/* * static char *rcsid_commands_h = * "$Id: commands.h,v 1.1.1.1 2006/02/03 07:12:47 root Exp $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 1994 Mark Wedel Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to mark@pyramid.com */ /* * Crossfire commands * ++Jam * * ''', run and fire-keys are parsed separately (cannot be overrided). */ /* The initialized arrays were removed from this file and are now * in commands.c. Initializing the arrays in any header file * is stupid, as it means that header file can only be included * in one source file (so what is the point of putting them in a header * file then?). Header files should be used like this one - to declare * the structures externally - they actual structures should resided/ * be initialized in one of the source files. */ #ifndef COMMANDS_H #define COMMANDS_H typedef int (*CommFunc)(object *op, char *params); typedef struct { /* global list's structure */ const char *name; CommFunc func; float time; /* How long it takes to execute this command */ } CommArray_s; extern CommArray_s Commands[],NewServerCommands [],SocketCommands[], WizCommands [], CommunicationCommands[]; extern const int CommandsSize,NewServerCommandSize, SocketCommandsSize, WizCommandsSize, CommunicationCommandSize; #define EMOTE_NOD 1 #define EMOTE_DANCE 2 #define EMOTE_KISS 3 #define EMOTE_BOUNCE 4 #define EMOTE_SMILE 5 #define EMOTE_CACKLE 6 #define EMOTE_LAUGH 7 #define EMOTE_GIGGLE 8 #define EMOTE_SHAKE 9 #define EMOTE_PUKE 10 #define EMOTE_GROWL 11 #define EMOTE_SCREAM 12 #define EMOTE_SIGH 13 #define EMOTE_SULK 14 #define EMOTE_HUG 15 #define EMOTE_CRY 16 #define EMOTE_POKE 17 #define EMOTE_ACCUSE 18 #define EMOTE_GRIN 19 #define EMOTE_BOW 20 #define EMOTE_CLAP 21 #define EMOTE_BLUSH 22 #define EMOTE_BURP 23 #define EMOTE_CHUCKLE 24 #define EMOTE_COUGH 25 #define EMOTE_FLIP 26 #define EMOTE_FROWN 27 #define EMOTE_GASP 28 #define EMOTE_GLARE 29 #define EMOTE_GROAN 30 #define EMOTE_HICCUP 31 #define EMOTE_LICK 32 #define EMOTE_POUT 33 #define EMOTE_SHIVER 34 #define EMOTE_SHRUG 35 #define EMOTE_SLAP 36 #define EMOTE_SMIRK 37 #define EMOTE_SNAP 38 #define EMOTE_SNEEZE 39 #define EMOTE_SNICKER 40 #define EMOTE_SNIFF 41 #define EMOTE_SNORE 42 #define EMOTE_SPIT 43 #define EMOTE_STRUT 44 #define EMOTE_THANK 45 #define EMOTE_TWIDDLE 46 #define EMOTE_WAVE 47 #define EMOTE_WHISTLE 48 #define EMOTE_WINK 49 #define EMOTE_YAWN 50 #define EMOTE_BEG 51 #define EMOTE_BLEED 52 #define EMOTE_CRINGE 53 #define EMOTE_THINK 54 #endif