1 | /* |
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2 | * static char *rcsid_config_h = |
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3 | * "$Id: config.h,v 1.18 2006/06/30 00:47:56 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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163 | * and so on.) This can be very useful if you are trying to measure |
158 | * and so on.) This can be very useful if you are trying to measure |
164 | * server/bandwidth usage. It will periodially dump out information |
159 | * server/bandwidth usage. It will periodially dump out information |
165 | * which contains usage stats for the last X amount of time. |
160 | * which contains usage stats for the last X amount of time. |
166 | * CS_LOGTIME is how often it will print out stats. |
161 | * CS_LOGTIME is how often it will print out stats. |
167 | */ |
162 | */ |
168 | #ifndef WIN32 /* ***win32 we set the following stuff in the IDE */ |
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169 | #define CS_LOGSTATS |
163 | #define CS_LOGSTATS |
170 | #endif |
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171 | #ifdef CS_LOGSTATS |
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172 | #define CS_LOGTIME 600 |
164 | #define CS_LOGTIME 600 |
173 | #endif |
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174 | |
165 | |
175 | /* DEBUG generates copious amounts of output. I tend to change the CC options |
166 | /* DEBUG generates copious amounts of output. I tend to change the CC options |
176 | * in the crosssite.def file if I want this. By default, you probably |
167 | * in the crosssite.def file if I want this. By default, you probably |
177 | * dont want this defined. |
168 | * dont want this defined. |
178 | */ |
169 | */ |
179 | #ifndef WIN32 /* ***win32 we set the following stuff in the IDE */ |
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180 | #ifndef DEBUG |
170 | #ifndef DEBUG |
181 | #define DEBUG |
171 | #define DEBUG |
182 | #endif |
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183 | #endif |
172 | #endif |
184 | /* |
173 | /* |
185 | * This option creates more core files. In some areas, there are certain |
174 | * This option creates more core files. In some areas, there are certain |
186 | * checks done to try and make the program more stable (ie, check |
175 | * checks done to try and make the program more stable (ie, check |
187 | * parameter for null, return if it is). These checks are being done |
176 | * parameter for null, return if it is). These checks are being done |
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271 | * in (more-or-less) regular intervals, so an external watchdog |
260 | * in (more-or-less) regular intervals, so an external watchdog |
272 | * program can kill the server if it hangs (for whatever reason). |
261 | * program can kill the server if it hangs (for whatever reason). |
273 | * It shouldn't hurt anyone if this is defined but you don't |
262 | * It shouldn't hurt anyone if this is defined but you don't |
274 | * have an watchdog program. |
263 | * have an watchdog program. |
275 | */ |
264 | */ |
276 | #ifndef WIN32 /* ***win32 disable watchdog as win32 default */ |
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277 | #define WATCHDOG |
265 | #define WATCHDOG |
278 | #endif |
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279 | |
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280 | |
266 | |
281 | /* Enable the new material code - it needs some work. You can |
267 | /* Enable the new material code - it needs some work. You can |
282 | * enable this, and things will work, just you'll see a whole |
268 | * enable this, and things will work, just you'll see a whole |
283 | * bunch more materials show up, and thus a whole bunch more materials |
269 | * bunch more materials show up, and thus a whole bunch more materials |
284 | * in your inventory, and the sorting for them isn't really good. |
270 | * in your inventory, and the sorting for them isn't really good. |
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383 | /* LOGFILE specifies which file to log to when playing with the |
369 | /* LOGFILE specifies which file to log to when playing with the |
384 | * -daemon option. |
370 | * -daemon option. |
385 | */ |
371 | */ |
386 | |
372 | |
387 | #ifndef LOGFILE |
373 | #ifndef LOGFILE |
388 | #ifdef WIN32 /* change define path */ |
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389 | #define LOGFILE "var\\crossfire.log" |
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390 | #else |
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391 | #define LOGFILE "/var/log/crossfire/logfile" |
374 | #define LOGFILE "/var/log/crossfire/logfile" |
392 | #endif |
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393 | #endif |
375 | #endif |
394 | |
376 | |
395 | /* |
377 | /* |
396 | * MAP_MAXTIMEOUT tells the maximum of ticks until a map is swapped out |
378 | * MAP_MAXTIMEOUT tells the maximum of ticks until a map is swapped out |
397 | * after a player has left it. If it is set to 0, maps are |
379 | * after a player has left it. If it is set to 0, maps are |
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532 | * will drop the client connection for falling too far behind. So if |
514 | * will drop the client connection for falling too far behind. So if |
533 | * you have very slow client connections, a larger value may be |
515 | * you have very slow client connections, a larger value may be |
534 | * warranted. |
516 | * warranted. |
535 | */ |
517 | */ |
536 | |
518 | |
537 | #define SOCKETBUFSIZE 128*1024 |
519 | #define SOCKETBUFSIZE 256*1024 |
538 | |
520 | |
539 | /* |
521 | /* |
540 | * Your tmp-directory should be large enough to hold the uncompressed |
522 | * Your tmp-directory should be large enough to hold the uncompressed |
541 | * map-files for all who are playing. |
523 | * map-files for all who are playing. |
542 | * It ought to be locally mounted, since the function used to generate |
524 | * It ought to be locally mounted, since the function used to generate |
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546 | * something that is NFS mounted (but performance may suffer as NFS is |
528 | * something that is NFS mounted (but performance may suffer as NFS is |
547 | * slower than local disk) |
529 | * slower than local disk) |
548 | */ |
530 | */ |
549 | |
531 | |
550 | /*#define TMPDIR "/home/hugin/a/crossfire/crossfire/tmp"*/ |
532 | /*#define TMPDIR "/home/hugin/a/crossfire/crossfire/tmp"*/ |
551 | #ifdef WIN32 /* change define path tmp */ |
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552 | #define TMPDIR "tmp" |
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553 | #else |
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554 | #define TMPDIR "/tmp" |
533 | #define TMPDIR "/tmp" |
555 | #endif |
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556 | |
534 | |
557 | |
535 | |
558 | /* Directory to use for unique items. This is placed into the 'lib' |
536 | /* Directory to use for unique items. This is placed into the 'lib' |
559 | * directory. Changing this will cause any old unique items file |
537 | * directory. Changing this will cause any old unique items file |
560 | * not to be used. |
538 | * not to be used. |
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580 | * These define the players starting map and location on that map, and where |
558 | * These define the players starting map and location on that map, and where |
581 | * emergency saves are defined. This should be left as is unless you make |
559 | * emergency saves are defined. This should be left as is unless you make |
582 | * major changes to the map. |
560 | * major changes to the map. |
583 | */ |
561 | */ |
584 | |
562 | |
585 | #ifdef WIN32 /* change define path city */ |
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586 | |
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587 | # define EMERGENCY_MAPPATH "\\city\\city" |
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588 | # define EMERGENCY_X 15 |
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589 | # define EMERGENCY_Y 19 |
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590 | #else |
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591 | # define EMERGENCY_MAPPATH "/city/city" |
563 | #define EMERGENCY_MAPPATH "/city/city" |
592 | # define EMERGENCY_X 15 |
564 | #define EMERGENCY_X 15 |
593 | # define EMERGENCY_Y 19 |
565 | #define EMERGENCY_Y 19 |
594 | #endif |
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595 | |
566 | |
596 | |
567 | |
597 | /* |
568 | /* |
598 | * These defines tells where, relative to LIBDIR, the maps, the map-index, |
569 | * These defines tells where, relative to LIBDIR, the maps, the map-index, |
599 | * archetypes highscore and treaures files and directories can be found. |
570 | * archetypes highscore and treaures files and directories can be found. |
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606 | #define HIGHSCORE "highscore" |
577 | #define HIGHSCORE "highscore" |
607 | #define TREASURES "treasures" |
578 | #define TREASURES "treasures" |
608 | #define BANISHFILE "banish_file" |
579 | #define BANISHFILE "banish_file" |
609 | |
580 | |
610 | #define MAX_ERRORS 25 /* Bail out if more are received during tick */ |
581 | #define MAX_ERRORS 25 /* Bail out if more are received during tick */ |
611 | #define STARTMAX 4000 /* How big array of objects to start with */ |
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612 | #define OBJ_EXPAND 500 /* How big steps to use when expanding array */ |
582 | #define OBJ_EXPAND 5000 /* How big steps to use when expanding array */ |
613 | |
583 | |
614 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
584 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
615 | |
585 | |
616 | #define ARCHTABLE 16384 /* Arch hashtable size */ |
586 | #define ARCHTABLE 16384 /* Arch hashtable size */ |
617 | #define MAXSTRING 20 |
587 | #define MAXSTRING 20 |