1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
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165 | /* DEBUG generates copious amounts of output. I tend to change the CC options |
165 | /* DEBUG generates copious amounts of output. I tend to change the CC options |
166 | * in the crosssite.def file if I want this. By default, you probably |
166 | * in the crosssite.def file if I want this. By default, you probably |
167 | * dont want this defined. |
167 | * dont want this defined. |
168 | */ |
168 | */ |
169 | #ifndef DEBUG |
169 | #ifndef DEBUG |
170 | #define DEBUG |
170 | # define DEBUG |
171 | #endif |
171 | #endif |
172 | /* |
172 | /* |
173 | * This option creates more core files. In some areas, there are certain |
173 | * This option creates more core files. In some areas, there are certain |
174 | * checks done to try and make the program more stable (ie, check |
174 | * checks done to try and make the program more stable (ie, check |
175 | * parameter for null, return if it is). These checks are being done |
175 | * parameter for null, return if it is). These checks are being done |
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261 | |
261 | |
262 | /* |
262 | /* |
263 | #define NEW_MATERIAL_CODE |
263 | #define NEW_MATERIAL_CODE |
264 | */ |
264 | */ |
265 | |
265 | |
266 | /*********************************************************************** |
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267 | * SECTION 2 - Machine/Compiler specific stuff. |
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268 | * |
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269 | * Short list of items: |
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270 | * COMPRESS_SUFFIX - selection of compression programs |
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271 | * O_NDELAY - If you don't have O_NDELAY, uncomment it. |
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272 | * |
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273 | ***********************************************************************/ |
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274 | |
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275 | /* |
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276 | * If you compress your files to save space, set the COMPRESS_SUFFIX below |
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277 | * to the compression suffix you want (.Z, .gz, .bz2). The autoconf |
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278 | * should already find the program to use. If you set the suffix to |
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279 | * something that autoconf did not find, you are likely to have serious |
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280 | * problems, so make sure you have the appropriate compression tool installed |
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281 | * before you set this. You can look at the autoconf.h file to see |
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282 | * what compression tools it found (search for COMPRESS). |
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283 | * Note that this is used when saving files. Crossfire will search all |
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284 | * methods when loading a file to see if it finds a match |
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285 | */ |
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286 | |
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287 | #ifndef COMPRESS_SUFFIX |
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288 | /* #define COMPRESS_SUFFIX ".Z" */ |
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289 | #endif |
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290 | |
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291 | /* If you get a complaint about O_NDELAY not being known/undefined, try |
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292 | * uncommenting this. |
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293 | * This may cause problems - O_NONBLOCK will return -1 on blocking writes |
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294 | * and set error to EAGAIN. O_NDELAY returns 0. This is only if no bytes |
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295 | * can be written - otherwise, the number of bytes written will be returned |
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296 | * for both modes. |
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297 | */ |
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298 | |
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299 | /* |
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300 | #define O_NDELAY O_NONBLOCK |
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301 | */ |
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302 | |
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303 | |
266 | |
304 | /*********************************************************************** |
267 | /*********************************************************************** |
305 | * Section 3 |
268 | * Section 3 |
306 | * |
269 | * |
307 | * General file and other defaults that don't need to be changed, and |
270 | * General file and other defaults that don't need to be changed, and |
308 | * do not change gameplay as percieved by players much. Some options |
271 | * do not change gameplay as percieved by players much. Some options |
309 | * may affect memory consumption however. |
272 | * may affect memory consumption however. |
310 | * |
273 | * |
311 | * Values: |
274 | * Values: |
312 | * |
275 | * |
313 | * BANFILE - ban certain users/hosts. |
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314 | * CSPORT - port to use for new client/server |
276 | * CSPORT - port to use for new client/server |
315 | * DMFILE - file with dm/wizard access lists |
277 | * DMFILE - file with dm/wizard access lists |
316 | * LOGFILE - where to log if using -daemon option |
278 | * LOGFILE - where to log if using -daemon option |
317 | * MAP_ - various map timeout and swapping parameters |
279 | * MAP_ - various map timeout and swapping parameters |
318 | * MAX_OBJECTS - how many objects to keep in memory. |
280 | * MAX_OBJECTS - how many objects to keep in memory. |
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325 | * TMPDIR - directory to use for temp files |
287 | * TMPDIR - directory to use for temp files |
326 | * UNIQUE_DIR - directory to put unique item files into |
288 | * UNIQUE_DIR - directory to put unique item files into |
327 | *********************************************************************** |
289 | *********************************************************************** |
328 | */ |
290 | */ |
329 | |
291 | |
330 | /* |
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331 | * BANFILE - file used to ban certain sites from playing. See the example |
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332 | * ban_file for examples. |
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333 | */ |
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334 | #ifndef BANFILE |
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335 | #define BANFILE "ban_file" |
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336 | #endif |
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337 | |
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338 | /* CSPORT is the port used for the new client/server code. Change |
292 | /* CSPORT is the port used for the new client/server code. Change |
339 | * if desired. Only of relevance if ERIC_SERVER is set above |
293 | * if desired. Only of relevance if ERIC_SERVER is set above |
340 | */ |
294 | */ |
341 | #define CSPORT 13327 /* old port + 1 */ |
295 | #define CSPORT 13327 /* old port + 1 */ |
342 | |
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343 | |
296 | |
344 | /* |
297 | /* |
345 | * DMFILE |
298 | * DMFILE |
346 | * A file containing valid names that can be dm, one on each line. See |
299 | * A file containing valid names that can be dm, one on each line. See |
347 | * example dm_file for syntax help. |
300 | * example dm_file for syntax help. |
348 | */ |
301 | */ |
349 | #ifndef DMFILE |
302 | #ifndef DMFILE |
350 | #define DMFILE "dm_file" |
303 | #define DMFILE "dm_file" |
351 | #endif |
304 | #endif |
352 | |
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353 | |
305 | |
354 | /* LOGFILE specifies which file to log to when playing with the |
306 | /* LOGFILE specifies which file to log to when playing with the |
355 | * -daemon option. |
307 | * -daemon option. |
356 | */ |
308 | */ |
357 | #ifndef LOGFILE |
309 | #ifndef LOGFILE |
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379 | * (It resides in the CONFDIR directory) |
331 | * (It resides in the CONFDIR directory) |
380 | */ |
332 | */ |
381 | #ifndef SHUTDOWN_FILE |
333 | #ifndef SHUTDOWN_FILE |
382 | #define SHUTDOWN_FILE "shutdown" |
334 | #define SHUTDOWN_FILE "shutdown" |
383 | #endif |
335 | #endif |
384 | |
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385 | |
336 | |
386 | /* |
337 | /* |
387 | * SOCKETBUFSIZE is the size of the buffer used internally by the server for |
338 | * SOCKETBUFSIZE is the size of the buffer used internally by the server for |
388 | * storing backlogged messages for the client. This is not operating system |
339 | * storing backlogged messages for the client. This is not operating system |
389 | * buffers or the like. This amount is used per connection (client). |
340 | * buffers or the like. This amount is used per connection (client). |
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399 | * Your tmp-directory should be large enough to hold the uncompressed |
350 | * Your tmp-directory should be large enough to hold the uncompressed |
400 | * map-files for all who are playing. Local to 'lib' directory. |
351 | * map-files for all who are playing. Local to 'lib' directory. |
401 | */ |
352 | */ |
402 | #define TMPDIR "tmp" |
353 | #define TMPDIR "tmp" |
403 | |
354 | |
404 | |
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405 | /* Directory to use for unique items. This is placed into the 'lib' |
355 | /* Directory to use for unique items. This is placed into the 'lib' |
406 | * directory. Changing this will cause any old unique items file |
356 | * directory. Changing this will cause any old unique items file |
407 | * not to be used. |
357 | * not to be used. |
408 | */ |
358 | */ |
409 | #define UNIQUE_DIR "unique-items" |
359 | #define UNIQUE_DIR "unique-items" |
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417 | #define TEMPLATE_DIR "template-maps" |
367 | #define TEMPLATE_DIR "template-maps" |
418 | #define ARCHETYPES "archetypes" |
368 | #define ARCHETYPES "archetypes" |
419 | #define REGIONS "regions" |
369 | #define REGIONS "regions" |
420 | #define HIGHSCORE "highscore" |
370 | #define HIGHSCORE "highscore" |
421 | #define TREASURES "treasures" |
371 | #define TREASURES "treasures" |
422 | #define BANISHFILE "banish_file" |
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423 | |
372 | |
424 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
373 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
425 | |
374 | |
426 | #define MAXSTRING 20 |
375 | #define MAXSTRING 20 |
427 | |
376 | |
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466 | /* IMPORTANT: there is a race during saving, where the umask is being applied */ |
415 | /* IMPORTANT: there is a race during saving, where the umask is being applied */ |
467 | #define SAVE_MODE 0660 |
416 | #define SAVE_MODE 0660 |
468 | #define SAVE_DIR_MODE 0770 |
417 | #define SAVE_DIR_MODE 0770 |
469 | |
418 | |
470 | /* |
419 | /* |
471 | * AUTOSAVE saves the player every AUTOSAVE ticks. A value of |
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472 | * 5000 with MAX_TIME set at 120,000 means that the player will be |
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473 | * saved every 10 minutes. Some effort should probably be made to |
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474 | * spread out these saves, but that might be more effort than it is |
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475 | * worth (Depending on the spacing, if enough players log on, the spacing |
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476 | * may not be large enough to save all of them.) As it is now, it will |
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477 | * just set the base tick of when they log on, which should keep the |
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478 | * saves pretty well spread out (in a fairly random fashion.) |
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479 | */ |
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480 | |
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481 | #define AUTOSAVE 1000 |
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482 | |
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483 | /* RESET_LOCATION_TIME is the number of seconds that must elapse before |
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484 | * we will return the player to his savebed location. If this is zero, |
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485 | * this feature is disabled (player will resume where ever he was |
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486 | * when he last logged off). If this is set to less than two hours, |
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487 | * it will prevent players from camping out in treasure rooms. |
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488 | * Do not comment this out - it must be set to something - if you |
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489 | * comment this out, the program will not compile. |
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490 | * |
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491 | * This will work to BACKUP_SAVE_AT_HOME at home above, but where the player |
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492 | * where appear under what conditions is a little complicated depending |
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493 | * on how the player exited the game. But if the elapsed time is greater than |
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494 | * the value below, player will always get returned to savebed location |
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495 | * location. |
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496 | * |
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497 | * Set to one hour as default |
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498 | */ |
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499 | |
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500 | #define RESET_LOCATION_TIME 3600 |
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501 | |
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502 | /* |
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503 | * The message to send to clients when the server calls cleanup (on crash, shutdown, restart and so on). |
420 | * The message to send to clients when the server calls cleanup (on crash, shutdown, restart and so on). |
504 | */ |
421 | */ |
505 | #define CLEANUP_MESSAGE "The server will likely restart within the minute. Our apologies." |
422 | #define CLEANUP_MESSAGE "The server will likely restart within the minute. Our apologies." |
506 | |
423 | |