… | |
… | |
200 | * maps at that point. |
200 | * maps at that point. |
201 | * |
201 | * |
202 | * MSW 2001-05-28 |
202 | * MSW 2001-05-28 |
203 | */ |
203 | */ |
204 | |
204 | |
205 | #define MAP_CLIENT_X 31 |
205 | #define MAP_CLIENT_X 32 |
206 | #define MAP_CLIENT_Y 31 |
206 | #define MAP_CLIENT_Y 32 |
207 | |
207 | |
208 | /* |
208 | /* |
209 | * If you feel the game is too fast or too slow, change MAX_TIME. |
209 | * If you feel the game is too fast or too slow, change MAX_TIME. |
210 | * You can experiment with the 'speed <new_max_time> command first. |
210 | * You can experiment with the 'speed <new_max_time> command first. |
211 | * The length of a tick is MAX_TIME microseconds. During a tick, |
211 | * The length of a tick is MAX_TIME microseconds. During a tick, |