--- deliantra/server/include/commands.h 2007/01/15 21:06:18 1.7 +++ deliantra/server/include/commands.h 2009/06/26 16:32:10 1.14 @@ -1,25 +1,24 @@ /* - * CrossFire, A Multiplayer game for X-windows + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 1994 Mark Wedel - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 1994,2007 Mark Wedel + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The author can be reached via e-mail to mark@pyramid.com + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ /* @@ -50,65 +49,8 @@ float time; /* How long it takes to execute this command */ }; +extern CommArray_s Commands[], SocketCommands[], WizCommands[]; -extern CommArray_s Commands[],NewServerCommands [],SocketCommands[], - WizCommands [], CommunicationCommands[]; - -extern const int CommandsSize,NewServerCommandSize, - SocketCommandsSize, WizCommandsSize, CommunicationCommandSize; +extern const int CommandsSize, SocketCommandsSize, WizCommandsSize; -#define EMOTE_NOD 1 -#define EMOTE_DANCE 2 -#define EMOTE_KISS 3 -#define EMOTE_BOUNCE 4 -#define EMOTE_SMILE 5 -#define EMOTE_CACKLE 6 -#define EMOTE_LAUGH 7 -#define EMOTE_GIGGLE 8 -#define EMOTE_SHAKE 9 -#define EMOTE_PUKE 10 -#define EMOTE_GROWL 11 -#define EMOTE_SCREAM 12 -#define EMOTE_SIGH 13 -#define EMOTE_SULK 14 -#define EMOTE_HUG 15 -#define EMOTE_CRY 16 -#define EMOTE_POKE 17 -#define EMOTE_ACCUSE 18 -#define EMOTE_GRIN 19 -#define EMOTE_BOW 20 -#define EMOTE_CLAP 21 -#define EMOTE_BLUSH 22 -#define EMOTE_BURP 23 -#define EMOTE_CHUCKLE 24 -#define EMOTE_COUGH 25 -#define EMOTE_FLIP 26 -#define EMOTE_FROWN 27 -#define EMOTE_GASP 28 -#define EMOTE_GLARE 29 -#define EMOTE_GROAN 30 -#define EMOTE_HICCUP 31 -#define EMOTE_LICK 32 -#define EMOTE_POUT 33 -#define EMOTE_SHIVER 34 -#define EMOTE_SHRUG 35 -#define EMOTE_SLAP 36 -#define EMOTE_SMIRK 37 -#define EMOTE_SNAP 38 -#define EMOTE_SNEEZE 39 -#define EMOTE_SNICKER 40 -#define EMOTE_SNIFF 41 -#define EMOTE_SNORE 42 -#define EMOTE_SPIT 43 -#define EMOTE_STRUT 44 -#define EMOTE_THANK 45 -#define EMOTE_TWIDDLE 46 -#define EMOTE_WAVE 47 -#define EMOTE_WHISTLE 48 -#define EMOTE_WINK 49 -#define EMOTE_YAWN 50 -#define EMOTE_BEG 51 -#define EMOTE_BLEED 52 -#define EMOTE_CRINGE 53 -#define EMOTE_THINK 54 #endif