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630 | * saves pretty well spread out (in a fairly random fashion.) |
630 | * saves pretty well spread out (in a fairly random fashion.) |
631 | */ |
631 | */ |
632 | |
632 | |
633 | #define AUTOSAVE 1000 |
633 | #define AUTOSAVE 1000 |
634 | |
634 | |
635 | /* Often, emergency save fails because the memory corruption that caused |
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636 | * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE |
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637 | * to disable emergency saves. This actually does |
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638 | * prevent emergency saves now (Version 0.90.5). |
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639 | */ |
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640 | |
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641 | #define NO_EMERGENCY_SAVE |
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642 | |
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643 | /* By selecting the following, whenever a player does a backup save (with |
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644 | * the 'save command), the player will be saved at home (EMERGENCY_MAP_* |
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645 | * information that is specified later). IF this is not set, the player |
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646 | * will be saved at his present location. |
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647 | */ |
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648 | |
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649 | /*#define BACKUP_SAVE_AT_HOME*/ |
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650 | |
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651 | /* RESET_LOCATION_TIME is the number of seconds that must elapse before |
635 | /* RESET_LOCATION_TIME is the number of seconds that must elapse before |
652 | * we will return the player to his savebed location. If this is zero, |
636 | * we will return the player to his savebed location. If this is zero, |
653 | * this feature is disabled (player will resume where ever he was |
637 | * this feature is disabled (player will resume where ever he was |
654 | * when he last logged off). If this is set to less than two hours, |
638 | * when he last logged off). If this is set to less than two hours, |
655 | * it will prevent players from camping out in treasure rooms. |
639 | * it will prevent players from camping out in treasure rooms. |