1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains various #defines that select various options. |
24 | /* This file contains various #defines that select various options. |
25 | * Some may not be desirable, and some just may not work. |
25 | * Some may not be desirable, and some just may not work. |
26 | * |
26 | * |
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230 | /* GD */ |
230 | /* GD */ |
231 | |
231 | |
232 | #define PERM_EXP_GAIN_RATIO 0.10f |
232 | #define PERM_EXP_GAIN_RATIO 0.10f |
233 | #define PERM_EXP_MAX_LOSS_RATIO 0.50f |
233 | #define PERM_EXP_MAX_LOSS_RATIO 0.50f |
234 | |
234 | |
235 | /* Enable the new material code - it needs some work. You can |
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236 | * enable this, and things will work, just you'll see a whole |
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237 | * bunch more materials show up, and thus a whole bunch more materials |
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238 | * in your inventory, and the sorting for them isn't really good. |
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239 | */ |
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240 | |
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241 | /* |
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242 | #define NEW_MATERIAL_CODE |
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243 | */ |
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244 | |
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245 | |
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246 | /*********************************************************************** |
235 | /*********************************************************************** |
247 | * Section 3 |
236 | * Section 3 |
248 | * |
237 | * |
249 | * General file and other defaults that don't need to be changed, and |
238 | * General file and other defaults that don't need to be changed, and |
250 | * do not change gameplay as percieved by players much. Some options |
239 | * do not change gameplay as percieved by players much. Some options |