1 | /* |
1 | /* |
2 | * static char *rcsid_config_h = |
2 | * static char *rcsid_config_h = |
3 | * "$Id: config.h,v 1.13 2006/04/14 22:10:45 root Exp $"; |
3 | * "$Id: config.h,v 1.15 2006/04/22 15:01:47 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
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211 | * maps at that point. |
211 | * maps at that point. |
212 | * |
212 | * |
213 | * MSW 2001-05-28 |
213 | * MSW 2001-05-28 |
214 | */ |
214 | */ |
215 | |
215 | |
216 | #define MAP_CLIENT_X 40 |
216 | #define MAP_CLIENT_X 31 |
217 | #define MAP_CLIENT_Y 40 |
217 | #define MAP_CLIENT_Y 31 |
218 | |
218 | |
219 | /* |
219 | /* |
220 | * If you feel the game is too fast or too slow, change MAX_TIME. |
220 | * If you feel the game is too fast or too slow, change MAX_TIME. |
221 | * You can experiment with the 'speed <new_max_time> command first. |
221 | * You can experiment with the 'speed <new_max_time> command first. |
222 | * The length of a tick is MAX_TIME microseconds. During a tick, |
222 | * The length of a tick is MAX_TIME microseconds. During a tick, |
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448 | * consumes more memory. If you have gobs of free memory, a high number |
448 | * consumes more memory. If you have gobs of free memory, a high number |
449 | * might not be a bad idea. Each object is around 350 bytes right now. |
449 | * might not be a bad idea. Each object is around 350 bytes right now. |
450 | * 25000 is about 8.5 MB |
450 | * 25000 is about 8.5 MB |
451 | */ |
451 | */ |
452 | |
452 | |
453 | #define MAX_OBJECTS 100000 |
453 | #define MAX_OBJECTS 200000 |
454 | |
454 | |
455 | /* |
455 | /* |
456 | * Max objects low water mark (lwm). If defined, the map swapping strategy |
456 | * Max objects low water mark (lwm). If defined, the map swapping strategy |
457 | * is a bit different: |
457 | * is a bit different: |
458 | * 1) We only start swapping maps if the number of objects in use is |
458 | * 1) We only start swapping maps if the number of objects in use is |