1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 1994,2007 Mark Wedel |
5 | * Copyright (©) 1994 Mark Wedel |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
… | |
… | |
47 | const char *name; |
48 | const char *name; |
48 | CommFunc func; |
49 | CommFunc func; |
49 | float time; /* How long it takes to execute this command */ |
50 | float time; /* How long it takes to execute this command */ |
50 | }; |
51 | }; |
51 | |
52 | |
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53 | extern CommArray_s Commands[], SocketCommands[], WizCommands[]; |
52 | |
54 | |
53 | extern CommArray_s Commands[], SocketCommands[], |
55 | extern const int CommandsSize, SocketCommandsSize, WizCommandsSize; |
54 | WizCommands[], CommunicationCommands[]; |
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55 | |
56 | |
56 | extern const int CommandsSize, SocketCommandsSize, |
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57 | WizCommandsSize, CommunicationCommandSize; |
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58 | |
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59 | #define EMOTE_NOD 1 |
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60 | #define EMOTE_DANCE 2 |
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61 | #define EMOTE_KISS 3 |
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62 | #define EMOTE_BOUNCE 4 |
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63 | #define EMOTE_SMILE 5 |
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64 | #define EMOTE_CACKLE 6 |
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65 | #define EMOTE_LAUGH 7 |
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66 | #define EMOTE_GIGGLE 8 |
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67 | #define EMOTE_SHAKE 9 |
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68 | #define EMOTE_PUKE 10 |
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69 | #define EMOTE_GROWL 11 |
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70 | #define EMOTE_SCREAM 12 |
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71 | #define EMOTE_SIGH 13 |
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72 | #define EMOTE_SULK 14 |
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73 | #define EMOTE_HUG 15 |
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74 | #define EMOTE_CRY 16 |
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75 | #define EMOTE_POKE 17 |
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76 | #define EMOTE_ACCUSE 18 |
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77 | #define EMOTE_GRIN 19 |
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78 | #define EMOTE_BOW 20 |
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79 | #define EMOTE_CLAP 21 |
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80 | #define EMOTE_BLUSH 22 |
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81 | #define EMOTE_BURP 23 |
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82 | #define EMOTE_CHUCKLE 24 |
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83 | #define EMOTE_COUGH 25 |
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84 | #define EMOTE_FLIP 26 |
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85 | #define EMOTE_FROWN 27 |
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86 | #define EMOTE_GASP 28 |
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87 | #define EMOTE_GLARE 29 |
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88 | #define EMOTE_GROAN 30 |
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89 | #define EMOTE_HICCUP 31 |
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90 | #define EMOTE_LICK 32 |
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91 | #define EMOTE_POUT 33 |
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92 | #define EMOTE_SHIVER 34 |
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93 | #define EMOTE_SHRUG 35 |
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94 | #define EMOTE_SLAP 36 |
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95 | #define EMOTE_SMIRK 37 |
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96 | #define EMOTE_SNAP 38 |
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97 | #define EMOTE_SNEEZE 39 |
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98 | #define EMOTE_SNICKER 40 |
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99 | #define EMOTE_SNIFF 41 |
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100 | #define EMOTE_SNORE 42 |
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101 | #define EMOTE_SPIT 43 |
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102 | #define EMOTE_STRUT 44 |
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103 | #define EMOTE_THANK 45 |
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104 | #define EMOTE_TWIDDLE 46 |
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105 | #define EMOTE_WAVE 47 |
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106 | #define EMOTE_WHISTLE 48 |
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107 | #define EMOTE_WINK 49 |
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108 | #define EMOTE_YAWN 50 |
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109 | #define EMOTE_BEG 51 |
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110 | #define EMOTE_BLEED 52 |
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111 | #define EMOTE_CRINGE 53 |
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112 | #define EMOTE_THINK 54 |
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113 | #endif |
57 | #endif |