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Comparing deliantra/server/include/commands.h (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:12:47 2006 UTC vs.
Revision 1.6 by pippijn, Sat Jan 6 14:42:30 2007 UTC

1/*
2 * static char *rcsid_commands_h =
3 * "$Id: commands.h,v 1.1.1.1 2006/02/03 07:12:47 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 1994 Mark Wedel 5 Copyright (C) 1994 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
11 7
12 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
32 * 28 *
33 * ''', run and fire-keys are parsed separately (cannot be overrided). 29 * ''', run and fire-keys are parsed separately (cannot be overrided).
34 */ 30 */
35 31
36 32
37/* The initialized arrays were removed from this file and are now 33/* The initialised arrays were removed from this file and are now
38 * in commands.c. Initializing the arrays in any header file 34 * in commands.c. initialising the arrays in any header file
39 * is stupid, as it means that header file can only be included 35 * is stupid, as it means that header file can only be included
40 * in one source file (so what is the point of putting them in a header 36 * in one source file (so what is the point of putting them in a header
41 * file then?). Header files should be used like this one - to declare 37 * file then?). Header files should be used like this one - to declare
42 * the structures externally - they actual structures should resided/ 38 * the structures externally - they actual structures should resided/
43 * be initialized in one of the source files. 39 * be initialised in one of the source files.
44 */ 40 */
45 41
46#ifndef COMMANDS_H 42#ifndef COMMANDS_H
47#define COMMANDS_H 43#define COMMANDS_H
48 44
49typedef int (*CommFunc)(object *op, char *params); 45typedef int (*CommFunc)(object *op, char *params);
50 46
51typedef struct { /* global list's structure */ 47struct CommArray_s { /* global list's structure */
52 const char *name; 48 const char *name;
53 CommFunc func; 49 CommFunc func;
54 float time; /* How long it takes to execute this command */ 50 float time; /* How long it takes to execute this command */
55} CommArray_s; 51};
56 52
57 53
58extern CommArray_s Commands[],NewServerCommands [],SocketCommands[], 54extern CommArray_s Commands[],NewServerCommands [],SocketCommands[],
59 WizCommands [], CommunicationCommands[]; 55 WizCommands [], CommunicationCommands[];
60 56
61extern const int CommandsSize,NewServerCommandSize, 57extern const int CommandsSize,NewServerCommandSize,
62 SocketCommandsSize, WizCommandsSize, CommunicationCommandSize; 58 SocketCommandsSize, WizCommandsSize, CommunicationCommandSize;
63 59
64#define EMOTE_NOD 1 60#define EMOTE_NOD 1
65#define EMOTE_DANCE 2 61#define EMOTE_DANCE 2
66#define EMOTE_KISS 3 62#define EMOTE_KISS 3
67#define EMOTE_BOUNCE 4 63#define EMOTE_BOUNCE 4

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