1 | /* |
1 | /* |
2 | * static char *rcsid_config_h = |
2 | * static char *rcsid_config_h = |
3 | * "$Id: config.h,v 1.2 2006/02/03 07:25:25 root Exp $"; |
3 | * "$Id: config.h,v 1.4 2006/02/09 02:22:04 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
74 | * MANY_CORES - generate core dumps on gross errors instead of continuing? |
74 | * MANY_CORES - generate core dumps on gross errors instead of continuing? |
75 | * PARTY_KILL_LOG - stores party kill information |
75 | * PARTY_KILL_LOG - stores party kill information |
76 | * WATCHDOG - allows use of an external watchdog program |
76 | * WATCHDOG - allows use of an external watchdog program |
77 | * |
77 | * |
78 | ***********************************************************************/ |
78 | ***********************************************************************/ |
|
|
79 | |
|
|
80 | /* Use a very easy, non-challenging server? |
|
|
81 | * Defining the COZY_SERVER will make the server much less challenging: |
|
|
82 | * no stats loss on death, much less experience loss, and party members |
|
|
83 | * are treated by pet monsters as the owner itself when moving "through" them. |
|
|
84 | */ |
|
|
85 | #define COZY_SERVER 1 |
79 | |
86 | |
80 | /* Use balanced stat loss code? |
87 | /* Use balanced stat loss code? |
81 | * This code is a little more merciful with repeated stat loss at lower |
88 | * This code is a little more merciful with repeated stat loss at lower |
82 | * levels. Basically, the more stats you have lost, the less likely that |
89 | * levels. Basically, the more stats you have lost, the less likely that |
83 | * you will lose more. Additionally, lower level characters are shown |
90 | * you will lose more. Additionally, lower level characters are shown |