--- deliantra/server/include/commands.h 2007/01/15 21:06:18 1.7
+++ deliantra/server/include/commands.h 2009/06/26 16:32:10 1.14
@@ -1,25 +1,24 @@
/*
- * CrossFire, A Multiplayer game for X-windows
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
- * Copyright (C) 1994 Mark Wedel
- * Copyright (C) 1992 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 1994,2007 Mark Wedel
+ * Copyright (©) 1992,2007 Frank Tore Johansen
*
- * This program is free software; you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * The author can be reached via e-mail to mark@pyramid.com
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
/*
@@ -50,65 +49,8 @@
float time; /* How long it takes to execute this command */
};
+extern CommArray_s Commands[], SocketCommands[], WizCommands[];
-extern CommArray_s Commands[],NewServerCommands [],SocketCommands[],
- WizCommands [], CommunicationCommands[];
-
-extern const int CommandsSize,NewServerCommandSize,
- SocketCommandsSize, WizCommandsSize, CommunicationCommandSize;
+extern const int CommandsSize, SocketCommandsSize, WizCommandsSize;
-#define EMOTE_NOD 1
-#define EMOTE_DANCE 2
-#define EMOTE_KISS 3
-#define EMOTE_BOUNCE 4
-#define EMOTE_SMILE 5
-#define EMOTE_CACKLE 6
-#define EMOTE_LAUGH 7
-#define EMOTE_GIGGLE 8
-#define EMOTE_SHAKE 9
-#define EMOTE_PUKE 10
-#define EMOTE_GROWL 11
-#define EMOTE_SCREAM 12
-#define EMOTE_SIGH 13
-#define EMOTE_SULK 14
-#define EMOTE_HUG 15
-#define EMOTE_CRY 16
-#define EMOTE_POKE 17
-#define EMOTE_ACCUSE 18
-#define EMOTE_GRIN 19
-#define EMOTE_BOW 20
-#define EMOTE_CLAP 21
-#define EMOTE_BLUSH 22
-#define EMOTE_BURP 23
-#define EMOTE_CHUCKLE 24
-#define EMOTE_COUGH 25
-#define EMOTE_FLIP 26
-#define EMOTE_FROWN 27
-#define EMOTE_GASP 28
-#define EMOTE_GLARE 29
-#define EMOTE_GROAN 30
-#define EMOTE_HICCUP 31
-#define EMOTE_LICK 32
-#define EMOTE_POUT 33
-#define EMOTE_SHIVER 34
-#define EMOTE_SHRUG 35
-#define EMOTE_SLAP 36
-#define EMOTE_SMIRK 37
-#define EMOTE_SNAP 38
-#define EMOTE_SNEEZE 39
-#define EMOTE_SNICKER 40
-#define EMOTE_SNIFF 41
-#define EMOTE_SNORE 42
-#define EMOTE_SPIT 43
-#define EMOTE_STRUT 44
-#define EMOTE_THANK 45
-#define EMOTE_TWIDDLE 46
-#define EMOTE_WAVE 47
-#define EMOTE_WHISTLE 48
-#define EMOTE_WINK 49
-#define EMOTE_YAWN 50
-#define EMOTE_BEG 51
-#define EMOTE_BLEED 52
-#define EMOTE_CRINGE 53
-#define EMOTE_THINK 54
#endif