1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 1994 Mark Wedel |
5 | * Copyright (©) 1994,2007 Mark Wedel |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | The author can be reached via e-mail to mark@pyramid.com |
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22 | */ |
22 | */ |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * Crossfire commands |
25 | * Crossfire commands |
26 | * ++Jam |
26 | * ++Jam |
27 | * |
27 | * |
28 | * ''', run and fire-keys are parsed separately (cannot be overrided). |
28 | * ''', run and fire-keys are parsed separately (cannot be overrided). |
29 | */ |
29 | */ |
30 | |
30 | |
31 | |
31 | |
32 | /* The initialized arrays were removed from this file and are now |
32 | /* The initialised arrays were removed from this file and are now |
33 | * in commands.c. Initializing the arrays in any header file |
33 | * in commands.c. initialising the arrays in any header file |
34 | * is stupid, as it means that header file can only be included |
34 | * is stupid, as it means that header file can only be included |
35 | * in one source file (so what is the point of putting them in a header |
35 | * in one source file (so what is the point of putting them in a header |
36 | * file then?). Header files should be used like this one - to declare |
36 | * file then?). Header files should be used like this one - to declare |
37 | * the structures externally - they actual structures should resided/ |
37 | * the structures externally - they actual structures should resided/ |
38 | * be initialized in one of the source files. |
38 | * be initialised in one of the source files. |
39 | */ |
39 | */ |
40 | |
40 | |
41 | #ifndef COMMANDS_H |
41 | #ifndef COMMANDS_H |
42 | #define COMMANDS_H |
42 | #define COMMANDS_H |
43 | |
43 | |
… | |
… | |
48 | CommFunc func; |
48 | CommFunc func; |
49 | float time; /* How long it takes to execute this command */ |
49 | float time; /* How long it takes to execute this command */ |
50 | }; |
50 | }; |
51 | |
51 | |
52 | |
52 | |
53 | extern CommArray_s Commands[],NewServerCommands [],SocketCommands[], |
53 | extern CommArray_s Commands[], SocketCommands[], |
54 | WizCommands [], CommunicationCommands[]; |
54 | WizCommands[], CommunicationCommands[]; |
55 | |
55 | |
56 | extern const int CommandsSize,NewServerCommandSize, |
56 | extern const int CommandsSize, SocketCommandsSize, |
57 | SocketCommandsSize, WizCommandsSize, CommunicationCommandSize; |
57 | WizCommandsSize, CommunicationCommandSize; |
58 | |
58 | |
59 | #define EMOTE_NOD 1 |
59 | #define EMOTE_NOD 1 |
60 | #define EMOTE_DANCE 2 |
60 | #define EMOTE_DANCE 2 |
61 | #define EMOTE_KISS 3 |
61 | #define EMOTE_KISS 3 |
62 | #define EMOTE_BOUNCE 4 |
62 | #define EMOTE_BOUNCE 4 |