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200 | * maps at that point. |
200 | * maps at that point. |
201 | * |
201 | * |
202 | * MSW 2001-05-28 |
202 | * MSW 2001-05-28 |
203 | */ |
203 | */ |
204 | |
204 | |
205 | #define MAP_CLIENT_X 31 |
205 | #define MAP_CLIENT_X 32 |
206 | #define MAP_CLIENT_Y 31 |
206 | #define MAP_CLIENT_Y 32 |
207 | |
207 | |
208 | /* |
208 | /* |
209 | * If you feel the game is too fast or too slow, change MAX_TIME. |
209 | * If you feel the game is too fast or too slow, change MAX_TIME. |
210 | * You can experiment with the 'speed <new_max_time> command first. |
210 | * You can experiment with the 'speed <new_max_time> command first. |
211 | * The length of a tick is MAX_TIME microseconds. During a tick, |
211 | * The length of a tick is MAX_TIME microseconds. During a tick, |
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421 | #define TREASURES "treasures" |
421 | #define TREASURES "treasures" |
422 | #define BANISHFILE "banish_file" |
422 | #define BANISHFILE "banish_file" |
423 | |
423 | |
424 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
424 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
425 | |
425 | |
426 | #define ARCHTABLE 16384 /* Arch hashtable size */ |
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427 | #define MAXSTRING 20 |
426 | #define MAXSTRING 20 |
428 | |
427 | |
429 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
428 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
430 | |
429 | |
431 | |
430 | |