1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains various #defines that select various options. |
24 | /* This file contains various #defines that select various options. |
25 | * Some may not be desirable, and some just may not work. |
25 | * Some may not be desirable, and some just may not work. |
26 | * |
26 | * |
… | |
… | |
191 | * players, monsters, or items with speed 1 can do one thing. |
191 | * players, monsters, or items with speed 1 can do one thing. |
192 | */ |
192 | */ |
193 | |
193 | |
194 | #define MAX_TIME 120000 |
194 | #define MAX_TIME 120000 |
195 | |
195 | |
|
|
196 | |
|
|
197 | /* |
|
|
198 | * MAX_ITEM_PER_DROP defines how many items a player can drop at once. |
|
|
199 | * (be careful to set this to high values, as dropping lots of things |
|
|
200 | * can be a performance problem (for which a fix is worked on)). |
|
|
201 | */ |
|
|
202 | |
|
|
203 | #define MAX_ITEM_PER_DROP 100 |
|
|
204 | |
196 | /* Polymorph as it currently stands is unbalancing, so by default |
205 | /* Polymorph as it currently stands is unbalancing, so by default |
197 | * we have it disabled. It can be enabled and it works, but |
206 | * we have it disabled. It can be enabled and it works, but |
198 | * it can be abused in various ways. |
207 | * it can be abused in various ways. |
199 | */ |
208 | */ |
200 | #define NO_POLYMORPH |
209 | #define NO_POLYMORPH |