1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 1994 Mark Wedel |
5 | * Copyright (©) 1994,2007 Mark Wedel |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The author can be reached via e-mail to mark@pyramid.com |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
26 | * Crossfire commands |
25 | * Crossfire commands |
27 | * ++Jam |
26 | * ++Jam |
… | |
… | |
49 | CommFunc func; |
48 | CommFunc func; |
50 | float time; /* How long it takes to execute this command */ |
49 | float time; /* How long it takes to execute this command */ |
51 | }; |
50 | }; |
52 | |
51 | |
53 | |
52 | |
54 | extern CommArray_s Commands[],NewServerCommands [],SocketCommands[], |
53 | extern CommArray_s Commands[], SocketCommands[], |
55 | WizCommands [], CommunicationCommands[]; |
54 | WizCommands[], CommunicationCommands[]; |
56 | |
55 | |
57 | extern const int CommandsSize,NewServerCommandSize, |
56 | extern const int CommandsSize, SocketCommandsSize, |
58 | SocketCommandsSize, WizCommandsSize, CommunicationCommandSize; |
57 | WizCommandsSize, CommunicationCommandSize; |
59 | |
58 | |
60 | #define EMOTE_NOD 1 |
59 | #define EMOTE_NOD 1 |
61 | #define EMOTE_DANCE 2 |
60 | #define EMOTE_DANCE 2 |
62 | #define EMOTE_KISS 3 |
61 | #define EMOTE_KISS 3 |
63 | #define EMOTE_BOUNCE 4 |
62 | #define EMOTE_BOUNCE 4 |