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Comparing deliantra/server/include/commands.h (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:12:47 2006 UTC vs.
Revision 1.18 by root, Tue Apr 6 22:59:28 2010 UTC

1/* 1/*
2 * static char *rcsid_commands_h = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: commands.h,v 1.1.1.1 2006/02/03 07:12:47 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1994 Mark Wedel
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 1994 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to mark@pyramid.com
27*/
28 24
29/* 25/*
30 * Crossfire commands 26 * Crossfire commands
31 * ++Jam 27 * ++Jam
32 * 28 *
33 * ''', run and fire-keys are parsed separately (cannot be overrided). 29 * ''', run and fire-keys are parsed separately (cannot be overrided).
34 */ 30 */
35 31
36 32
37/* The initialized arrays were removed from this file and are now 33/* The initialised arrays were removed from this file and are now
38 * in commands.c. Initializing the arrays in any header file 34 * in commands.c. initialising the arrays in any header file
39 * is stupid, as it means that header file can only be included 35 * is stupid, as it means that header file can only be included
40 * in one source file (so what is the point of putting them in a header 36 * in one source file (so what is the point of putting them in a header
41 * file then?). Header files should be used like this one - to declare 37 * file then?). Header files should be used like this one - to declare
42 * the structures externally - they actual structures should resided/ 38 * the structures externally - they actual structures should resided/
43 * be initialized in one of the source files. 39 * be initialised in one of the source files.
44 */ 40 */
45 41
46#ifndef COMMANDS_H 42#ifndef COMMANDS_H
47#define COMMANDS_H 43#define COMMANDS_H
48 44
49typedef int (*CommFunc)(object *op, char *params); 45typedef int (*CommFunc)(object *op, char *params);
50 46
51typedef struct { /* global list's structure */ 47struct CommArray_s { /* global list's structure */
52 const char *name; 48 const char *name;
53 CommFunc func; 49 CommFunc func;
54 float time; /* How long it takes to execute this command */ 50 float time; /* How long it takes to execute this command */
55} CommArray_s; 51};
56 52
53extern CommArray_s Commands[], SocketCommands[], WizCommands[];
57 54
58extern CommArray_s Commands[],NewServerCommands [],SocketCommands[], 55extern const int CommandsSize, SocketCommandsSize, WizCommandsSize;
59 WizCommands [], CommunicationCommands[];
60 56
61extern const int CommandsSize,NewServerCommandSize,
62 SocketCommandsSize, WizCommandsSize, CommunicationCommandSize;
63
64#define EMOTE_NOD 1
65#define EMOTE_DANCE 2
66#define EMOTE_KISS 3
67#define EMOTE_BOUNCE 4
68#define EMOTE_SMILE 5
69#define EMOTE_CACKLE 6
70#define EMOTE_LAUGH 7
71#define EMOTE_GIGGLE 8
72#define EMOTE_SHAKE 9
73#define EMOTE_PUKE 10
74#define EMOTE_GROWL 11
75#define EMOTE_SCREAM 12
76#define EMOTE_SIGH 13
77#define EMOTE_SULK 14
78#define EMOTE_HUG 15
79#define EMOTE_CRY 16
80#define EMOTE_POKE 17
81#define EMOTE_ACCUSE 18
82#define EMOTE_GRIN 19
83#define EMOTE_BOW 20
84#define EMOTE_CLAP 21
85#define EMOTE_BLUSH 22
86#define EMOTE_BURP 23
87#define EMOTE_CHUCKLE 24
88#define EMOTE_COUGH 25
89#define EMOTE_FLIP 26
90#define EMOTE_FROWN 27
91#define EMOTE_GASP 28
92#define EMOTE_GLARE 29
93#define EMOTE_GROAN 30
94#define EMOTE_HICCUP 31
95#define EMOTE_LICK 32
96#define EMOTE_POUT 33
97#define EMOTE_SHIVER 34
98#define EMOTE_SHRUG 35
99#define EMOTE_SLAP 36
100#define EMOTE_SMIRK 37
101#define EMOTE_SNAP 38
102#define EMOTE_SNEEZE 39
103#define EMOTE_SNICKER 40
104#define EMOTE_SNIFF 41
105#define EMOTE_SNORE 42
106#define EMOTE_SPIT 43
107#define EMOTE_STRUT 44
108#define EMOTE_THANK 45
109#define EMOTE_TWIDDLE 46
110#define EMOTE_WAVE 47
111#define EMOTE_WHISTLE 48
112#define EMOTE_WINK 49
113#define EMOTE_YAWN 50
114#define EMOTE_BEG 51
115#define EMOTE_BLEED 52
116#define EMOTE_CRINGE 53
117#define EMOTE_THINK 54
118#endif 57#endif

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