1 | /* |
1 | /* |
2 | * static char *rcsid_config_h = |
2 | * static char *rcsid_config_h = |
3 | * "$Id: config.h,v 1.9 2006/03/15 15:35:50 elmex Exp $"; |
3 | * "$Id: config.h,v 1.12 2006/04/07 22:44:11 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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81 | * Defining the COZY_SERVER will make the server much less challenging: |
81 | * Defining the COZY_SERVER will make the server much less challenging: |
82 | * no stats loss on death, much less experience loss, and party members |
82 | * no stats loss on death, much less experience loss, and party members |
83 | * are treated by pet monsters as the owner itself when moving "through" them. |
83 | * are treated by pet monsters as the owner itself when moving "through" them. |
84 | */ |
84 | */ |
85 | #define COZY_SERVER 1 |
85 | #define COZY_SERVER 1 |
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86 | |
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87 | /* |
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88 | * Make it impossible to pk outside the arena. |
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89 | */ |
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90 | #define PROHIBIT_PLAYERKILL 1 |
86 | |
91 | |
87 | /* Use balanced stat loss code? |
92 | /* Use balanced stat loss code? |
88 | * This code is a little more merciful with repeated stat loss at lower |
93 | * This code is a little more merciful with repeated stat loss at lower |
89 | * levels. Basically, the more stats you have lost, the less likely that |
94 | * levels. Basically, the more stats you have lost, the less likely that |
90 | * you will lose more. Additionally, lower level characters are shown |
95 | * you will lose more. Additionally, lower level characters are shown |
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206 | * maps at that point. |
211 | * maps at that point. |
207 | * |
212 | * |
208 | * MSW 2001-05-28 |
213 | * MSW 2001-05-28 |
209 | */ |
214 | */ |
210 | |
215 | |
211 | #define MAP_CLIENT_X 25 |
216 | #define MAP_CLIENT_X 63 |
212 | #define MAP_CLIENT_Y 25 |
217 | #define MAP_CLIENT_Y 63 |
213 | |
218 | |
214 | /* |
219 | /* |
215 | * If you feel the game is too fast or too slow, change MAX_TIME. |
220 | * If you feel the game is too fast or too slow, change MAX_TIME. |
216 | * You can experiment with the 'speed <new_max_time> command first. |
221 | * You can experiment with the 'speed <new_max_time> command first. |
217 | * The length of a tick is MAX_TIME microseconds. During a tick, |
222 | * The length of a tick is MAX_TIME microseconds. During a tick, |
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698 | */ |
703 | */ |
699 | |
704 | |
700 | /*#define BACKUP_SAVE_AT_HOME*/ |
705 | /*#define BACKUP_SAVE_AT_HOME*/ |
701 | |
706 | |
702 | /* RESET_LOCATION_TIME is the number of seconds that must elapse before |
707 | /* RESET_LOCATION_TIME is the number of seconds that must elapse before |
703 | * we fill return the player to his savebed location. If this is zero, |
708 | * we will return the player to his savebed location. If this is zero, |
704 | * this feature is disabled (player will resume where ever he was |
709 | * this feature is disabled (player will resume where ever he was |
705 | * when he last logged off). If this is set to less than two hours, |
710 | * when he last logged off). If this is set to less than two hours, |
706 | * it will prevent players from camping out in treasure rooms. |
711 | * it will prevent players from camping out in treasure rooms. |
707 | * Do not comment this out - it must be set to something - if you |
712 | * Do not comment this out - it must be set to something - if you |
708 | * comment this out, the program will not compile. |
713 | * comment this out, the program will not compile. |