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Comparing deliantra/server/include/commands.h (file contents):
Revision 1.4 by root, Sat Sep 16 22:06:17 2006 UTC vs.
Revision 1.10 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 1994 Mark Wedel 5 * Copyright (©) 1994,2007 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 The author can be reached via e-mail to mark@pyramid.com
22*/ 22 */
23 23
24/* 24/*
25 * Crossfire commands 25 * Crossfire commands
26 * ++Jam 26 * ++Jam
27 * 27 *
28 * ''', run and fire-keys are parsed separately (cannot be overrided). 28 * ''', run and fire-keys are parsed separately (cannot be overrided).
29 */ 29 */
30 30
31 31
32/* The initialized arrays were removed from this file and are now 32/* The initialised arrays were removed from this file and are now
33 * in commands.c. Initializing the arrays in any header file 33 * in commands.c. initialising the arrays in any header file
34 * is stupid, as it means that header file can only be included 34 * is stupid, as it means that header file can only be included
35 * in one source file (so what is the point of putting them in a header 35 * in one source file (so what is the point of putting them in a header
36 * file then?). Header files should be used like this one - to declare 36 * file then?). Header files should be used like this one - to declare
37 * the structures externally - they actual structures should resided/ 37 * the structures externally - they actual structures should resided/
38 * be initialized in one of the source files. 38 * be initialised in one of the source files.
39 */ 39 */
40 40
41#ifndef COMMANDS_H 41#ifndef COMMANDS_H
42#define COMMANDS_H 42#define COMMANDS_H
43 43
48 CommFunc func; 48 CommFunc func;
49 float time; /* How long it takes to execute this command */ 49 float time; /* How long it takes to execute this command */
50}; 50};
51 51
52 52
53extern CommArray_s Commands[],NewServerCommands [],SocketCommands[], 53extern CommArray_s Commands[], SocketCommands[],
54 WizCommands [], CommunicationCommands[]; 54 WizCommands[], CommunicationCommands[];
55 55
56extern const int CommandsSize,NewServerCommandSize, 56extern const int CommandsSize, SocketCommandsSize,
57 SocketCommandsSize, WizCommandsSize, CommunicationCommandSize; 57 WizCommandsSize, CommunicationCommandSize;
58 58
59#define EMOTE_NOD 1 59#define EMOTE_NOD 1
60#define EMOTE_DANCE 2 60#define EMOTE_DANCE 2
61#define EMOTE_KISS 3 61#define EMOTE_KISS 3
62#define EMOTE_BOUNCE 4 62#define EMOTE_BOUNCE 4

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