--- deliantra/server/include/config.h 2007/01/15 21:06:19 1.37
+++ deliantra/server/include/config.h 2007/11/08 19:43:24 1.48
@@ -1,25 +1,24 @@
/*
- * CrossFire, A Multiplayer game for X-windows
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
- * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- * Copyright (C) 1992 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
*
- * This program is free software; you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * The authors can be reached via e-mail at crossfire@schmorp.de
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
/* This file contains various #defines that select various options.
@@ -63,7 +62,6 @@
* alphabetically.
*
* Short list of features, and what to search for:
- * CS_LOGSTATS - log various new client/server data.
* DEBUG - more verbose message logging?
* MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive
* MAX_TIME - how long an internal tick is in microseconds
@@ -74,16 +72,10 @@
/* Use a very easy, non-challenging server?
* Defining the COZY_SERVER will make the server much less challenging:
- * no stats loss on death, much less experience loss, and party members
- * are treated by pet monsters as the owner itself when moving "through" them.
+ * no stats loss on death, much less experience loss.
*/
#define COZY_SERVER 1
-/*
- * Make it impossible to pk outside the arena.
- */
-#define PROHIBIT_PLAYERKILL 1
-
/* Use balanced stat loss code?
* This code is a little more merciful with repeated stat loss at lower
* levels. Basically, the more stats you have lost, the less likely that
@@ -133,14 +125,12 @@
#define SPELLPOINT_LEVEL_DEPEND TRUE
#define SPELL_ENCUMBRANCE TRUE
#define SPELL_FAILURE_EFFECTS FALSE
-#define REAL_WIZ TRUE
#define RESURRECTION FALSE
#define SEARCH_ITEMS TRUE
#define NOT_PERMADETH TRUE
#define EXPLORE_MODE FALSE
#define STAT_LOSS_ON_DEATH FALSE
#define PK_LUCK_PENALTY 1
-#define CASTING_TIME FALSE
#define SET_FRIENDLY_FIRE 5
#define ARMOR_MAX_ENCHANT 5
#define ARMOR_WEIGHT_REDUCTION 10
@@ -151,23 +141,12 @@
/* you can edit the ones below */
-
-/* CS_LOGSTATS will cause the server to log various usage stats
- * (number of connections, amount of data sent, amount of data received,
- * and so on.) This can be very useful if you are trying to measure
- * server/bandwidth usage. It will periodially dump out information
- * which contains usage stats for the last X amount of time.
- * CS_LOGTIME is how often it will print out stats.
- */
-#define CS_LOGSTATS
-#define CS_LOGTIME 600
-
/* DEBUG generates copious amounts of output. I tend to change the CC options
* in the crosssite.def file if I want this. By default, you probably
* dont want this defined.
*/
#ifndef DEBUG
-#define DEBUG
+# define DEBUG
#endif
/*
* This option creates more core files. In some areas, there are certain
@@ -253,54 +232,6 @@
#define PERM_EXP_GAIN_RATIO 0.10f
#define PERM_EXP_MAX_LOSS_RATIO 0.50f
-/* Enable the new material code - it needs some work. You can
- * enable this, and things will work, just you'll see a whole
- * bunch more materials show up, and thus a whole bunch more materials
- * in your inventory, and the sorting for them isn't really good.
- */
-
-/*
-#define NEW_MATERIAL_CODE
-*/
-
-/***********************************************************************
- * SECTION 2 - Machine/Compiler specific stuff.
- *
- * Short list of items:
- * COMPRESS_SUFFIX - selection of compression programs
- * O_NDELAY - If you don't have O_NDELAY, uncomment it.
- *
- ***********************************************************************/
-
-/*
- * If you compress your files to save space, set the COMPRESS_SUFFIX below
- * to the compression suffix you want (.Z, .gz, .bz2). The autoconf
- * should already find the program to use. If you set the suffix to
- * something that autoconf did not find, you are likely to have serious
- * problems, so make sure you have the appropriate compression tool installed
- * before you set this. You can look at the autoconf.h file to see
- * what compression tools it found (search for COMPRESS).
- * Note that this is used when saving files. Crossfire will search all
- * methods when loading a file to see if it finds a match
- */
-
-#ifndef COMPRESS_SUFFIX
-/* #define COMPRESS_SUFFIX ".Z" */
-#endif
-
-/* If you get a complaint about O_NDELAY not being known/undefined, try
- * uncommenting this.
- * This may cause problems - O_NONBLOCK will return -1 on blocking writes
- * and set error to EAGAIN. O_NDELAY returns 0. This is only if no bytes
- * can be written - otherwise, the number of bytes written will be returned
- * for both modes.
- */
-
-/*
-#define O_NDELAY O_NONBLOCK
-*/
-
-
/***********************************************************************
* Section 3
*
@@ -310,7 +241,6 @@
*
* Values:
*
- * BANFILE - ban certain users/hosts.
* CSPORT - port to use for new client/server
* DMFILE - file with dm/wizard access lists
* LOGFILE - where to log if using -daemon option
@@ -327,20 +257,11 @@
***********************************************************************
*/
-/*
- * BANFILE - file used to ban certain sites from playing. See the example
- * ban_file for examples.
- */
-#ifndef BANFILE
-#define BANFILE "ban_file"
-#endif
-
/* CSPORT is the port used for the new client/server code. Change
* if desired. Only of relevance if ERIC_SERVER is set above
*/
#define CSPORT 13327 /* old port + 1 */
-
/*
* DMFILE
* A file containing valid names that can be dm, one on each line. See
@@ -350,7 +271,6 @@
#define DMFILE "dm_file"
#endif
-
/* LOGFILE specifies which file to log to when playing with the
* -daemon option.
*/
@@ -382,7 +302,6 @@
#define SHUTDOWN_FILE "shutdown"
#endif
-
/*
* SOCKETBUFSIZE is the size of the buffer used internally by the server for
* storing backlogged messages for the client. This is not operating system
@@ -401,7 +320,6 @@
*/
#define TMPDIR "tmp"
-
/* Directory to use for unique items. This is placed into the 'lib'
* directory. Changing this will cause any old unique items file
* not to be used.
@@ -419,11 +337,9 @@
#define REGIONS "regions"
#define HIGHSCORE "highscore"
#define TREASURES "treasures"
-#define BANISHFILE "banish_file"
#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
-#define ARCHTABLE 16384 /* Arch hashtable size */
#define MAXSTRING 20
#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */
@@ -469,38 +385,6 @@
#define SAVE_DIR_MODE 0770
/*
- * AUTOSAVE saves the player every AUTOSAVE ticks. A value of
- * 5000 with MAX_TIME set at 120,000 means that the player will be
- * saved every 10 minutes. Some effort should probably be made to
- * spread out these saves, but that might be more effort than it is
- * worth (Depending on the spacing, if enough players log on, the spacing
- * may not be large enough to save all of them.) As it is now, it will
- * just set the base tick of when they log on, which should keep the
- * saves pretty well spread out (in a fairly random fashion.)
- */
-
-#define AUTOSAVE 1000
-
-/* RESET_LOCATION_TIME is the number of seconds that must elapse before
- * we will return the player to his savebed location. If this is zero,
- * this feature is disabled (player will resume where ever he was
- * when he last logged off). If this is set to less than two hours,
- * it will prevent players from camping out in treasure rooms.
- * Do not comment this out - it must be set to something - if you
- * comment this out, the program will not compile.
- *
- * This will work to BACKUP_SAVE_AT_HOME at home above, but where the player
- * where appear under what conditions is a little complicated depending
- * on how the player exited the game. But if the elapsed time is greater than
- * the value below, player will always get returned to savebed location
- * location.
- *
- * Set to one hour as default
- */
-
-#define RESET_LOCATION_TIME 3600
-
-/*
* The message to send to clients when the server calls cleanup (on crash, shutdown, restart and so on).
*/
#define CLEANUP_MESSAGE "The server will likely restart within the minute. Our apologies."