1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains various #defines that select various options. |
25 | /* This file contains various #defines that select various options. |
26 | * Some may not be desirable, and some just may not work. |
26 | * Some may not be desirable, and some just may not work. |
27 | * |
27 | * |
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61 | * You don't have to change anything here to get a working program, but |
61 | * You don't have to change anything here to get a working program, but |
62 | * you may want to on personal preferance. Items are arranged |
62 | * you may want to on personal preferance. Items are arranged |
63 | * alphabetically. |
63 | * alphabetically. |
64 | * |
64 | * |
65 | * Short list of features, and what to search for: |
65 | * Short list of features, and what to search for: |
66 | * CS_LOGSTATS - log various new client/server data. |
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67 | * DEBUG - more verbose message logging? |
66 | * DEBUG - more verbose message logging? |
68 | * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive |
67 | * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive |
69 | * MAX_TIME - how long an internal tick is in microseconds |
68 | * MAX_TIME - how long an internal tick is in microseconds |
70 | * MANY_CORES - generate core dumps on gross errors instead of continuing? |
69 | * MANY_CORES - generate core dumps on gross errors instead of continuing? |
71 | * PARTY_KILL_LOG - stores party kill information |
70 | * PARTY_KILL_LOG - stores party kill information |
72 | * |
71 | * |
73 | ***********************************************************************/ |
72 | ***********************************************************************/ |
74 | |
73 | |
75 | /* Use a very easy, non-challenging server? |
74 | /* Use a very easy, non-challenging server? |
76 | * Defining the COZY_SERVER will make the server much less challenging: |
75 | * Defining the COZY_SERVER will make the server much less challenging: |
77 | * no stats loss on death, much less experience loss, and party members |
76 | * no stats loss on death, much less experience loss. |
78 | * are treated by pet monsters as the owner itself when moving "through" them. |
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79 | */ |
77 | */ |
80 | #define COZY_SERVER 1 |
78 | #define COZY_SERVER 1 |
81 | |
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82 | /* |
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83 | * Make it impossible to pk outside the arena. |
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84 | */ |
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85 | #define PROHIBIT_PLAYERKILL 1 |
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86 | |
79 | |
87 | /* Use balanced stat loss code? |
80 | /* Use balanced stat loss code? |
88 | * This code is a little more merciful with repeated stat loss at lower |
81 | * This code is a little more merciful with repeated stat loss at lower |
89 | * levels. Basically, the more stats you have lost, the less likely that |
82 | * levels. Basically, the more stats you have lost, the less likely that |
90 | * you will lose more. Additionally, lower level characters are shown |
83 | * you will lose more. Additionally, lower level characters are shown |
… | |
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131 | #define SET_TITLE TRUE |
124 | #define SET_TITLE TRUE |
132 | #define SIMPLE_EXP TRUE |
125 | #define SIMPLE_EXP TRUE |
133 | #define SPELLPOINT_LEVEL_DEPEND TRUE |
126 | #define SPELLPOINT_LEVEL_DEPEND TRUE |
134 | #define SPELL_ENCUMBRANCE TRUE |
127 | #define SPELL_ENCUMBRANCE TRUE |
135 | #define SPELL_FAILURE_EFFECTS FALSE |
128 | #define SPELL_FAILURE_EFFECTS FALSE |
136 | #define REAL_WIZ TRUE |
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137 | #define RESURRECTION FALSE |
129 | #define RESURRECTION FALSE |
138 | #define SEARCH_ITEMS TRUE |
130 | #define SEARCH_ITEMS TRUE |
139 | #define NOT_PERMADETH TRUE |
131 | #define NOT_PERMADETH TRUE |
140 | #define EXPLORE_MODE FALSE |
132 | #define EXPLORE_MODE FALSE |
141 | #define STAT_LOSS_ON_DEATH FALSE |
133 | #define STAT_LOSS_ON_DEATH FALSE |
142 | #define PK_LUCK_PENALTY 1 |
134 | #define PK_LUCK_PENALTY 1 |
143 | #define CASTING_TIME FALSE |
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144 | #define SET_FRIENDLY_FIRE 5 |
135 | #define SET_FRIENDLY_FIRE 5 |
145 | #define ARMOR_MAX_ENCHANT 5 |
136 | #define ARMOR_MAX_ENCHANT 5 |
146 | #define ARMOR_WEIGHT_REDUCTION 10 |
137 | #define ARMOR_WEIGHT_REDUCTION 10 |
147 | #define ARMOR_WEIGHT_LINEAR TRUE |
138 | #define ARMOR_WEIGHT_LINEAR TRUE |
148 | #define ARMOR_SPEED_IMPROVEMENT 10 |
139 | #define ARMOR_SPEED_IMPROVEMENT 10 |
149 | #define ARMOR_SPEED_LINEAR TRUE |
140 | #define ARMOR_SPEED_LINEAR TRUE |
150 | #define CREATE_HOME_PORTALS FALSE |
141 | #define CREATE_HOME_PORTALS FALSE |
151 | |
142 | |
152 | /* you can edit the ones below */ |
143 | /* you can edit the ones below */ |
153 | |
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154 | |
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155 | /* CS_LOGSTATS will cause the server to log various usage stats |
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156 | * (number of connections, amount of data sent, amount of data received, |
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157 | * and so on.) This can be very useful if you are trying to measure |
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158 | * server/bandwidth usage. It will periodially dump out information |
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159 | * which contains usage stats for the last X amount of time. |
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160 | * CS_LOGTIME is how often it will print out stats. |
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161 | */ |
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162 | #define CS_LOGSTATS |
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163 | #define CS_LOGTIME 600 |
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164 | |
144 | |
165 | /* DEBUG generates copious amounts of output. I tend to change the CC options |
145 | /* DEBUG generates copious amounts of output. I tend to change the CC options |
166 | * in the crosssite.def file if I want this. By default, you probably |
146 | * in the crosssite.def file if I want this. By default, you probably |
167 | * dont want this defined. |
147 | * dont want this defined. |
168 | */ |
148 | */ |