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Comparing deliantra/server/include/config.h (file contents):
Revision 1.45 by root, Sat Jun 9 22:54:03 2007 UTC vs.
Revision 1.48 by root, Thu Nov 8 19:43:24 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* This file contains various #defines that select various options. 24/* This file contains various #defines that select various options.
26 * Some may not be desirable, and some just may not work. 25 * Some may not be desirable, and some just may not work.
27 * 26 *
231/* GD */ 230/* GD */
232 231
233#define PERM_EXP_GAIN_RATIO 0.10f 232#define PERM_EXP_GAIN_RATIO 0.10f
234#define PERM_EXP_MAX_LOSS_RATIO 0.50f 233#define PERM_EXP_MAX_LOSS_RATIO 0.50f
235 234
236/* Enable the new material code - it needs some work. You can
237 * enable this, and things will work, just you'll see a whole
238 * bunch more materials show up, and thus a whole bunch more materials
239 * in your inventory, and the sorting for them isn't really good.
240 */
241
242/*
243#define NEW_MATERIAL_CODE
244*/
245
246
247/*********************************************************************** 235/***********************************************************************
248 * Section 3 236 * Section 3
249 * 237 *
250 * General file and other defaults that don't need to be changed, and 238 * General file and other defaults that don't need to be changed, and
251 * do not change gameplay as percieved by players much. Some options 239 * do not change gameplay as percieved by players much. Some options

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