--- deliantra/server/include/commands.h 2006/08/13 17:16:02 1.2 +++ deliantra/server/include/commands.h 2007/01/03 00:21:35 1.5 @@ -1,9 +1,4 @@ /* - * static char *rcsid_commands_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows Copyright (C) 1994 Mark Wedel @@ -34,13 +29,13 @@ */ -/* The initialized arrays were removed from this file and are now - * in commands.c. Initializing the arrays in any header file +/* The initialised arrays were removed from this file and are now + * in commands.c. initialising the arrays in any header file * is stupid, as it means that header file can only be included * in one source file (so what is the point of putting them in a header * file then?). Header files should be used like this one - to declare * the structures externally - they actual structures should resided/ - * be initialized in one of the source files. + * be initialised in one of the source files. */ #ifndef COMMANDS_H @@ -56,10 +51,10 @@ extern CommArray_s Commands[],NewServerCommands [],SocketCommands[], - WizCommands [], CommunicationCommands[]; + WizCommands [], CommunicationCommands[]; extern const int CommandsSize,NewServerCommandSize, - SocketCommandsSize, WizCommandsSize, CommunicationCommandSize; + SocketCommandsSize, WizCommandsSize, CommunicationCommandSize; #define EMOTE_NOD 1 #define EMOTE_DANCE 2