1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
72 | * |
72 | * |
73 | ***********************************************************************/ |
73 | ***********************************************************************/ |
74 | |
74 | |
75 | /* Use a very easy, non-challenging server? |
75 | /* Use a very easy, non-challenging server? |
76 | * Defining the COZY_SERVER will make the server much less challenging: |
76 | * Defining the COZY_SERVER will make the server much less challenging: |
77 | * no stats loss on death, much less experience loss, and party members |
77 | * no stats loss on death, much less experience loss. |
78 | * are treated by pet monsters as the owner itself when moving "through" them. |
|
|
79 | */ |
78 | */ |
80 | #define COZY_SERVER 1 |
79 | #define COZY_SERVER 1 |
81 | |
|
|
82 | /* |
|
|
83 | * Make it impossible to pk outside the arena. |
|
|
84 | */ |
|
|
85 | #define PROHIBIT_PLAYERKILL 1 |
|
|
86 | |
80 | |
87 | /* Use balanced stat loss code? |
81 | /* Use balanced stat loss code? |
88 | * This code is a little more merciful with repeated stat loss at lower |
82 | * This code is a little more merciful with repeated stat loss at lower |
89 | * levels. Basically, the more stats you have lost, the less likely that |
83 | * levels. Basically, the more stats you have lost, the less likely that |
90 | * you will lose more. Additionally, lower level characters are shown |
84 | * you will lose more. Additionally, lower level characters are shown |
… | |
… | |
131 | #define SET_TITLE TRUE |
125 | #define SET_TITLE TRUE |
132 | #define SIMPLE_EXP TRUE |
126 | #define SIMPLE_EXP TRUE |
133 | #define SPELLPOINT_LEVEL_DEPEND TRUE |
127 | #define SPELLPOINT_LEVEL_DEPEND TRUE |
134 | #define SPELL_ENCUMBRANCE TRUE |
128 | #define SPELL_ENCUMBRANCE TRUE |
135 | #define SPELL_FAILURE_EFFECTS FALSE |
129 | #define SPELL_FAILURE_EFFECTS FALSE |
136 | #define REAL_WIZ TRUE |
|
|
137 | #define RESURRECTION FALSE |
130 | #define RESURRECTION FALSE |
138 | #define SEARCH_ITEMS TRUE |
131 | #define SEARCH_ITEMS TRUE |
139 | #define NOT_PERMADETH TRUE |
132 | #define NOT_PERMADETH TRUE |
140 | #define EXPLORE_MODE FALSE |
133 | #define EXPLORE_MODE FALSE |
141 | #define STAT_LOSS_ON_DEATH FALSE |
134 | #define STAT_LOSS_ON_DEATH FALSE |
142 | #define PK_LUCK_PENALTY 1 |
135 | #define PK_LUCK_PENALTY 1 |
143 | #define CASTING_TIME FALSE |
|
|
144 | #define SET_FRIENDLY_FIRE 5 |
136 | #define SET_FRIENDLY_FIRE 5 |
145 | #define ARMOR_MAX_ENCHANT 5 |
137 | #define ARMOR_MAX_ENCHANT 5 |
146 | #define ARMOR_WEIGHT_REDUCTION 10 |
138 | #define ARMOR_WEIGHT_REDUCTION 10 |
147 | #define ARMOR_WEIGHT_LINEAR TRUE |
139 | #define ARMOR_WEIGHT_LINEAR TRUE |
148 | #define ARMOR_SPEED_IMPROVEMENT 10 |
140 | #define ARMOR_SPEED_IMPROVEMENT 10 |