--- deliantra/server/include/commands.h 2006/02/03 07:12:47 1.1.1.1
+++ deliantra/server/include/commands.h 2010/04/06 22:59:28 1.18
@@ -1,32 +1,28 @@
/*
- * static char *rcsid_commands_h =
- * "$Id$";
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 1994 Mark Wedel
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
*/
/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 1994 Mark Wedel
- Copyright (C) 1992 Frank Tore Johansen
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The author can be reached via e-mail to mark@pyramid.com
-*/
-
-/*
* Crossfire commands
* ++Jam
*
@@ -34,13 +30,13 @@
*/
-/* The initialized arrays were removed from this file and are now
- * in commands.c. Initializing the arrays in any header file
+/* The initialised arrays were removed from this file and are now
+ * in commands.c. initialising the arrays in any header file
* is stupid, as it means that header file can only be included
* in one source file (so what is the point of putting them in a header
* file then?). Header files should be used like this one - to declare
* the structures externally - they actual structures should resided/
- * be initialized in one of the source files.
+ * be initialised in one of the source files.
*/
#ifndef COMMANDS_H
@@ -48,71 +44,14 @@
typedef int (*CommFunc)(object *op, char *params);
-typedef struct { /* global list's structure */
+struct CommArray_s { /* global list's structure */
const char *name;
CommFunc func;
float time; /* How long it takes to execute this command */
-} CommArray_s;
-
+};
-extern CommArray_s Commands[],NewServerCommands [],SocketCommands[],
- WizCommands [], CommunicationCommands[];
+extern CommArray_s Commands[], SocketCommands[], WizCommands[];
-extern const int CommandsSize,NewServerCommandSize,
- SocketCommandsSize, WizCommandsSize, CommunicationCommandSize;
+extern const int CommandsSize, SocketCommandsSize, WizCommandsSize;
-#define EMOTE_NOD 1
-#define EMOTE_DANCE 2
-#define EMOTE_KISS 3
-#define EMOTE_BOUNCE 4
-#define EMOTE_SMILE 5
-#define EMOTE_CACKLE 6
-#define EMOTE_LAUGH 7
-#define EMOTE_GIGGLE 8
-#define EMOTE_SHAKE 9
-#define EMOTE_PUKE 10
-#define EMOTE_GROWL 11
-#define EMOTE_SCREAM 12
-#define EMOTE_SIGH 13
-#define EMOTE_SULK 14
-#define EMOTE_HUG 15
-#define EMOTE_CRY 16
-#define EMOTE_POKE 17
-#define EMOTE_ACCUSE 18
-#define EMOTE_GRIN 19
-#define EMOTE_BOW 20
-#define EMOTE_CLAP 21
-#define EMOTE_BLUSH 22
-#define EMOTE_BURP 23
-#define EMOTE_CHUCKLE 24
-#define EMOTE_COUGH 25
-#define EMOTE_FLIP 26
-#define EMOTE_FROWN 27
-#define EMOTE_GASP 28
-#define EMOTE_GLARE 29
-#define EMOTE_GROAN 30
-#define EMOTE_HICCUP 31
-#define EMOTE_LICK 32
-#define EMOTE_POUT 33
-#define EMOTE_SHIVER 34
-#define EMOTE_SHRUG 35
-#define EMOTE_SLAP 36
-#define EMOTE_SMIRK 37
-#define EMOTE_SNAP 38
-#define EMOTE_SNEEZE 39
-#define EMOTE_SNICKER 40
-#define EMOTE_SNIFF 41
-#define EMOTE_SNORE 42
-#define EMOTE_SPIT 43
-#define EMOTE_STRUT 44
-#define EMOTE_THANK 45
-#define EMOTE_TWIDDLE 46
-#define EMOTE_WAVE 47
-#define EMOTE_WHISTLE 48
-#define EMOTE_WINK 49
-#define EMOTE_YAWN 50
-#define EMOTE_BEG 51
-#define EMOTE_BLEED 52
-#define EMOTE_CRINGE 53
-#define EMOTE_THINK 54
#endif