it
282
283 MTH void flush ();
284 MTH void write_outputbuffer ();
285 MTH int outputbuffer_len () const { return outputbuffer.len; }
286 void send (void *buf_, int len);
287
288 void send_packet (const_octet_string buf);
289 void send_packet (const_octet_string buf, int len);
290 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
291 void send_packet (packet &sl);
292
293 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
294
295 MTH void send_face (faceidx facenum, int pri = 0);
296 MTH void send_faces (object *ob);
297 MTH void send_animation (short anim_num);
298 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
299
300 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
301 // called when something under the player changes
302 MTH void floorbox_update () { update_look = 1; }
303 // called when the player has been moved
304 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
305
306 MTH void tick (); // called every server tick to do housekeeping etc.
307
308 MTH static client *create (int fd, const char *peername);
309 MTH static void clock ();
310 MTH static void flush_sockets ();
311
312 protected:
313 client (int fd, const char *from_ip);
314 ~client ();
315 };
316
317 #if FOR_PERL
318 ACC (RW, tcpi.tcpi_state);
319 ACC (RW, tcpi.tcpi_ca_state);
320 ACC (RW, tcpi.tcpi_retransmits);
321 ACC (RW, tcpi.tcpi_probes);
322 ACC (RW, tcpi.tcpi_backoff);
323 ACC (RW, tcpi.tcpi_options);
324 ACC (RO, tcpi.tcpi_snd_wscale);
325 ACC (RO, tcpi.tcpi_rcv_wscale);
326 ACC (RW, tcpi.tcpi_rto);
327 ACC (RW, tcpi.tcpi_ato);
328 ACC (RW, tcpi.tcpi_snd_mss);
329 ACC (RW, tcpi.tcpi_rcv_mss);
330 ACC (RW, tcpi.tcpi_unacked);
331 ACC (RW, tcpi.tcpi_sacked);
332 ACC (RW, tcpi.tcpi_lost);
333 ACC (RW, tcpi.tcpi_retrans);
334 ACC (RW, tcpi.tcpi_fackets);
335 ACC (RW, tcpi.tcpi_last_data_sent);
336 ACC (RW, tcpi.tcpi_last_ack_sent);
337 ACC (RW, tcpi.tcpi_last_data_recv);
338 ACC (RW, tcpi.tcpi_last_ack_recv);
339 ACC (RW, tcpi.tcpi_pmtu);
340 ACC (RW, tcpi.tcpi_rcv_ssthresh);
341 ACC (RW, tcpi.tcpi_rtt);
342 ACC (RW, tcpi.tcpi_rttvar);
343 ACC (RW, tcpi.tcpi_snd_ssthresh);
344 ACC (RW, tcpi.tcpi_snd_cwnd);
345 ACC (RW, tcpi.tcpi_advmss);
346 ACC (RW, tcpi.tcpi_reordering);
347 #endif
348
349 //+GPL
350
351 #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
352 ( ((__type)>0) &&\
353 ((__sockPtr)->has_readable_type) && \
354 ((__sockPtr)->supported_readables & (1<<(__type))) )
355
356 #define FACE_TYPES 1
357 #define PNG_FACE_INDEX 0
358
359 //-GPL
360
361 typedef object_vector<client, &client::active> sockvec;
362
363 extern sockvec clients;
364
365 #define for_all_clients(var) \
366 for (int _i = 0; _i < clients.size (); ++_i) \
367 statementvar (client *, var, clients [_i])
368
369 // returns true when the message needs special (read: perl) treatment
370 static inline bool
371 msg_is_special (const_any_string msg, bool nl_special = true)
372 {
373 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
374 }
375
376 #endif
377