… | |
… | |
193 | * players, monsters, or items with speed 1 can do one thing. |
193 | * players, monsters, or items with speed 1 can do one thing. |
194 | */ |
194 | */ |
195 | |
195 | |
196 | #define MAX_TIME 120000 |
196 | #define MAX_TIME 120000 |
197 | |
197 | |
198 | |
|
|
199 | /* |
198 | /* |
200 | * MAX_ITEM_PER_DROP defines how many items a player can drop at once. |
199 | * MAX_ITEM_PER_ACTION defines how many items a player can drop/take etc. at once. |
201 | * (be careful to set this to high values, as dropping lots of things |
200 | * (be careful to set this to high values, as dropping lots of things |
202 | * can be a performance problem (for which a fix is worked on)). |
201 | * can be a performance problem (for which a fix is worked on)). |
203 | */ |
202 | */ |
204 | |
203 | |
205 | #define MAX_ITEM_PER_DROP 100 |
204 | #define MAX_ITEM_PER_ACTION 100 |
206 | |
205 | |
207 | /* Polymorph as it currently stands is unbalancing, so by default |
206 | /* Polymorph as it currently stands is unbalancing, so by default |
208 | * we have it disabled. It can be enabled and it works, but |
207 | * we have it disabled. It can be enabled and it works, but |
209 | * it can be abused in various ways. |
208 | * it can be abused in various ways. |
210 | */ |
209 | */ |