1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 1994 Mark Wedel |
5 | Copyright (C) 1994 Mark Wedel |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
27 | * |
28 | * |
28 | * ''', run and fire-keys are parsed separately (cannot be overrided). |
29 | * ''', run and fire-keys are parsed separately (cannot be overrided). |
29 | */ |
30 | */ |
30 | |
31 | |
31 | |
32 | |
32 | /* The initialized arrays were removed from this file and are now |
33 | /* The initialised arrays were removed from this file and are now |
33 | * in commands.c. Initializing the arrays in any header file |
34 | * in commands.c. initialising the arrays in any header file |
34 | * is stupid, as it means that header file can only be included |
35 | * is stupid, as it means that header file can only be included |
35 | * in one source file (so what is the point of putting them in a header |
36 | * in one source file (so what is the point of putting them in a header |
36 | * file then?). Header files should be used like this one - to declare |
37 | * file then?). Header files should be used like this one - to declare |
37 | * the structures externally - they actual structures should resided/ |
38 | * the structures externally - they actual structures should resided/ |
38 | * be initialized in one of the source files. |
39 | * be initialised in one of the source files. |
39 | */ |
40 | */ |
40 | |
41 | |
41 | #ifndef COMMANDS_H |
42 | #ifndef COMMANDS_H |
42 | #define COMMANDS_H |
43 | #define COMMANDS_H |
43 | |
44 | |