1 | /* |
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2 | * static char *rcsid_config_h = |
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3 | * "$Id: config.h,v 1.19 2006/09/04 11:07:59 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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532 | * will drop the client connection for falling too far behind. So if |
527 | * will drop the client connection for falling too far behind. So if |
533 | * you have very slow client connections, a larger value may be |
528 | * you have very slow client connections, a larger value may be |
534 | * warranted. |
529 | * warranted. |
535 | */ |
530 | */ |
536 | |
531 | |
537 | #define SOCKETBUFSIZE 128*1024 |
532 | #define SOCKETBUFSIZE 256*1024 |
538 | |
533 | |
539 | /* |
534 | /* |
540 | * Your tmp-directory should be large enough to hold the uncompressed |
535 | * Your tmp-directory should be large enough to hold the uncompressed |
541 | * map-files for all who are playing. |
536 | * map-files for all who are playing. |
542 | * It ought to be locally mounted, since the function used to generate |
537 | * It ought to be locally mounted, since the function used to generate |