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Comparing deliantra/server/include/config.h (file contents):
Revision 1.48 by root, Thu Nov 8 19:43:24 2007 UTC vs.
Revision 1.66 by root, Mon Oct 29 23:55:53 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* This file contains various #defines that select various options. 25/* This file contains various #defines that select various options.
25 * Some may not be desirable, and some just may not work. 26 * Some may not be desirable, and some just may not work.
102 * depleteness^2 / (depletedness^2+ level/ratio). 103 * depleteness^2 / (depletedness^2+ level/ratio).
103 * ie, if the stats current depleted value is 2 and the character is level 104 * ie, if the stats current depleted value is 2 and the character is level
104 * 15, the chance not to lose the stat is 4/(4+3) or 4/7. The higher the 105 * 15, the chance not to lose the stat is 4/(4+3) or 4/7. The higher the
105 * level, the more likely it is a stat can get really depleted, but 106 * level, the more likely it is a stat can get really depleted, but
106 * this gets more offset as the stat gets more depleted. 107 * this gets more offset as the stat gets more depleted.
107 * 108 *
108 */ 109 */
109/* GD */ 110/* GD */
110 111
111#define BALSL_LOSS_CHANCE_RATIO 100 112#define BALSL_LOSS_CHANCE_RATIO 100
112#define BALSL_NUMBER_LOSSES_RATIO 100 113#define BALSL_NUMBER_LOSSES_RATIO 100
114 115
115 116
116/* Don't edit these values. They are configured in lib/settings. These are 117/* Don't edit these values. They are configured in lib/settings. These are
117 Simply the defaults. */ 118 Simply the defaults. */
118 119
119#define BALANCED_STAT_LOSS FALSE 120#define BALANCED_STAT_LOSS TRUE
120#define PERMANENT_EXPERIENCE_RATIO 25 121#define PERMANENT_EXPERIENCE_RATIO 30
121#define DEATH_PENALTY_RATIO 20 122#define DEATH_PENALTY_RATIO 10
122#define DEATH_PENALTY_LEVEL 3 123#define DEATH_PENALTY_LEVEL 2
123#define SET_TITLE TRUE 124#define SET_TITLE TRUE
124#define SIMPLE_EXP TRUE 125#define SIMPLE_EXP TRUE
125#define SPELLPOINT_LEVEL_DEPEND TRUE 126#define SPELLPOINT_LEVEL_DEPEND TRUE
126#define SPELL_ENCUMBRANCE TRUE 127#define SPELL_ENCUMBRANCE FALSE
127#define SPELL_FAILURE_EFFECTS FALSE 128#define SPELL_FAILURE_EFFECTS FALSE
128#define RESURRECTION FALSE 129#define RESURRECTION FALSE
129#define SEARCH_ITEMS TRUE 130#define SEARCH_ITEMS TRUE
130#define NOT_PERMADETH TRUE 131#define NOT_PERMADETH TRUE
131#define EXPLORE_MODE FALSE
132#define STAT_LOSS_ON_DEATH FALSE 132#define STAT_LOSS_ON_DEATH FALSE
133#define PK_LUCK_PENALTY 1 133#define PK_LUCK_PENALTY 0
134#define SET_FRIENDLY_FIRE 5 134#define SET_FRIENDLY_FIRE 0
135#define ARMOR_MAX_ENCHANT 5 135#define ARMOR_MAX_ENCHANT 5
136#define ARMOR_WEIGHT_REDUCTION 10 136#define ARMOR_WEIGHT_REDUCTION 10
137#define ARMOR_WEIGHT_LINEAR TRUE 137#define ARMOR_WEIGHT_LINEAR TRUE
138#define ARMOR_SPEED_IMPROVEMENT 10 138#define ARMOR_SPEED_IMPROVEMENT 10
139#define ARMOR_SPEED_LINEAR TRUE 139#define ARMOR_SPEED_LINEAR TRUE
179 * maps at that point. 179 * maps at that point.
180 * 180 *
181 * MSW 2001-05-28 181 * MSW 2001-05-28
182 */ 182 */
183 183
184// both must be 2**n
184#define MAP_CLIENT_X 31 185#define MAP_CLIENT_X 32
185#define MAP_CLIENT_Y 31 186#define MAP_CLIENT_Y 32
186 187
187/* 188/*
188 * If you feel the game is too fast or too slow, change MAX_TIME. 189 * If you feel the game is too fast or too slow, change MAX_TIME.
189 * You can experiment with the 'speed <new_max_time> command first. 190 * You can experiment with the 'speed <new_max_time> command first.
190 * The length of a tick is MAX_TIME microseconds. During a tick, 191 * The length of a tick is MAX_TIME microseconds. During a tick,
191 * players, monsters, or items with speed 1 can do one thing. 192 * players, monsters, or items with speed 1 can do one thing.
192 */ 193 */
193 194
194#define MAX_TIME 120000 195#define MAX_TIME 120000
196
197/*
198 * MAX_ITEM_PER_ACTION defines how many items a player can drop/take etc. at once.
199 * (be careful to set this to high values, as dropping lots of things
200 * can be a performance problem (for which a fix is worked on)).
201 */
202
203#define MAX_ITEM_PER_ACTION 100
195 204
196/* Polymorph as it currently stands is unbalancing, so by default 205/* Polymorph as it currently stands is unbalancing, so by default
197 * we have it disabled. It can be enabled and it works, but 206 * we have it disabled. It can be enabled and it works, but
198 * it can be abused in various ways. 207 * it can be abused in various ways.
199 */ 208 */
239 * do not change gameplay as percieved by players much. Some options 248 * do not change gameplay as percieved by players much. Some options
240 * may affect memory consumption however. 249 * may affect memory consumption however.
241 * 250 *
242 * Values: 251 * Values:
243 * 252 *
244 * CSPORT - port to use for new client/server
245 * DMFILE - file with dm/wizard access lists 253 * DMFILE - file with dm/wizard access lists
246 * LOGFILE - where to log if using -daemon option 254 * LOGFILE - where to log if using -daemon option
247 * MAP_ - various map timeout and swapping parameters 255 * MAP_ - various map timeout and swapping parameters
248 * MAX_OBJECTS - how many objects to keep in memory. 256 * MAX_OBJECTS - how many objects to keep in memory.
249 * MAX_OBJECTS_LWM - only swap maps out if below that value 257 * MAX_OBJECTS_LWM - only swap maps out if below that value
250 * MOTD - message of the day - printed each time someone joins the game
251 * PERM_FILE - limit play times 258 * PERM_FILE - limit play times
252 * SHUTDOWN - used when shutting down the server 259 * SHUTDOWN - used when shutting down the server
253 * SOCKETBUFSIZE - size of buffer used internally by the server for storing 260 * SOCKETBUFSIZE - size of buffer used internally by the server for storing
254 * backlogged messages. 261 * backlogged messages.
255 * TMPDIR - directory to use for temp files 262 * TMPDIR - directory to use for temp files
256 * UNIQUE_DIR - directory to put unique item files into 263 * UNIQUE_DIR - directory to put unique item files into
257 *********************************************************************** 264 ***********************************************************************
258 */ 265 */
259 266
260/* CSPORT is the port used for the new client/server code. Change
261 * if desired. Only of relevance if ERIC_SERVER is set above
262 */
263#define CSPORT 13327 /* old port + 1 */
264
265/* 267/*
266 * DMFILE 268 * DMFILE
267 * A file containing valid names that can be dm, one on each line. See 269 * A file containing valid names that can be dm, one on each line. See
268 * example dm_file for syntax help. 270 * example dm_file for syntax help.
269 */ 271 */
273 275
274/* LOGFILE specifies which file to log to when playing with the 276/* LOGFILE specifies which file to log to when playing with the
275 * -daemon option. 277 * -daemon option.
276 */ 278 */
277#ifndef LOGFILE 279#ifndef LOGFILE
278#define LOGFILE "/var/log/crossfire/logfile" 280#define LOGFILE "/var/log/deliantra/logfile"
279#endif 281#endif
280
281/*
282 * If you want to have a Message Of The Day file, define MOTD to be
283 * the file with the message. If the file doesn't exist or if it
284 * is empty, no message will be displayed.
285 * (It resides in the CONFDIR directory)
286 */
287#define MOTD "motd"
288 282
289/* 283/*
290 * You can restrict playing in certain times by creating a PERMIT_FILE 284 * You can restrict playing in certain times by creating a PERMIT_FILE
291 * in CONFDIR. See the sample for usage notes. 285 * in CONFDIR. See the sample for usage notes.
292 */ 286 */
328 322
329/* 323/*
330 * These defines tells where, relative to LIBDIR, the maps, the map-index, 324 * These defines tells where, relative to LIBDIR, the maps, the map-index,
331 * archetypes highscore and treaures files and directories can be found. 325 * archetypes highscore and treaures files and directories can be found.
332 */ 326 */
333
334#define MAPDIR "maps" 327#define MAPDIR "maps"
335#define TEMPLATE_DIR "template-maps"
336#define ARCHETYPES "archetypes"
337#define REGIONS "regions"
338#define HIGHSCORE "highscore"
339#define TREASURES "treasures"
340
341#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
342 328
343#define MAXSTRING 20 329#define MAXSTRING 20
344 330
345#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ 331#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */
346 332

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