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66 | * DEBUG - more verbose message logging? |
66 | * DEBUG - more verbose message logging? |
67 | * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive |
67 | * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive |
68 | * MAX_TIME - how long an internal tick is in microseconds |
68 | * MAX_TIME - how long an internal tick is in microseconds |
69 | * MANY_CORES - generate core dumps on gross errors instead of continuing? |
69 | * MANY_CORES - generate core dumps on gross errors instead of continuing? |
70 | * PARTY_KILL_LOG - stores party kill information |
70 | * PARTY_KILL_LOG - stores party kill information |
71 | * WATCHDOG - allows use of an external watchdog program |
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72 | * |
71 | * |
73 | ***********************************************************************/ |
72 | ***********************************************************************/ |
74 | |
73 | |
75 | /* Use a very easy, non-challenging server? |
74 | /* Use a very easy, non-challenging server? |
76 | * Defining the COZY_SERVER will make the server much less challenging: |
75 | * Defining the COZY_SERVER will make the server much less challenging: |
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253 | /* GD */ |
252 | /* GD */ |
254 | |
253 | |
255 | #define PERM_EXP_GAIN_RATIO 0.10f |
254 | #define PERM_EXP_GAIN_RATIO 0.10f |
256 | #define PERM_EXP_MAX_LOSS_RATIO 0.50f |
255 | #define PERM_EXP_MAX_LOSS_RATIO 0.50f |
257 | |
256 | |
258 | /* |
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259 | * WATCHDOG lets sends datagrams to port 13325 on localhost |
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260 | * in (more-or-less) regular intervals, so an external watchdog |
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261 | * program can kill the server if it hangs (for whatever reason). |
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262 | * It shouldn't hurt anyone if this is defined but you don't |
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263 | * have an watchdog program. |
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264 | */ |
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265 | #define WATCHDOG |
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266 | |
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267 | /* Enable the new material code - it needs some work. You can |
257 | /* Enable the new material code - it needs some work. You can |
268 | * enable this, and things will work, just you'll see a whole |
258 | * enable this, and things will work, just you'll see a whole |
269 | * bunch more materials show up, and thus a whole bunch more materials |
259 | * bunch more materials show up, and thus a whole bunch more materials |
270 | * in your inventory, and the sorting for them isn't really good. |
260 | * in your inventory, and the sorting for them isn't really good. |
271 | */ |
261 | */ |