--- deliantra/server/include/config.h 2007/05/28 21:15:56 1.44
+++ deliantra/server/include/config.h 2007/11/08 19:43:24 1.48
@@ -1,25 +1,24 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/* This file contains various #defines that select various options.
@@ -63,7 +62,6 @@
* alphabetically.
*
* Short list of features, and what to search for:
- * CS_LOGSTATS - log various new client/server data.
* DEBUG - more verbose message logging?
* MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive
* MAX_TIME - how long an internal tick is in microseconds
@@ -143,17 +141,6 @@
/* you can edit the ones below */
-
-/* CS_LOGSTATS will cause the server to log various usage stats
- * (number of connections, amount of data sent, amount of data received,
- * and so on.) This can be very useful if you are trying to measure
- * server/bandwidth usage. It will periodially dump out information
- * which contains usage stats for the last X amount of time.
- * CS_LOGTIME is how often it will print out stats.
- */
-#define CS_LOGSTATS
-#define CS_LOGTIME 600
-
/* DEBUG generates copious amounts of output. I tend to change the CC options
* in the crosssite.def file if I want this. By default, you probably
* dont want this defined.
@@ -245,17 +232,6 @@
#define PERM_EXP_GAIN_RATIO 0.10f
#define PERM_EXP_MAX_LOSS_RATIO 0.50f
-/* Enable the new material code - it needs some work. You can
- * enable this, and things will work, just you'll see a whole
- * bunch more materials show up, and thus a whole bunch more materials
- * in your inventory, and the sorting for them isn't really good.
- */
-
-/*
-#define NEW_MATERIAL_CODE
-*/
-
-
/***********************************************************************
* Section 3
*