1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file contains various #defines that select various options. |
24 | /* This file contains various #defines that select various options. |
26 | * Some may not be desirable, and some just may not work. |
25 | * Some may not be desirable, and some just may not work. |
27 | * |
26 | * |
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192 | * players, monsters, or items with speed 1 can do one thing. |
191 | * players, monsters, or items with speed 1 can do one thing. |
193 | */ |
192 | */ |
194 | |
193 | |
195 | #define MAX_TIME 120000 |
194 | #define MAX_TIME 120000 |
196 | |
195 | |
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196 | |
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197 | /* |
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198 | * MAX_ITEM_PER_DROP defines how many items a player can drop at once. |
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199 | * (be careful to set this to high values, as dropping lots of things |
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200 | * can be a performance problem (for which a fix is worked on)). |
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201 | */ |
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202 | |
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203 | #define MAX_ITEM_PER_DROP 100 |
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204 | |
197 | /* Polymorph as it currently stands is unbalancing, so by default |
205 | /* Polymorph as it currently stands is unbalancing, so by default |
198 | * we have it disabled. It can be enabled and it works, but |
206 | * we have it disabled. It can be enabled and it works, but |
199 | * it can be abused in various ways. |
207 | * it can be abused in various ways. |
200 | */ |
208 | */ |
201 | #define NO_POLYMORPH |
209 | #define NO_POLYMORPH |
… | |
… | |
230 | */ |
238 | */ |
231 | /* GD */ |
239 | /* GD */ |
232 | |
240 | |
233 | #define PERM_EXP_GAIN_RATIO 0.10f |
241 | #define PERM_EXP_GAIN_RATIO 0.10f |
234 | #define PERM_EXP_MAX_LOSS_RATIO 0.50f |
242 | #define PERM_EXP_MAX_LOSS_RATIO 0.50f |
235 | |
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236 | /* Enable the new material code - it needs some work. You can |
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237 | * enable this, and things will work, just you'll see a whole |
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238 | * bunch more materials show up, and thus a whole bunch more materials |
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239 | * in your inventory, and the sorting for them isn't really good. |
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240 | */ |
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241 | |
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242 | /* |
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243 | #define NEW_MATERIAL_CODE |
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244 | */ |
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245 | |
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246 | |
243 | |
247 | /*********************************************************************** |
244 | /*********************************************************************** |
248 | * Section 3 |
245 | * Section 3 |
249 | * |
246 | * |
250 | * General file and other defaults that don't need to be changed, and |
247 | * General file and other defaults that don't need to be changed, and |
… | |
… | |
285 | |
282 | |
286 | /* LOGFILE specifies which file to log to when playing with the |
283 | /* LOGFILE specifies which file to log to when playing with the |
287 | * -daemon option. |
284 | * -daemon option. |
288 | */ |
285 | */ |
289 | #ifndef LOGFILE |
286 | #ifndef LOGFILE |
290 | #define LOGFILE "/var/log/crossfire/logfile" |
287 | #define LOGFILE "/var/log/deliantra/logfile" |
291 | #endif |
288 | #endif |
292 | |
289 | |
293 | /* |
290 | /* |
294 | * If you want to have a Message Of The Day file, define MOTD to be |
291 | * If you want to have a Message Of The Day file, define MOTD to be |
295 | * the file with the message. If the file doesn't exist or if it |
292 | * the file with the message. If the file doesn't exist or if it |